Hyprland/src/render
Felix Dick e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
..
decorations optimize vector config value setting 2022-09-30 17:03:14 +01:00
shaders Remove texcoord from QUADFRAGSRC. 2022-10-05 00:04:32 +02:00
Framebuffer.cpp Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
Framebuffer.hpp Fix VRAM memory leak when releasing snapshots 2022-07-12 23:11:34 +02:00
OpenGL.cpp Remove texcoord from QUADFRAGSRC. 2022-10-05 00:04:32 +02:00
OpenGL.hpp include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
Renderer.cpp Use double literals, don't cast a integer literal to double. 2022-09-28 20:08:41 +02:00
Renderer.hpp Added monitor mirroring 2022-09-13 15:25:42 +02:00
Shader.cpp simplify a bit of code 2022-08-26 18:02:10 +02:00
Shader.hpp Added window dimming 2022-08-30 12:46:17 +02:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp Added HyprError for showing config errors 2022-04-08 21:40:41 +02:00
Texture.hpp Added HyprError for showing config errors 2022-04-08 21:40:41 +02:00