hyprlock/src/renderer/widgets/PasswordInputField.cpp

236 lines
9.7 KiB
C++
Raw Normal View History

2024-02-19 00:08:03 +01:00
#include "PasswordInputField.hpp"
#include "../Renderer.hpp"
#include "../../core/hyprlock.hpp"
#include <algorithm>
2024-02-20 15:42:04 +01:00
CPasswordInputField::CPasswordInputField(const Vector2D& viewport_, const std::unordered_map<std::string, std::any>& props) {
size = std::any_cast<Hyprlang::VEC2>(props.at("size"));
inner = std::any_cast<Hyprlang::INT>(props.at("inner_color"));
outer = std::any_cast<Hyprlang::INT>(props.at("outer_color"));
out_thick = std::any_cast<Hyprlang::INT>(props.at("outline_thickness"));
fadeOnEmpty = std::any_cast<Hyprlang::INT>(props.at("fade_on_empty"));
font = std::any_cast<Hyprlang::INT>(props.at("font_color"));
pos = std::any_cast<Hyprlang::VEC2>(props.at("position"));
hiddenInputState.enabled = std::any_cast<Hyprlang::INT>(props.at("hide_input"));
viewport = viewport_;
2024-02-19 23:45:59 +01:00
pos = posFromHVAlign(viewport, size, pos, std::any_cast<Hyprlang::STRING>(props.at("halign")), std::any_cast<Hyprlang::STRING>(props.at("valign")));
2024-02-19 23:58:59 +01:00
std::string placeholderText = std::any_cast<Hyprlang::STRING>(props.at("placeholder_text"));
if (!placeholderText.empty()) {
placeholder.resourceID = "placeholder:" + std::to_string((uintptr_t)this);
CAsyncResourceGatherer::SPreloadRequest request;
request.id = placeholder.resourceID;
request.asset = placeholderText;
request.type = CAsyncResourceGatherer::eTargetType::TARGET_TEXT;
request.props["font_family"] = std::string{"Sans"};
request.props["color"] = CColor{1.0 - font.r, 1.0 - font.g, 1.0 - font.b, 0.5};
request.props["font_size"] = (int)size.y / 4;
2024-02-19 23:58:59 +01:00
g_pRenderer->asyncResourceGatherer->requestAsyncAssetPreload(request);
}
2024-02-19 02:22:22 +01:00
}
void CPasswordInputField::updateFade() {
const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
if (!fadeOnEmpty) {
fade.a = 1.0;
return;
}
if (PASSLEN == 0 && fade.a != 0.0 && (!fade.animated || fade.appearing)) {
fade.a = 1.0;
fade.animated = true;
fade.appearing = false;
fade.start = std::chrono::system_clock::now();
} else if (PASSLEN > 0 && fade.a != 1.0 && (!fade.animated || !fade.appearing)) {
fade.a = 0.0;
fade.animated = true;
fade.appearing = true;
fade.start = std::chrono::system_clock::now();
}
if (fade.animated) {
if (fade.appearing)
fade.a = std::clamp(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - fade.start).count() / 100000.0, 0.0, 1.0);
else
fade.a = std::clamp(1.0 - std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - fade.start).count() / 100000.0, 0.0, 1.0);
if ((fade.appearing && fade.a == 1.0) || (!fade.appearing && fade.a == 0.0))
fade.animated = false;
}
2024-02-19 00:08:03 +01:00
}
void CPasswordInputField::updateDots() {
const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
if (PASSLEN == dots.currentAmount)
return;
if (std::abs(PASSLEN - dots.currentAmount) > 1) {
dots.currentAmount = std::clamp(dots.currentAmount, PASSLEN - 1.f, PASSLEN + 1.f);
dots.lastFrame = std::chrono::system_clock::now();
}
const auto DELTA = std::clamp((int)std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dots.lastFrame).count(), 0, 20000);
const float TOADD = DELTA / 1000000.0 * dots.speedPerSecond;
2024-02-19 00:08:03 +01:00
if (PASSLEN > dots.currentAmount) {
dots.currentAmount += TOADD;
if (dots.currentAmount > PASSLEN)
dots.currentAmount = PASSLEN;
} else if (PASSLEN < dots.currentAmount) {
dots.currentAmount -= TOADD;
if (dots.currentAmount < PASSLEN)
dots.currentAmount = PASSLEN;
2024-02-19 00:08:03 +01:00
}
dots.lastFrame = std::chrono::system_clock::now();
2024-02-19 00:08:03 +01:00
}
2024-02-19 17:26:08 +01:00
bool CPasswordInputField::draw(const SRenderData& data) {
2024-02-19 00:08:03 +01:00
CBox inputFieldBox = {pos, size};
CBox outerBox = {pos - Vector2D{out_thick, out_thick}, size + Vector2D{out_thick * 2, out_thick * 2}};
bool forceReload = false;
2024-02-19 02:22:22 +01:00
updateFade();
2024-02-19 00:08:03 +01:00
updateDots();
updateFailTex();
2024-02-20 15:42:04 +01:00
updateHiddenInputState();
float passAlpha = g_pHyprlock->passwordCheckWaiting() ? 0.5 : 1.0;
2024-02-19 00:08:03 +01:00
2024-02-19 02:22:22 +01:00
CColor outerCol = outer;
outerCol.a *= fade.a * data.opacity;
2024-02-19 02:22:22 +01:00
CColor innerCol = inner;
2024-02-20 17:29:23 +01:00
innerCol.a *= fade.a * data.opacity;
CColor fontCol = font;
fontCol.a *= fade.a * data.opacity * passAlpha;
2024-02-19 02:22:22 +01:00
g_pRenderer->renderRect(outerBox, outerCol, outerBox.h / 2.0);
2024-02-20 15:42:04 +01:00
const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
if (PASSLEN != 0 && hiddenInputState.enabled) {
CBox outerBoxScaled = outerBox;
Vector2D p = outerBox.pos();
outerBoxScaled.translate(-p).scale(0.5).translate(p);
if (hiddenInputState.lastQuadrant > 1)
outerBoxScaled.y += outerBoxScaled.h;
if (hiddenInputState.lastQuadrant % 2 == 1)
outerBoxScaled.x += outerBoxScaled.w;
glEnable(GL_SCISSOR_TEST);
glScissor(outerBoxScaled.x, outerBoxScaled.y, outerBoxScaled.w, outerBoxScaled.h);
g_pRenderer->renderRect(outerBox, hiddenInputState.lastColor, outerBox.h / 2.0);
glScissor(0, 0, viewport.x, viewport.y);
glDisable(GL_SCISSOR_TEST);
}
2024-02-19 02:22:22 +01:00
g_pRenderer->renderRect(inputFieldBox, innerCol, inputFieldBox.h / 2.0);
2024-02-19 00:08:03 +01:00
constexpr int PASS_SPACING = 3;
constexpr int PASS_SIZE = 8;
2024-02-20 15:42:04 +01:00
if (!hiddenInputState.enabled) {
for (size_t i = 0; i < std::floor(dots.currentAmount); ++i) {
Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * i, 0};
CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
g_pRenderer->renderRect(box, fontCol, PASS_SIZE / 2.0);
}
2024-02-19 00:08:03 +01:00
2024-02-20 15:42:04 +01:00
if (dots.currentAmount != std::floor(dots.currentAmount)) {
Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} +
Vector2D{(PASS_SIZE + PASS_SPACING) * std::floor(dots.currentAmount), 0};
CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
2024-02-20 17:29:23 +01:00
fontCol.a *= (dots.currentAmount - std::floor(dots.currentAmount)) * data.opacity;
2024-02-20 15:42:04 +01:00
g_pRenderer->renderRect(box, fontCol, PASS_SIZE / 2.0);
}
}
2024-02-19 23:58:59 +01:00
if (PASSLEN == 0 && !placeholder.resourceID.empty()) {
SPreloadedAsset* currAsset = nullptr;
if (!placeholder.failID.empty()) {
if (!placeholder.failAsset)
placeholder.failAsset = g_pRenderer->asyncResourceGatherer->getAssetByID(placeholder.failID);
currAsset = placeholder.failAsset;
} else {
if (!placeholder.asset)
placeholder.asset = g_pRenderer->asyncResourceGatherer->getAssetByID(placeholder.resourceID);
2024-02-19 23:58:59 +01:00
currAsset = placeholder.asset;
}
if (currAsset) {
2024-02-19 23:58:59 +01:00
Vector2D pos = outerBox.pos() + outerBox.size() / 2.f;
pos = pos - currAsset->texture.m_vSize / 2.f;
CBox textbox{pos, currAsset->texture.m_vSize};
g_pRenderer->renderTexture(textbox, currAsset->texture, data.opacity * fade.a, 0);
} else
forceReload = true;
}
return dots.currentAmount != PASSLEN || data.opacity < 1.0 || fade.a < 1.0 || forceReload;
}
void CPasswordInputField::updateFailTex() {
const auto FAIL = g_pHyprlock->passwordLastFailReason();
if (g_pHyprlock->passwordCheckWaiting())
placeholder.canGetNewFail = true;
if (g_pHyprlock->getPasswordBufferLen() != 0) {
if (placeholder.failAsset) {
g_pRenderer->asyncResourceGatherer->unloadAsset(placeholder.failAsset);
placeholder.failAsset = nullptr;
placeholder.failID = "";
2024-02-19 23:58:59 +01:00
}
return;
2024-02-19 23:58:59 +01:00
}
if (!FAIL.has_value() || !placeholder.canGetNewFail)
return;
// query
CAsyncResourceGatherer::SPreloadRequest request;
request.id = "input-error:" + std::to_string((uintptr_t)this) + ",time:" + std::to_string(time(nullptr));
placeholder.failID = request.id;
request.asset = "<span style=\"italic\">" + FAIL.value() + "</span>";
request.type = CAsyncResourceGatherer::eTargetType::TARGET_TEXT;
request.props["font_family"] = std::string{"Sans"};
request.props["color"] = CColor{1.0 - font.r, 1.0 - font.g, 1.0 - font.b, 0.5};
request.props["font_size"] = (int)size.y / 4;
g_pRenderer->asyncResourceGatherer->requestAsyncAssetPreload(request);
placeholder.canGetNewFail = false;
}
2024-02-20 15:42:04 +01:00
void CPasswordInputField::updateHiddenInputState() {
if (!hiddenInputState.enabled || (size_t)hiddenInputState.lastPasswordLength == g_pHyprlock->getPasswordBufferLen())
return;
// randomize new thang
hiddenInputState.lastPasswordLength = g_pHyprlock->getPasswordBufferLen();
float r1 = (rand() % 100) / 255.0;
float r2 = (rand() % 100) / 255.0;
int r3 = rand() % 3;
int r4 = rand() % 2;
int r5 = rand() % 2;
((float*)&hiddenInputState.lastColor.r)[r3] = r1 + 155 / 255.0;
((float*)&hiddenInputState.lastColor.r)[(r3 + r4) % 3] = r2 + 155 / 255.0;
for (int i = 0; i < 3; ++i) {
if (i != r3 && i != ((r3 + r4) % 3)) {
((float*)&hiddenInputState.lastColor.r)[i] = 1.0 - ((float*)&hiddenInputState.lastColor.r)[r5 ? r3 : ((r3 + r4) % 3)];
}
}
hiddenInputState.lastColor.a = 1.0;
hiddenInputState.lastQuadrant = (hiddenInputState.lastQuadrant + rand() % 3 + 1) % 4;
}