Commit graph

74 commits

Author SHA1 Message Date
Scott Anderson
37b8a096a9 Pass backend to render 2017-10-22 10:39:23 +13:00
Scott Anderson
9b984253e2 Move egl.h to render/egl.h 2017-10-22 10:36:07 +13:00
Drew DeVault
9e1ff2dce9 Merge pull request #140 from emersion/screenshooter
Add screenshooter
2017-10-08 10:06:41 -04:00
Scott Anderson
c0e5feea37 Add GL/EGL extension loader generator 2017-10-08 13:23:41 +13:00
emersion
0ce3135304
Move read_pixels from output to renderer 2017-10-08 02:11:56 +02:00
Versus Void
c5df6ca900 Fix memory leaks 2017-10-05 20:01:56 +00:00
Dominique Martinet
f24b3df980 wlr renderer/texture: rename init to create when it does alloc 2017-08-19 08:33:31 +02:00
Drew DeVault
27c13d621d Merge pull request #88 from 4e554c4c/alloc_crashing
Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Calvin Lee
5cc7342606 Prevent alloc errors from crashing
Resolves #76
2017-08-15 08:04:57 +02:00
nyorain
f998bb8299 Fix style issues 2017-08-14 17:09:56 +02:00
Dominique Martinet
4bbf718e7d impl->destroy cleanup:
- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented
2017-08-14 16:22:31 +02:00
Drew DeVault
2facf1df65 Fix software cursors 2017-08-14 08:43:17 -04:00
Drew DeVault
de6f32c84e Refactor away wlr_renderer_state 2017-08-14 08:37:50 -04:00
Dominique Martinet
c323bfc6a0 GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
2017-08-12 00:24:30 +02:00
Drew DeVault
c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e Merge branch 'master' into drm_buffer 2017-08-10 13:19:39 -04:00
Tony Crisci
49e97857c7 enable gl blending
This makes transparency work correctly.

fixes #56
2017-08-10 08:38:55 -04:00
nyorain
67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
nyorain
e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 2017-08-08 18:25:16 +02:00
nyorain
fdab81e1c9 Use meson build system 2017-08-05 22:34:24 +02:00
Drew DeVault
5a2796266f Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
Drew DeVault
2aafb5dd19 Add wlcore/wl_shm (WIP) 2017-06-23 13:41:07 -04:00
Drew DeVault
f252c5a792 Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23 11:46:09 -04:00
Drew DeVault
b18209c904 Switch to GLES2
Closes #13
2017-06-23 11:38:45 -04:00
Renamed from render/gles3/renderer.c (Browse further)