Commit Graph

2334 Commits

Author SHA1 Message Date
Simon Ser 05454618cd xwayland: split headers
We're about to get one more Xwayland-related thing, and this header
already contains two things.
2022-11-02 19:00:23 +01:00
Simon Ser f83b3809cf render/gles2: remove stale gles2_texture_from_wl_drm() prototype
This function doesn't exist anymore.
2022-10-25 10:19:15 +02:00
Isaac Freund a773231c42 wlr-output-management: implement adaptive sync
Version 4 of the protocol adds support for reporting/setting adaptive
sync state of outputs. Implement these new requests/events in wlroots.
2022-10-24 16:19:25 +00:00
Simon Ser ccf4e04036 output: clarify custom modes warning
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3514
2022-10-20 10:43:50 +00:00
Simon Ser 3a949ea8eb idle-notify-v1: new protocol implementation
References: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/29
2022-10-14 13:36:15 +00:00
Kirill Primak a049d66dd7 xdg-toplevel: send invalid_parent error 2022-10-14 10:57:49 +00:00
Simon Ser a28caf08e3 backend: use global output name counters
The output names must be globally unique per the Wayland spec, even
if the compositor creates multiple backends of the same kind.
2022-10-13 13:12:43 +02:00
Simon Ser 221ee83d44 render/vulkan: drop wlr_vk_instance.extensions
This was unused. Even if it was, it'd be better to have bool fields
instead.
2022-10-10 14:39:47 +02:00
Simon Ser 5c382f6344 drm-lease-v1: fix error codepath
We were crashing in the error codepath [1] when
wlr_drm_create_lease() fails.

To fix this, delay the creation of the wlr_drm_lease_v1 until the
request is granted. Previously we were allocating that struct early
without populating the drm_lease field. However that means we ended
up with a half-constructed struct in the error codepath which is
annoying to handle.

[1]: https://github.com/swaywm/sway/issues/7204#issuecomment-1269797356
2022-10-07 19:49:28 +00:00
Simon Ser f4cf0a8d86 backend/drm: nuke wlr_drm_connector.desired_enabled
This field becomes stale too easily: for instance, see 6adca4089c
("backend/drm: don't unconditionally set desired_enabled").
Additionally, drm_connector_alloc_crtc() needs to do some weird
dance, restoring its previous value.

Instead, add a connector arg to realloc_crtcs() to indicate a new
connector we want to enable.
2022-10-07 16:28:36 +00:00
Kirill Primak 46a686ce6b output-damage: drop unused pending_attach_render 2022-10-07 18:09:26 +03:00
Kirill Primak dd0665d822 output-damage: drop precommit listener 2022-10-07 17:43:50 +03:00
Simon Ser 6832ae14aa render: drop wlr_renderer_read_pixels() flags
These are unused.
2022-10-04 09:15:19 +02:00
Consolatis e22aa2796c screencopy-v1: make sure wlr_buffer enum is visible
.. by including wlr_buffer.h
2022-10-01 18:53:36 +00:00
Simon Ser e4efb6b601 render/vulkan: use addon for wlr_vk_texture
Avoids having to walk the list of all textures.
2022-09-30 14:02:51 +00:00
Simon Ser 7899b97d20 render/vulkan: use addon for wlr_vk_render_buffer
Avoids having to walk the list containing all of the render buffers.
2022-09-30 14:02:51 +00:00
Simon Ser a0345f2854 output: add wlr_output_state.allow_artifacts
When starting up, the compositor might call wlr_output_set_mode()
with a mode which is already the current one. wlroots will detect
this and make the wlr_output_set_mode() call a no-op. During the
next wlr_output_commit() call, wlroots will perform an atomic
commit without the ALLOW_MODESET flag.

This is an issue, because some drivers need ALLOW_MODESET even if
the mode is the same. For instance, if the FB stride or modifier
changed, some drivers require a modeset.

Add a new flag "allow_artifacts" which is set when the compositor
calls mode-setting functions. Use this flag to figure out whether
we want to perform atomic commits with ALLOW_MODESET.

(The name "allow_artifacts" is picked because ALLOW_MODESET is a
misnomer, see [1].)

[1]: https://patchwork.freedesktop.org/patch/505107/

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3499
2022-09-30 10:58:17 +00:00
Simon Ser c153ae3c5d screencopy-v1: use wlr_buffer APIs
Instead of using low-level wl_shm_buffer and wlr_dmabuf_v1_buffer
APIs, use the unified wlr_buffer APIs. That way it doesn't matter
what the exact wlr_buffer implementation is used, any which provides
the necessary capabilities (data_ptr or dmabuf) would work.

Simplifies the logic a bit, and will make the transition to wlr_shm
easier.
2022-09-22 18:01:52 +00:00
Simon Ser f03da48491 screencopy-v1: rename wlr_screencopy_frame_v1.stride
Make it clear it's only about shm, not about DMA-BUFs.
2022-09-22 18:01:52 +00:00
Simon Ser 77b829e15f screencopy-v1: use DRM format code for shm buffers
Will allow us to simplify common shm/DMA-BUF logic later on.
2022-09-22 18:01:52 +00:00
Simon Ser 4885c08f38 screencopy-v1: rename wlr_screencopy_frame_v1.{format,fourcc}
Make it clear that one is for shm buffers only, and the other is
for DMA-BUF buffers only.
2022-09-22 18:01:52 +00:00
Simon Ser 0cabc83046 backend/drm: pass through mode picture aspect ratio 2022-09-22 09:38:27 +02:00
Simon Ser 2178573b0a output: add wlr_output_mode.picture_aspect_ratio
CTA-861-H defines a picture aspect ratio which may be attached to
each mode. This affects the way the sink will display the image.
See annexes H.1 and H.2 for examples.
2022-09-22 09:36:59 +02:00
Simon Ser 8e8b9a7217 output: fix back buffer checks
The back buffer is no longer set at commit time since 0556aa0c59
("output: rejigger attach/clear for back buffer").

Instead, check whether the buffer belongs to the output swapchain.
This is more robust.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3496
2022-09-21 16:18:16 +02:00
Simon Ser 5206cea566 render/egl: add support for EGL_KHR_display_reference
See the spec at [1]. tl;dr EGL has terrible defaults: eglTerminate()
may have side-effects on completely unrelated EGLDisplay objects.
This extension allows us to opt-in to get the sane behavior:
eglTerminate() only free's our own EGLDisplay without affecting
others.

[1]: https://registry.khronos.org/EGL/extensions/KHR/EGL_KHR_display_reference.txt
2022-09-19 10:04:47 +00:00
Simon Ser 1465d238a4 single-pixel-buffer-v1: fix header guard name
Be consistent with other headers.
2022-09-17 09:18:11 +02:00
Simon Ser 69c47717c2 buffer: split into multiple files
wlr_buffer.c is difficult to read because it contains a mixed bag
of unrelated things: base buffer type, buffer implementations,
buffer resource factory, and client buffer.

Split each of these into their own file.
2022-09-16 18:32:22 +02:00
Kirill Primak 3abedaf211 subcompositor: move+rename subsurface_parent_commit() 2022-09-12 18:44:36 +00:00
Kirill Primak 4cc3abb966 xdg-foreign-v2: s/unmap/destroy
Same as the previous commit.
2022-09-11 09:20:08 +03:00
Kirill Primak ba7bbab3ab xdg-foreign-v1: s/unmap/destroy
dac040f87f mistakenly renamed
xdg_surface_destroy listener, which was listening to *unmap* events, to
xdg_surface_unmap. The actual fix, however, is to listen to destroy
events. This fixes various crashes.
2022-09-11 09:20:08 +03:00
Simon Ser ed018a3ee2 render/vulkan: drop wlr_vk_device.extensions
We don't need to store the list of enabled extensions.

While at it, rename variables to be less confusing.
2022-09-07 14:41:40 +02:00
Simon Ser e19007dede render/vulkan: drop ext params from vulkan_device_create()
These are unused.
2022-09-07 14:39:58 +02:00
Simon Ser f8ae564906 compositor: fix wlr_surface_set_role return value docs
It returns a bool, not an int.
2022-09-05 15:34:19 +02:00
Isaac Freund fd0b0276c9 output: remove unknown adaptive sync state
This was previously used by the X11 backend but is no longer required
since the previous commit.
2022-08-30 17:53:50 +00:00
Simon Ser 8c70245d5f output: fail commits if adaptive sync cannot be enabled
Previously, adaptive sync was just a hint and wouldn't make any
atomic commit fail if the backend didn't support it. The main reason
is wlr_output_test wasn't supported at the time.

Now that we have a way for compositors to test whether a change can
work, let's remove the exception for adaptive sync and convert it to
a regular output state field.
2022-08-30 17:53:50 +00:00
Kirill Primak 7333a4602a util/set: overhaul 2022-08-29 13:48:42 +00:00
Kirill Primak 20c208d46a util/array: unclutter 2022-08-29 13:48:42 +00:00
Alexander Orzechowski 31a9fc1fb6 util: Introduce env helpers 2022-08-22 10:18:00 -04:00
Kenny Levinsen 7c575922c0 wlr_scene: Convert render_list to wl_array
This simplifies some of the growth logic, but uses array_realloc to shrink the
array if needed.
2022-08-19 19:38:33 +02:00
Kenny Levinsen 724aa38fc2 util/array: Add array_realloc for wl_array
array_realloc will grow the array for the target size like wl_insert_add, but
will also shrink the array if the target size is sufficiently smaller than the
current allocation.
2022-08-19 19:38:33 +02:00
Alexander Orzechowski 346e524201 Remove wlr_signal_emit_safe 2022-08-18 07:16:16 -04:00
Alexander Orzechowski 1d08ef234e util/box: Introduce wlr_fbox_equal 2022-08-15 06:14:59 -04:00
Alexander Orzechowski 9f3bd64a33 util/box: Introduce wlr_box_equal 2022-08-15 06:14:28 -04:00
Alexander Orzechowski 59675347e6 wlr_scene: Remove unused typedef 2022-08-14 02:38:51 -04:00
Alexander Orzechowski 919e67da7d wlr_scene: Account for occlusion by other scene nodes when calculating visibility 2022-08-14 02:38:51 -04:00
Alexander Orzechowski 18417026be wlr_scene: Introduce buffer opaque region metadata 2022-08-14 02:38:50 -04:00
Alexander Orzechowski 0a9a941ba3 wlr_scene: Rewrite direct scan out logic to rely on visibility
Also make the regular rendering logic use the introduced
render list.
2022-08-14 02:38:50 -04:00
Alexander Orzechowski 028606512d wlr_scene: Add per scene node visibility 2022-08-14 01:39:20 -04:00
Simon Ser 42d68d7532 surface: add WLR_SURFACE_STATE_OFFSET
This indicates whether the surface offset has changed.
2022-08-12 11:20:44 +02:00
Simon Ser 98cf38601f render: replace wlr_texture_write_pixels with update_from_buffer
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
2022-08-12 08:41:32 +00:00