Hyprland/src/render
thejch e1e41e5448
reenderer: Add 1 border damage to fix number rounding issues (#5343)
* add 1 to border damage to avoid rounding issues

* add 1 to rounding too
2024-03-31 14:59:22 +01:00
..
decorations reenderer: Add 1 border damage to fix number rounding issues (#5343) 2024-03-31 14:59:22 +01:00
shaders renderer: add support for gles3.2 screen shaders 2024-03-18 04:15:04 +00:00
Framebuffer.cpp framebuffer: ignore addStencil on legacyRenderer 2023-12-05 15:41:17 +00:00
Framebuffer.hpp renderer: Move to a full Hyprland GL rendering pipeline (#3920) 2023-11-24 10:54:21 +00:00
OpenGL.cpp renderer: allow blurring ls popups 2024-03-25 16:09:02 +00:00
OpenGL.hpp opengl: report shader compilation errors from screen_shader (#5138) 2024-03-21 14:46:23 +00:00
Renderbuffer.cpp internal: various improvements to avoid crashes on exit 2023-12-06 14:46:29 +00:00
Renderbuffer.hpp renderer: Move to a full Hyprland GL rendering pipeline (#3920) 2023-11-24 10:54:21 +00:00
Renderer.cpp renderer/animations: Fix various inaccurate damage tracking issues and offsets (#5297) 2024-03-31 02:14:26 +01:00
Renderer.hpp renderer/animations: Fix various inaccurate damage tracking issues and offsets (#5297) 2024-03-31 02:14:26 +01:00
Shader.cpp shader: remove useless comment 2023-06-29 23:20:10 +02:00
Shader.hpp screenshader: rename output uniform to wl_output (#4606) 2024-02-04 02:30:00 +00:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp texture: fix styling 2023-07-11 00:27:13 +02:00
Texture.hpp style/ci: apply clang-format and verify it in ci (#4039) 2023-12-06 22:54:56 +00:00
Transformer.cpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
Transformer.hpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00