| bool | boolean, `true` or `false` (`yes` or `no`, `on` or `off`, `0` or `1`) - any numerical value that is not `0` or `1` will cause undefined behavior. |
| MOD | a string modmask (e.g. `SUPER` or `SUPERSHIFT` or `SUPER + SHIFT` or `SUPER and SHIFT` or `CTRL_SHIFT` or empty for none. You are allowed to put any separators you please except for a `,`) |
| gradient | a gradient, in the form of `color color ... [angle]` where `color` is a color (see above) and angle is an angle in degrees, in the format of `123deg` e.g. `45deg` (e.g. `rgba(11ee11ff) rgba(1111eeff) 45deg`) Angle is optional and will default to `0deg` |
| no_focus_fallback | if true, will not fall back to the next available window when moving focus in a direction where no window was found | bool | false |
| apply_sens_to_raw | if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games) **NOTICE:*****really*** not recommended. | bool | false |
| resize_on_border | enables resizing windows by clicking and dragging on borders and gaps | bool | false |
| extend_border_grab_area | extends the area around the border where you can click and drag on, only used when `general:resize_on_border` is on. | int | 15 |
| hover_icon_on_border | show a cursor icon when hovering over borders, only used when `general:resize_on_border` is on. | bool | true |
| screen_shader | a path to a custom shader to be applied at the end of rendering. See `examples/screenShader.frag` for an example. | str | \[\[Empty\]\] |
| passes | the amount of passes to perform | int | 1 |
| ignore_opacity | make the blur layer ignore the opacity of the window | bool | false |
| new_optimizations | whether to enable further optimizations to the blur. Recommended to leave on, as it will massively improve performance. | bool | true |
| xray | if enabled, floating windows will ignore tiled windows in their blur. Only available if blur_new_optimizations is true. Will reduce overhead on floating blur significantly. | bool | false |
| noise | how much noise to apply. 0.0 - 1.0 | float | 0.0117 |
| repeat_rate | The repeat rate for held-down keys, in repeats per second. | int | 25 |
| repeat_delay | Delay before a held-down key is repeated, in milliseconds. | int | 600 |
| sensitivity | Sets the mouse input sensitivity. Value will be clamped to the range -1.0 to 1.0. [libinput#pointer-acceleration](https://wayland.freedesktop.org/libinput/doc/latest/pointer-acceleration.html#pointer-acceleration) | float | 0.0 |
| accel_profile | Sets the cursor acceleration profile. Can be one of `adaptive`, `flat`. Can also be `custom`, see below. Leave empty to use `libinput`'s default mode for your input device. [libinput#pointer-acceleration](https://wayland.freedesktop.org/libinput/doc/latest/pointer-acceleration.html#pointer-acceleration) | str | \[\[Empty\]\]
| force_no_accel | Force no cursor acceleration. This bypasses most of your pointer settings to get as raw of a signal as possible. **Enabling this is not recommended due to potential cursor desynchronization.** | bool | false |
| scroll_method | Sets the scroll method. Can be one of `2fg` (2 fingers), `edge`, `on_button_down`, `no_scroll`. [libinput#scrolling](https://wayland.freedesktop.org/libinput/doc/latest/scrolling.html) | str | \[\[Empty\]\]
| scroll_button | Sets the scroll button. Has to be an int, cannot be a string. Check `wev` if you have any doubts regarding the ID. 0 means default. | int | 0 |
| mouse_refocus | If disabled and `follow_mouse=1` then mouse focus will not switch to the hovered window unless the mouse crosses a window boundary. | bool | true |
| float_switch_override_focus | If enabled (1 or 2), focus will change to the window under the cursor when changing from tiled-to-floating and vice versa. If 2, focus will also follow mouse on float-to-float switches. | int | 1 |
| disable_while_typing | Disable the touchpad while typing. | bool | true |
| natural_scroll | Inverts scrolling direction. When enabled, scrolling moves content directly instead of manipulating a scrollbar. | bool | false |
| scroll_factor | Multiplier applied to the amount of scroll movement. | float | 1.0
| middle_button_emulation | Sending LMB and RMB simultaneously will be interpreted as a middle click. This disables any touchpad area that would normally send a middle click based on location. [libinput#middle-button-emulation](https://wayland.freedesktop.org/libinput/doc/latest/middle-button-emulation.html) | bool | false |
| tap_button_map | Sets the tap button mapping for touchpad button emulation. Can be one of `lrm` (default) or `lmr` (Left, Middle, Right Buttons). | str | \[\[Empty\]\] |
| clickfinger_behavior | Button presses with 1, 2, or 3 fingers will be mapped to LMB, RMB, and MMB respectively. This disables interpretation of clicks based on location on the touchpad. [libinput#clickfinger-behavior](https://wayland.freedesktop.org/libinput/doc/latest/clickpad-softbuttons.html#clickfinger-behavior) | bool | false |
| tap-to-click | Tapping on the touchpad with 1, 2, or 3 fingers will send LMB, RMB, and MMB respectively. | bool | true |
| drag_lock | When enabled, lifting the finger off for a short time while dragging will not drop the dragged item. [libinput#tap-and-drag](https://wayland.freedesktop.org/libinput/doc/latest/tapping.html#tap-and-drag) | bool | false |
| transform | transform the input from touchdevices. The possible transformations are the same as [those of the monitors](../Monitors/#rotating-and-the-default-workspace) | int | 0 |
| workspace_swipe_fingers | how many fingers for the gesture | int | 3 |
| workspace_swipe_distance | in px, the distance of the gesture | int | 300 |
| workspace_swipe_invert | invert the direction | bool | true |
| workspace_swipe_min_speed_to_force | minimum speed in px per timepoint to force the change ignoring `cancel_ratio`. Setting to `0` will disable this mechanic. | int | 30 |
| workspace_swipe_cancel_ratio | (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert) | float | 0.5 |
| workspace_swipe_use_r | if enabled, swiping will use the `r` prefix instead of the `m` prefix for finding workspaces. (requires disabled `workspace_swipe_numbered`) | bool | false |
| always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true |
| layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true |
| animate_manual_resizes | If true, will animate manual window resizes/moves | bool | false |
| animate_mouse_windowdragging | If true, will animate windows being dragged by mouse, note that this can cause weird behavior on some curves | bool | false |
| disable_autoreload | If true, the config will not reload automatically on save, and instead needs to be reloaded with `hyprctl reload`. Might save on battery. | bool | false |
| swallow_regex | The *class* regex to be used for windows that should be swallowed (usually, a terminal). To know more about the list of regex which can be used [use this cheatsheet](https://github.com/ziishaned/learn-regex/blob/master/README.md). | str | \[\[Empty\]\] |
| swallow_exception_regex | The *title* regex to be used for windows that should *not* be swallowed by the windows specified in swallow_regex (e.g. wev). The regex is matched against the parent (e.g. Kitty) window's title on the assumption that it changes to whatever process it's running. | str | \[\[Empty\]\] |
| no_direct_scanout | Disables direct scanout. Direct scanout attempts to reduce lag when there is only one fullscreen application on a screen (e.g. game). It is also recommended to set this to true if the fullscreen application shows graphical glitches. | bool | true |
| pass_mouse_when_bound | if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. | bool | false |
| workspace_back_and_forth | If enabled, an attempt to switch to the currently focused workspace will instead switch to the previous workspace. Akin to i3's *auto_back_and_forth*. | bool | false |
| allow_workspace_cycles | If enabled, workspaces don't forget their previous workspace, so cycles can be created by switching to the first workspace in a sequence, then endlessly going to the previous workspace. | bool | false |
| focus_preferred_method | sets the preferred focus finding method when using `focuswindow`/`movewindow`/etc with a direction. 0 - history (recent have priority), 1 - length (longer shared edges have priority) | int | 0 |