wlroots-hyprland/examples/rotation.c

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#define _POSIX_C_SOURCE 199309L
#define _XOPEN_SOURCE 500
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <strings.h>
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#include <unistd.h>
#include <wayland-server.h>
#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
#include <wlr/render/matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/types/wlr_keyboard.h>
#include <wlr/util/log.h>
#include <math.h>
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#include "shared.h"
#include "cat.h"
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struct sample_state {
struct example_config *config;
struct wlr_renderer *renderer;
struct wlr_texture *cat_texture;
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};
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struct output_data {
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float x_offs, y_offs;
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float x_vel, y_vel;
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};
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static void handle_output_frame(struct output_state *output, struct timespec *ts) {
struct compositor_state *state = output->compositor;
struct sample_state *sample = state->data;
struct output_data *odata = output->data;
struct wlr_output *wlr_output = output->output;
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int32_t width, height;
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wlr_output_effective_resolution(wlr_output, &width, &height);
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wlr_output_make_current(wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
float matrix[16];
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for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
wlr_texture_get_matrix(sample->cat_texture, &matrix,
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&wlr_output->transform_matrix, x, y);
wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix);
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}
}
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wlr_renderer_end(sample->renderer);
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wlr_output_swap_buffers(wlr_output);
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long ms = (ts->tv_sec - output->last_frame.tv_sec) * 1000 +
(ts->tv_nsec - output->last_frame.tv_nsec) / 1000000;
float seconds = ms / 1000.0f;
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odata->x_offs += odata->x_vel * seconds;
odata->y_offs += odata->y_vel * seconds;
if (odata->x_offs > 128) odata->x_offs = 0;
if (odata->y_offs > 128) odata->y_offs = 0;
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}
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static void handle_output_add(struct output_state *output) {
struct output_data *odata = calloc(1, sizeof(struct output_data));
odata->x_offs = odata->y_offs = 0;
odata->x_vel = odata->y_vel = 128;
output->data = odata;
struct sample_state *state = output->compositor->data;
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struct output_config *conf;
wl_list_for_each(conf, &state->config->outputs, link) {
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if (strcmp(conf->name, output->output->name) == 0) {
wlr_output_transform(output->output, conf->transform);
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break;
}
}
}
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static void handle_output_remove(struct output_state *output) {
free(output->data);
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}
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static void update_velocities(struct compositor_state *state,
float x_diff, float y_diff) {
struct output_state *output;
wl_list_for_each(output, &state->outputs, link) {
struct output_data *odata = output->data;
odata->x_vel += x_diff;
odata->y_vel += y_diff;
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}
}
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static void handle_keyboard_key(struct keyboard_state *kbstate,
uint32_t keycode, xkb_keysym_t sym, enum wlr_key_state key_state) {
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// NOTE: It may be better to simply refer to our key state during each frame
// and make this change in pixels/sec^2
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// Also, key repeat
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if (key_state == WLR_KEY_PRESSED) {
switch (sym) {
case XKB_KEY_Left:
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update_velocities(kbstate->compositor, -16, 0);
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break;
case XKB_KEY_Right:
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update_velocities(kbstate->compositor, 16, 0);
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break;
case XKB_KEY_Up:
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update_velocities(kbstate->compositor, 0, -16);
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break;
case XKB_KEY_Down:
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update_velocities(kbstate->compositor, 0, 16);
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break;
}
}
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}
int main(int argc, char *argv[]) {
struct sample_state state = {0};
state.config = parse_args(argc, argv);
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struct compositor_state compositor = { 0 };
compositor.data = &state;
compositor.output_add_cb = handle_output_add;
compositor.output_remove_cb = handle_output_remove;
compositor.output_frame_cb = handle_output_frame;
compositor.keyboard_key_cb = handle_keyboard_key;
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compositor_init(&compositor);
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state.renderer = wlr_gles2_renderer_create(compositor.backend);
if (!state.renderer) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);
}
state.cat_texture = wlr_render_texture_create(state.renderer);
if (!state.cat_texture) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);
}
wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
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cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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wl_display_run(compositor.display);
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wlr_texture_destroy(state.cat_texture);
wlr_renderer_destroy(state.renderer);
compositor_fini(&compositor);
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example_config_destroy(state.config);
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}