It can be useful for compositors to get the real DRM FD instead of
the one from the parent compositor. For instance, some compositors
might want to perform some DRM IOCTLs there to check the driver
name, fetch some DRM resources, etc. This will also be a requirement
for direct scanout on secondary GPUs.
ffmpeg, epoll-shim, libpng were dependencies for client examples.
These have been split into a separate repository so we no longer
need to install them.
Instead of requiring a manual soversion bump each time we do a
release, automatically compute it from the version number.
In the early days we used to not bump soversion, so there is an
hardcoded offset.
This will need to be updated once we ship 1.0, so assert that we're
still on 0.x.
wlr_cursor is responsible for sending enter/leave events, but
doesn't send fractional-scale-v1 and wl_surface.preferred_buffer_scale
events. This is not an easy thing to do from a compositor, so let's
just do it in wlr_cursor itself.
This is the last of a set of commits which ensures that both textures
and render buffers can be accessed through _UNORM and _SRGB image
views. While _UNORM image views are not yet used for 8-bpc image
formats, they will be needed in the future to support color transforms
for both textures and render buffers.
When we cleared the pending backend damage when the output committed,
we would not take into account the output transform. It's easiest to fix
this by just changing pending_commit_damage to always have transformed
coordinates.
Direct scanout damage will just accumulate on the damage ring while in
direct scanout and properly damage when we exit anyway. On the flip side
since we now manage backend damage submission ourselves, this won't break
that either.
Sadly, the new API is not backwards compatible with the old API. Since
we have already switched all users in wlroots to the new API compositors
are already practically mandated to implement the new API. Let's get rid
of the old one since there is no point.
It turns out we forgot about the function declaration in the header.
Also some docs were still referring to that function.
Move the wlr_output_attach_render() docs to
wlr_output_begin_render_pass().
These comments were a bit misleading:
- "GL_TEXTURE_2D == mutable": not really, imported non-external-only
DMA-BUFs would also use this target, but are not mutable.
- "Only affects target == GL_TEXTURE_2D": same here.
- "If imported from a wlr_buffer": not really, would be NULL if
imported from a shm wlr_buffer.
Adjust these comments to better reflect reality and adjust the check
in gles2_texture_update_from_buffer().
We can double import a dmabuf if we use it as a texture target and
a render target. Instead, let's unify render targets and texture dmabuf
imports to use wlr_gles2_buffer which manages the EGLImageKHR
Since imported textures will be based off of gles2_buffer we have
to destroy textures first or else they will have an invalid reference
to the buffers they are imported from.