Scott Anderson
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37b8a096a9
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Pass backend to render
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2017-10-22 10:39:23 +13:00 |
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Scott Anderson
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9b984253e2
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Move egl.h to render/egl.h
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2017-10-22 10:36:07 +13:00 |
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Drew DeVault
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9e1ff2dce9
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Merge pull request #140 from emersion/screenshooter
Add screenshooter
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2017-10-08 10:06:41 -04:00 |
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Scott Anderson
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c0e5feea37
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Add GL/EGL extension loader generator
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2017-10-08 13:23:41 +13:00 |
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emersion
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0ce3135304
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Move read_pixels from output to renderer
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2017-10-08 02:11:56 +02:00 |
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Versus Void
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c5df6ca900
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Fix memory leaks
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2017-10-05 20:01:56 +00:00 |
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Dominique Martinet
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f24b3df980
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wlr renderer/texture: rename init to create when it does alloc
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2017-08-19 08:33:31 +02:00 |
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Drew DeVault
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27c13d621d
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Merge pull request #88 from 4e554c4c/alloc_crashing
Prevent alloc errors from crashing
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2017-08-15 12:21:58 -04:00 |
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Calvin Lee
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5cc7342606
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Prevent alloc errors from crashing
Resolves #76
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2017-08-15 08:04:57 +02:00 |
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nyorain
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f998bb8299
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Fix style issues
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2017-08-14 17:09:56 +02:00 |
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Dominique Martinet
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4bbf718e7d
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impl->destroy cleanup:
- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
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2017-08-14 16:22:31 +02:00 |
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Drew DeVault
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2facf1df65
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Fix software cursors
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2017-08-14 08:43:17 -04:00 |
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Drew DeVault
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de6f32c84e
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Refactor away wlr_renderer_state
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2017-08-14 08:37:50 -04:00 |
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Dominique Martinet
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c323bfc6a0
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GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
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2017-08-12 00:24:30 +02:00 |
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Drew DeVault
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c24351681f
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Refactor EGL handling
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2017-08-10 22:15:37 -04:00 |
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Drew DeVault
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7095274a9e
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Merge branch 'master' into drm_buffer
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2017-08-10 13:19:39 -04:00 |
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Tony Crisci
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49e97857c7
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enable gl blending
This makes transparency work correctly.
fixes #56
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2017-08-10 08:38:55 -04:00 |
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nyorain
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67369173aa
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Implement drm (egl) buffer attaching
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2017-08-10 10:59:58 +02:00 |
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nyorain
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e167f41fde
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Rename wlr_surface -> wlr_texture; attach -> upload
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2017-08-08 18:25:16 +02:00 |
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nyorain
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fdab81e1c9
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Use meson build system
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2017-08-05 22:34:24 +02:00 |
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Drew DeVault
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5a2796266f
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Support wl_shm pixel formats in gles2 renderer
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2017-06-23 14:25:55 -04:00 |
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Drew DeVault
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2aafb5dd19
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Add wlcore/wl_shm (WIP)
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2017-06-23 13:41:07 -04:00 |
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Drew DeVault
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f252c5a792
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Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
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2017-06-23 11:46:09 -04:00 |
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Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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2017-06-23 11:38:45 -04:00 |
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