Commit graph

99 commits

Author SHA1 Message Date
Alexander Orzechowski
57b18d26d0 wlr_texture: Introduce wlr_texture_preferred_read_format 2023-11-30 19:56:54 -05:00
Alexander Orzechowski
e85e8bc324 wlr_texture: Introduce wlr_texture_read_pixels_options helpers 2023-11-30 19:55:51 -05:00
Alexander Orzechowski
4c6caa7c48 wlr_texture: Introduce wlr_texture_read_pixels 2023-11-30 19:55:12 -05:00
Simon Ser
41494244df render: drop legacy rendering API 2023-11-22 11:43:05 +01:00
Alexander Orzechowski
5299d973d5 render/pass: Introduce wlr_render_rect_options_get_box 2023-09-21 02:25:34 -04:00
Manuel Stoeckl
a94168b5fe render: ensure wlr_render_rect_options->box is nonempty
This optimization also fixes an validation error with the Vulkan
renderer by ensuring vkCmdClearAttachments does not receive empty
regions.
2023-08-23 18:28:58 +00:00
Simon Ser
b7dca21c2b render: constify struct wlr_buffer_pass_options
Let's not allow renderer implementations to mutate the passed in
options.
2023-07-11 18:19:03 +00:00
Rose Hudson
9e8947e4d5 add render timer API
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
  frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
  record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
  queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory

The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
2023-06-05 19:50:07 +00:00
Simon Ser
4a1ad32534 render: add render pass helpers 2023-04-25 17:25:10 +02:00
Simon Ser
756dedae20 Add a new renderer API
Goals:

- Extensibility: we need to be able to add new params to the calls
  to render a texture/rect. For instance we'll need to add fences to
  the render texture operation for explicit sync purposes.
- No implicit state: no more bind_buffer, begin, end.
- No matrices: these hurt Pixman and we don't need them.
- Clip regions for optimized damage repainting.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3188
2023-04-25 17:25:10 +02:00
Alexander Orzechowski
db0e962368 wlr_texture: Expose owning renderer 2022-12-01 04:41:43 -05:00
Simon Ser
23540b5579 render: allow wlr_renderer_impl.begin to fail
Make it return a bool to indicate success/failure. Adapt the
various implementations to check errors.
2022-11-15 15:50:19 +00:00
Simon Ser
6baf045590 render/texture: constify wlr_texture_update_from_buffer() 2022-11-11 23:11:17 +00:00
Simon Ser
6832ae14aa render: drop wlr_renderer_read_pixels() flags
These are unused.
2022-10-04 09:15:19 +02:00
Simon Ser
98cf38601f render: replace wlr_texture_write_pixels with update_from_buffer
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
2022-08-12 08:41:32 +00:00
Simon Ser
29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
Simon Ser
2fa47c1837 render: drop wlr_renderer_impl.init_wl_display
Now that we have our own wl_drm implementation, there's no reason
to provide custom renderer hooks to init a wl_display in the
interface. We can just initialize the wl_display generically,
depending on the renderer capabilities.
2021-07-22 14:10:26 -04:00
Simon Zeni
e192d87731 move wlr_box from /types to /util 2021-07-06 21:43:17 +02:00
Simon Ser
e5b5592a95 render: remove wl_drm support from wlr_renderer
Everything needs to go through the unified wlr_buffer interface
now.

If necessary, there are two ways support for
EGL_WL_bind_wayland_display could be restored by compositors:

- Either by using GBM to convert back EGL Wayland buffers to
  DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer.
- Or by wrapping the EGL Wayland buffer into a special wlr_buffer
  that doesn't implement any wlr_buffer_impl hook, and special-case
  that buffer type in the renderer.
2021-07-05 11:13:41 -04:00
Simon Ser
29be2d47e4 render: drop wlr_renderer_impl.texture_from_dmabuf 2021-07-01 14:57:52 -04:00
Simon Ser
18adb43a44 render: drop wlr_renderer_impl.texture_from_pixels 2021-07-01 14:57:52 -04:00
Simon Ser
2806154900 render: add missing arg to wlr_renderer_impl.get_buffer_caps
The types of buffers supported by the renderer might depend on the
renderer's instance. For instance, a renderer might only support
DMA-BUFs if the necessary EGL extensions are available.

Pass the wlr_renderer to get_buffer_caps so that the renderer can
perform such checks.

Fixes: 982498fab3 ("render: introduce renderer_get_render_buffer_caps")
2021-06-09 16:41:03 +02:00
Simon Ser
9d55f712e3 render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.

The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
2021-05-17 16:22:43 +02:00
Simon Zeni
982498fab3 render: introduce renderer_get_render_buffer_caps 2021-04-28 20:55:57 +02:00
Simon Zeni
84dea55b20 render: rename get_dmabuf_render_formats into get_render_formats 2021-04-15 17:10:06 +02:00
Simon Ser
a109a80dca render: drop support for ellipses
For anything more complicated than quads, compositors can easily
ship their own shaders.

Closes: https://github.com/swaywm/wlroots/issues/2759
2021-04-08 09:10:03 +02:00
Simon Ser
9ecfa4343a render: remove wlr_texture_to_dmabuf
This is unused in wlroots, and the use-cases for compositors are
pretty niche since they can access the original DMA-BUF via the
wlr_buffer.
2021-04-08 09:09:50 +02:00
Simon Ser
1cdef8da57 render: drop wlr_renderer_blit_dmabuf
It can be replaced with wlr_renderer_bind_buffer. blit_dmabuf is
broken as-is (dies on an assertion).
2021-04-08 09:09:03 +02:00
Simon Ser
cf5b09ede2 Remove unnecessary wayland-server-protocol.h includes 2021-02-23 16:09:26 +01:00
Simon Ser
27fba3df43 render: use DRM formats in wlr_texture_from_pixels 2021-02-23 16:09:26 +01:00
Simon Ser
b54ef3372d render: use DRM formats in wlr_renderer_read_pixels 2021-02-23 16:09:26 +01:00
Simon Ser
00bf6674b3 output: use DRM format in wlr_output_preferred_read_format 2021-02-23 16:09:26 +01:00
Simon Ser
ddfee63055 render: use DRM formats in wlr_renderer_get_shm_texture_formats 2021-02-23 16:09:26 +01:00
Simon Zeni
9192c0480a remove unnecessary egl includes 2021-01-07 17:11:22 +01:00
Simon Ser
c94ab99ae2 render: rename wlr_renderer_get_formats
Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
2020-11-30 11:08:44 +01:00
Simon Ser
49115e9d5d render: rename wlr_renderer_get_dmabuf_formats
Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures.
2020-11-30 11:08:44 +01:00
Simon Ser
5d008d9030 render: introduce wlr_renderer_get_dmabuf_render_formats
It describes which DMA-BUF formats can be used to render.
2020-11-30 11:08:44 +01:00
Simon Ser
61612ecb36 render: remove wlr_renderer_format_supported
Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.

This function was unused in wlroots.
2020-11-30 11:08:44 +01:00
Simon Ser
eb8360bda3 render: introduce wlr_renderer_get_drm_fd 2020-11-15 22:54:07 +01:00
Simon Ser
c88c54fb38 render: introduce wlr_renderer_bind_buffer 2020-11-15 22:48:42 +01:00
Simon Ser
f0ddcd361e
render: define EGL_NO_PLATFORM_SPECIFIC_TYPES (#2452)
This avoids Xlib.h inclusion via EGL headers. See [1] for discussion.

This change is based on a Weston commit [2].

[1]: https://github.com/KhronosGroup/EGL-Registry/pull/111
[2]: https://gitlab.freedesktop.org/wayland/weston/commit/526765ddfdfd
2020-11-02 10:51:52 +01:00
Simon Ser
315bf08733 render: add wlr_render_subtexture_with_matrix
This renders only a subset of the texture, instead of the full texture.
2020-06-17 09:10:54 -06:00
Andri Yngvason
b64a8a7f98 render: Add wlr_renderer_blit_dmabuf() 2020-06-08 20:49:41 +02:00
Simon Ser
06f4c3945d render/texture: add width and height fields
Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
2020-04-28 21:45:14 +02:00
Isaac Freund
c682d97841 Return failure of wlr_renderer_init_wl_display()
This makes it easier for the user of this library to properly handle
failure of this function.

The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
2020-03-23 15:19:16 +01:00
Simon Ser
7f2bd0b211 render: unconditionally disable implicit X11 includes
Even if the X11 backend or Xwayland is enabled, we don't rely on
EGL/egl.h including Xlib headers.
2020-01-24 21:33:12 +00:00
Danilo Spinella
41cbb80e25 Add new define EGL_NO_X11 for newer mesa library
Define both MESA_EGL_NO_X11_HEADERS and EGL_NO_X11 for
backward combatibility.
2019-10-16 16:29:25 +03:00
emersion
e42178d03f
render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
Jente Hidskes
ed5296c6cf Protect against redefining MESA_EGL_NO_X11_HEADERS 2018-12-22 19:05:19 +01:00
emersion
51bfdd620e
Use #if instead of #ifdef for wlroots config data
This prevents some annoying issues when e.g. not including wlr/config.h or
making a typo in the guard name.
2018-11-12 10:12:46 +01:00