Most (and possibly all) compositors using wlroots only ever render
fully opaque content. To provide better performance, this change
switches the default format used by wlr_output buffers from
ARGB8888 to the opaque XRGB8888.
Compositors like mutter, kwin, and weston already default to
XRGB8888, so this change is unlikely to expose any new bugs in
underlying drivers and hardware.
This does not affect the hardware cursor's buffer format, which is
still ARGB8888 by default.
As part of this change, the X11 backend (which does not support
changing format at runtime) now picks a true color, 24 bit depth
visual (i.e. XRGB8888) instead of a 32 bit depth (ARGB8888) one.
This makes it possible for the two functions using output_pick_format
(output_pick_cursor_format and output_create_swapchain) to select
different buffer formats.
The backend and renderer don't directly interact together, so there's
no point in checking that their buffer caps intersect. What we want to
check is that:
- The backend and allocator buffer caps are compatible, because the
backend consumes buffers to display them.
- The renderer and allocator buffer caps are compatible, because the
renderer imports buffers to sample them or render to them.
For instance, when running with the DRM backend and the Pixman renderer,
the (backend & renderer) check will fail because backend = DMABUF and
renderer = DATA_PTR.
They are never used in practice, which makes all of our flag
handling effectively dead code. Also, APIs such as KMS don't
provide a good way to deal with the flags. Let's just fail the
DMA-BUF import when clients provide flags.
We were send a protocol error if INTERLACED or BOTTOM_FIRST was
set. This is incorrect for the zwp_linux_dmabuf_params.create
code-path because this kills the client without allowing it to
gracefully handle the error.
We should only send a protocol error if the client provides a bit
not listed in the protocol definition.
The protocol uses a signed integer here, which is also what the
wlr_input_method_v2_preedit_string struct provides to compositors from
the input method protocol. Sway currently just passes those int32_t
values directly to this function leading to an implicit conversion.
For `required` to disable search the value needs to be of `feature` type.
Checking `gles2` via `in` keyword returns a `bool` but `required: false`
makes the dependency optional instead of disabled.
The data field is useful to track metadata about a token. The destroy
events are useful for compositors that track application startup to
let them know they can stop doing that.
These new functions allow a compositor to request new managed tokens
without participating in the xdg-activation procedure as a wayland
client.
This enables the compositor itself to behave as a launcher
application.
Variables on the stack are released when the parent block is closed.
Here, `now` is used outside of the `if` block, causing the following
crash when starting Sway with the headless backend:
==49606==ERROR: AddressSanitizer: stack-use-after-scope on address 0x7fff94645f90 at pc 0x5558aeae9e29 bp 0x7fff94645df0 sp 0x7fff94645de0
READ of size 16 at 0x7fff94645f90 thread T0
#0 0x5558aeae9e28 in handle_present ../sway/desktop/output.c:834
#1 0x7fdc8d6792fb in wlr_signal_emit_safe ../subprojects/wlroots/util/signal.c:29
#2 0x7fdc8d54f77f in wlr_output_send_present ../subprojects/wlroots/types/output/output.c:766
#3 0x7fdc8d524a28 in output_commit ../subprojects/wlroots/backend/headless/output.c:71
#4 0x7fdc8d54d2db in wlr_output_commit ../subprojects/wlroots/types/output/output.c:629
#5 0x5558aeb013cb in output_render ../sway/desktop/render.c:1157
#6 0x5558aeae549e in output_repaint_timer_handler ../sway/desktop/output.c:544
#7 0x5558aeae5f8a in damage_handle_frame ../sway/desktop/output.c:606
#8 0x7fdc8d6792fb in wlr_signal_emit_safe ../subprojects/wlroots/util/signal.c:29
#9 0x7fdc8d6007d5 in output_handle_frame ../subprojects/wlroots/types/wlr_output_damage.c:44
#10 0x7fdc8d6792fb in wlr_signal_emit_safe ../subprojects/wlroots/util/signal.c:29
#11 0x7fdc8d54ee84 in wlr_output_send_frame ../subprojects/wlroots/types/output/output.c:720
#12 0x7fdc8d54efc3 in schedule_frame_handle_idle_timer ../subprojects/wlroots/types/output/output.c:728
#13 0x7fdc8c9dcf5a in wl_event_loop_dispatch_idle (/usr/lib/libwayland-server.so.0+0xaf5a)
#14 0x7fdc8c9dcfb4 in wl_event_loop_dispatch (/usr/lib/libwayland-server.so.0+0xafb4)
#15 0x7fdc8c9dabc6 in wl_display_run (/usr/lib/libwayland-server.so.0+0x8bc6)
#16 0x5558aeac8e30 in server_run ../sway/server.c:285
#17 0x5558aeac3c7d in main ../sway/main.c:396
#18 0x7fdc8be35b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#19 0x5558aea8686d in _start (/home/simon/src/sway/build/sway/sway+0x33f86d)
The BO handle table exists to avoid double-closing a BO handle,
which aren't reference-counted by the kernel. But if we can
guarantee that there is only ever a single ref for each BO handle,
then we don't need the BO handle table anymore.
This is possible if we create the handle right before the ADDFB2
IOCTL, and close the handle right after. The handles are very
short-lived and we don't need to track their lifetime.
Because of multi-planar FBs, we need to be a bit careful: some
FB planes might share the same handle. But with a small check, it's
easy to avoid double-closing the same handle (which wouldn't be a
big deal anyways).
There's one gotcha though: drmModeSetCursor2 takes a BO handle as
input. Saving the handles until drmModeSetCursor2 time would require
us to track BO handle lifetimes, so we wouldn't be able to get rid
of the BO handle table. As a workaround, use drmModeGetFB to turn the
FB ID back to a BO handle, call drmModeSetCursor2 and then immediately
close the BO handle. The overhead should be minimal since these IOCTLs
are pretty cheap.
Closes: https://github.com/swaywm/wlroots/issues/3164
If the output is destroyed after capture_output but before
frame_handle_copy, it'll have a dangling output pointer. Add the
output destroy listener in capture_output.
Closes: https://github.com/swaywm/wlroots/issues/3284
This is only called from one function.
To destroy the wlr_scene_subsurface_tree from elsewhere, callers
can destroy the scene-graph node returned by
wlr_scene_subsurface_tree_create instead (just like a compositor
would do). subsurface_tree_handle_surface_destroy does exactly this.
Inlining avoids calling subsurface_tree_destroy by mistake.