Commit Graph

1016 Commits

Author SHA1 Message Date
Isaac Freund 1c3e0816f3
scene: fix wlr_scene_send_frame_done() API
This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.

Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().

The actual behavior of the function is unchanged.
2021-12-13 17:26:22 +01:00
Isaac Freund fecde72be3 scene: add wlr_scene_send_frame_done() 2021-12-13 15:21:05 +00:00
Isaac Freund fb1f613510 scene: add primary output to wlr_scene_surface
This allows compositors to avoid sending multiple frame done events
to a surface that is rendered on multiple outputs at once. This may
also be used in the same way for presentation feedback.
2021-12-13 15:21:05 +00:00
Isaac Freund 0215dffba5 scene: send surface enter/leave output events
Co-authored-by: Simon Ser <contact@emersion.fr>
2021-12-13 15:21:05 +00:00
Kirill Primak 0fcc842291 subsurface: don't add to parent list immediately 2021-12-09 18:26:56 +00:00
Kirill Primak 7964bdae76 surface: fix non-buffer damage handling
This commit fixes the way the damage that doesn't come directly from the
client is handled.
2021-12-09 18:26:56 +00:00
Simon Ser 36a2b19485 output: introduce wlr_output_set_name
wlroots picks names for all outputs, but it might be desirable for
compositor to override it.

For instance, Sway will use a headless output as a fallback in
case no outputs are connected. Sway wants to clearly label the
fallback output as such and label "real" headless outputs starting
from HEADLESS-1.
2021-12-09 15:46:46 +01:00
Simon Ser c50c4fc5cc linux-dmabuf-v1: add per-surface feedback 2021-12-07 15:18:19 +01:00
Simon Ser 1d8340754b linux-dmabuf-v1: implement v4
Implement a basic version of linux-dmabuf-unstable-v1 version 4.
Only default hints are implemented.

The new wlr_linux_dmabuf_feedback_v1 data structure will allow
compositors to define their own custom hints in the future. This
data structure makes it easy to describe feedback metadata.

It's converted to a "compiled" form suitable for marshalling over
the Wayland socket via feedback_compile.
2021-12-07 15:18:16 +01:00
Simon Ser efeb8346cf output: drop front_buffer
This lets backends immediately release committed buffers if they
want to.
2021-12-03 14:56:17 +00:00
Simon Ser f016eca97c output: add wlr_output_event_commit.buffer
This allows output commit listeners to access the newly committed
buffer. Currently wlr_output.front_buffer is used but it'll get
removed in the next commit.
2021-12-03 14:56:17 +00:00
Simon Ser ba974a4e9f scene: add wlr_scene_get_scene_output
This allows getting a wlr_scene_output from a wlr_output. Since an
output can only be added once to a scene-graph there's no ambiguity.

This is useful for compositors using wlr_scene_attach_output_layout:
the output layout integration automatically creates a scene-graph
output for each wlr_output added to the layout.
2021-11-30 20:16:24 +00:00
Simon Ser 697a1cd0f5 output: add wlr_output_get_primary_formats
This allows compositors to get primary formats without manually
calling wlr_output_impl.get_primary_formats.

For example, the Sway patch for linux-dmabuf feedback [1] needs
this.

[1]: https://github.com/swaywm/sway/pull/6313
2021-11-30 20:49:33 +01:00
Simon Ser 585a908a01 scene: add wlr_scene_xdg_surface_create
This allows compositors to easily add an xdg_surface to the
scene-graph while retaining the ability to unconstraint popups
and decide their final position.

Compositors can handle new popups with the wlr_xdg_shell.new_surface
event, get the parent scene-graph node via wlr_xdg_popup.parent.data,
create a new scene-graph node via wlr_scene_xdg_surface_tree_create,
and unconstraint the popup if they want to.
2021-11-25 18:53:12 +01:00
Simon Ser 1d9c1bcea6 input-device: remove wlr_input_device.link
This field's ownership is unclear: it's in wlr_input_device, but
it's not managed by the common code, it's up to each individual
backend to use it and clean it up.

Since this is a backend implementation detail, move it to the
backend-specific structs.
2021-11-23 14:14:18 +00:00
Simon Ser 3d73b899ff linux-dmabuf-v1: hide wlr_linux_buffer_params_v1
The parameters are used when the client is in the process of
building a buffer. There's no reason why this internal
implementation detail should be exposed in our public header.
2021-11-22 10:32:55 +01:00
Simon Ser 6bb8973309 drm-lease-v1: listen to lease destroy event 2021-11-19 16:06:07 +00:00
Simon Ser 86f5ecf468 backend/drm: introduce wlr_drm_lease
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3183
2021-11-19 16:06:07 +00:00
Manuel Stoeckl e879d566bb output: Add function to set preferred render format
This change introduces new double buffered state to the wlr_output,
corresponding to the buffer format to render to.

The format being rendered to does not control the bit depth of colors
being sent to the display; it does generally determine the format with
which screenshot data is provided. The DRM backend _may_ sent higher
bit depths if the render format depth is increased, but hardware and
other limitations may apply.
2021-11-19 15:51:46 +00:00
Simon Ser 142d10e591 output: add wlr_output_init_render
Co-authored-by: Simon Zeni <simon@bl4ckb0ne.ca>
2021-11-18 09:37:32 -05:00
Isaac Freund ab16861e86 text-input: fix type of send_preedit_string() args
The protocol uses a signed integer here, which is also what the
wlr_input_method_v2_preedit_string struct provides to compositors from
the input method protocol. Sway currently just passes those int32_t
values directly to this function leading to an implicit conversion.
2021-11-08 19:56:22 +00:00
Simon Ser 76bab68e70 output: drop wlr_output_export_dmabuf
Callers can access output->front_buffer instead.
2021-11-08 15:57:19 +00:00
Ronan Pigott e2aff8a9b0 xdg-activation-v1: add data field and emit token destroy events
The data field is useful to track metadata about a token. The destroy
events are useful for compositors that track application startup to
let them know they can stop doing that.
2021-10-31 10:33:14 +01:00
Ronan Pigott 6ad0f819e2 xdg-activation-v1: enable compositors to request their own tokens
These new functions allow a compositor to request new managed tokens
without participating in the xdg-activation procedure as a wayland
client.

This enables the compositor itself to behave as a launcher
application.
2021-10-31 10:33:14 +01:00
Simon Ser a4ccca0834 scene: add support for direct scan-out
Check if only a single node intersects with the output viewport
and all of its properties match. In this case, attempt direct
scan-out.
2021-10-23 00:49:07 +02:00
Simon Ser db4c93028d scene: add wlr_scene_output_for_each_surface
This allows compositors to more easily implement sending
wl_surface.frame callback done events.
2021-10-22 22:29:35 +02:00
Simon Ser 7c10a77e0a presentation-time: remove unused field 2021-10-22 06:44:39 -06:00
Kirill Primak 6c3a71d9f6 presentation-time: use a surface addon 2021-10-22 11:57:19 +02:00
Kirill Primak 2af8cc769a output: add presented flag to presentation event 2021-10-15 09:38:58 +02:00
Isaac Freund 4fae8f7be3 scene: add functions to place node on top/bottom
These are very common operations for compositors (including tinywl)
to perform.
2021-10-14 21:10:03 +02:00
Isaac Freund 2a8d385386 scene: assert that node != sibling in place above/below
Currently these functions remove the node from the scene if the sibling
argument is the same node as the node. To prevent confusion when
misusing this API, assert that the nodes are distinct and document this.
2021-10-14 21:10:03 +02:00
Kirill Primak c3e54021f8 xdg-decoration: refactor configure/state flow
The same logic/motivation as xdg-toplevel.
2021-10-07 07:27:51 -06:00
tiosgz ce66244fd2 surface_at: check if surfaces are mapped 2021-10-02 11:38:40 +02:00
tiosgz 893434b2d4 for_each_surface: only iterate mapped surfaces
These functions are used mostly for rendering, where including unmapped
surfaces is undesired.

This is a breaking change. However, few to no usages will have to be
updated.
2021-10-02 11:38:40 +02:00
Elyes HAOUAS dc3d1530bf Fix spelling errors
Signed-off-by: Elyes HAOUAS <ehaouas@noos.fr>
2021-10-02 10:22:13 +02:00
Simon Ser 665a164f27 xdg-shell: rename wlr_xdg_surface.next_configure_serial
Rename it to scheduled_serial for consistency with the rest of
wlroots.
2021-09-30 23:17:32 +03:00
Simon Ser 0e34208344 xdg-shell: introduce wlr_xdg_surface.current
This holds the current state, and avoids having ad-hoc fields in
wlr_xdg_surface.
2021-09-30 23:17:32 +03:00
Kirill Primak db4afc2408 xdg-surface: add pending state
struct wlr_xdg_surface_state is introduced to hold the geometry
and configure serial to be applied on next wl_surface.commit.

This commit fixes our handling for ack_configure: instead of making
the request mutate our current state, it mutates the pending state
only.

Co-authored-by: Simon Ser <contact@emersion.fr>
2021-09-30 23:17:32 +03:00
José Expósito 20d9448257 wlr_pointer_gestures: hold gestures (protocol v3)
Update the pointer gestures protocol to version 3 allowing to send hold
gestures to clients.
2021-09-27 15:30:31 +02:00
José Expósito 4c3e307ec8 cursor: emit hold gesture events
Recevie the hold gesture events from the libinput or Wayland backends,
abstracted as pointer signals, and re-emit them from the cursor
interface.
2021-09-27 15:30:31 +02:00
José Expósito d069a783bc pointer: add hold pointer event definition
As touchpad touches are generally fully abstracted, a client cannot
currently know when a user is interacting with the touchpad without
moving. This is solved by hold gestures.

Hold gestures are notifications about one or more fingers being held
down on the touchpad without significant movement.

Hold gestures are primarily designed for two interactions:

 - Hold to interact: where a hold gesture is active for some time a
   menu could pop up, some object could be selected, etc.
 - Hold to cancel: where e.g. kinetic scrolling is currently active,
   the start of a hold gesture can be used to stop the scroll.

Unlike swipe and pinch, hold gestures, by definition, do not have
movement, so there is no need for an "update" stage in the gesture.

Create two structs, wlr_event_pointer_hold_begin and
wlr_event_pointer_hold_end, to represent hold gesture events and the
signals to emit them: wlr_pointer->pointer.hold_begin/hold_end.
2021-09-27 15:30:31 +02:00
Kirill Primak 754f40f9cb layer-shell: add `committed` bitmask 2021-09-24 14:38:32 +02:00
Kirill Primak 59fa3637c3 layer-shell: refactor configure/state flow
Same logic as xdg-toplevel.
2021-09-23 21:22:41 +02:00
Simon Ser 3c26244340 scene: add wlr_scene_buffer_set_transform 2021-09-22 10:45:39 -06:00
Simon Ser 43833fba64 scene: add wlr_scene_buffer_set_dest_size 2021-09-22 10:45:39 -06:00
Simon Ser 63040d6744 scene: add wlr_scene_buffer_set_source_box 2021-09-22 10:45:39 -06:00
Simon Ser 7939bf8cc6 scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer.

Closes: https://github.com/swaywm/wlroots/issues/3161
2021-09-22 10:45:39 -06:00
Tadeo Kondrak 30d3c76817 Implement input_method_v2 popups 2021-09-22 09:42:14 +02:00
Simon Ser 2e590026e9 scene: add wlr_scene_subsurface_tree_create 2021-09-21 16:48:31 +02:00
Simon Ser 597ba2b932 surface: add addon set 2021-09-21 16:48:31 +02:00
Simon Ser 211b3b760e scene: add wlr_scene_tree 2021-09-21 16:48:31 +02:00
Kirill Primak b72a217fcc xdg-toplevel: refactor configure/state flow
Previously, `wlr_xdg_toplevel` didn't follow the usual "current state +
pending state" pattern and instead had confusingly named
`client_pending` and `server_pending`. This commit removes them, and
instead introduces `wlr_xdg_toplevel.scheduled` to store the properties
that are yet to be sent to a client, and `wlr_xdg_toplevel.requested`
to store the properties that a client has requested. They have different
types to emphasize that they aren't actual states.
2021-09-21 10:09:09 +02:00
Simon Zeni 9579d62a16 types/buffer: make {begin,end}_data_ptr_access part of the public API 2021-09-15 11:50:44 +02:00
Simon Ser 4e7a8707cc buffer: add data_ptr access flags
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:

- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
  read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
2021-09-10 13:16:10 -04:00
Andri Yngvason 105fdecd0c screencopy: Handle shm copy in commit event handler
This simplifies the implementation considerably.
2021-09-10 10:37:18 +02:00
Simon Ser a181a37b12 scene: add wlr_scene_attach_output_layout
This is a helper to integrate wlr_scene with wlr_output_layout.
2021-09-09 12:04:35 +02:00
Simon Ser 44f0f7a0a7 scene: add damage tracking support 2021-09-08 09:50:08 -04:00
Simon Ser 9195b77e14 scene: add wlr_scene_node_coords 2021-09-08 09:50:08 -04:00
Simon Ser 04d105760d scene: add wlr_scene_output_commit 2021-09-08 09:50:08 -04:00
Simon Ser 968c1df7e9 scene: add scene outputs
These allow describing an output's viewport inside the scene-graph.
2021-09-08 09:50:08 -04:00
Simon Zeni 3984c81faa types: introduce wlr_drm_lease_v1 2021-09-08 11:09:07 +02:00
Simon Zeni e5a949a955 backend/drm: implement drm lease function 2021-09-08 11:09:07 +02:00
Simon Ser ba0525c5c0 surface: drop wlr_surface_state.buffer_resource
Instead, use wlr_surface_state.buffer only.
2021-09-06 14:21:23 -04:00
Simon Ser 0fe3b45361 viewporter: hide wlr_viewport
This is an internal struct.
2021-09-06 19:19:45 +02:00
Simon Ser 24c397dbf8 viewporter: add doc comment explaining compositor requirements 2021-09-06 19:19:45 +02:00
Simon Ser bb82b6dada buffer: make wlr_client_buffer_apply_damage return a bool
We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
2021-09-06 18:10:26 +02:00
Simon Ser cbe099dcc7 buffer: take a wlr_buffer in wlr_client_buffer_apply_damage
Instead of taking a wl_resource as argument, take a wlr_buffer.
2021-09-06 18:10:26 +02:00
Kirill Primak 90e62390d9 surface: move subsurface lists to state 2021-09-06 17:37:08 +02:00
Simon Ser 3ac99fa4dc subsurface: move parent link to state
Move the wlr_subsurface parent link to the subsurface state.

This is a dumb find/replace operation. This shouldn't result in
any behavior change.
2021-09-06 17:37:08 +02:00
Simon Ser 56b6b80b9a subsurface: rename wlr_subsurface_state to wlr_subsurface_parent_state
Add a comment to explain the difference.
2021-09-06 17:37:08 +02:00
Simon Ser 62924cc523 keyboard: add wlr_keyboard.keymap_fd
This exposes a read-only FD with the keymap.
2021-09-05 22:06:25 +02:00
Devin J. Pohly 9ed16e39fa scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at().  For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?

Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
2021-09-02 19:05:02 +02:00
Devin J. Pohly b7cd06e8fa scene: add RECT node type
RECT is a solid-colored rectangle, useful for simple borders or other
decoration.  This can be rendered directly using the wlr_renderer,
without needing to create a surface.
2021-09-02 19:05:02 +02:00
Devin J. Pohly 526652a554 scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
2021-09-02 19:05:02 +02:00
Devin J. Pohly a1d462fa81 scene: add node reparent function
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
2021-08-30 16:43:18 +02:00
Simon Ser e4d0ec9ee1 scene: add wlr_scene_node_surface_at 2021-08-26 21:12:28 +02:00
Simon Ser 501b29db03 scene: add user data pointer to wlr_scene_node
This allows compositors to attach arbitrary data to the scene-graph
nodes.
2021-08-26 21:12:28 +02:00
Simon Ser 86e9309808 scene: add wlr_scene_node_toggle
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
2021-08-26 21:12:28 +02:00
Simon Ser c7d489b5b6 Introduce new scene-graph API
A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.

[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
2021-08-26 21:12:28 +02:00
Isaac Freund 3364eec07e layer-shell: replace close() with destroy()
The protocol specifies that all requests (aside from destroy) are
ignored after the compositor sends the closed event. Therefore,
destroying the wlroots object and rendering the resource inert
when sending the closed event keeps things simpler for wlroots and
compositors.
2021-08-14 20:25:46 +02:00
Simon Ser 93964012e6 buffer: add addon set
This allows wlr_buffer users to extend it with tjeir own state.
2021-08-12 10:22:19 +02:00
Simon Ser 3f9e4f7a44 surface: kill wlr_surface.previous
This wlr_surface_state field was a special case because we don't
want to save the whole current state: for instance, the wlr_buffer
must not be saved or else wouldn't get released soon enough.

Let's just inline the state fields we need instead.
2021-08-11 18:13:12 +02:00
Kirill Primak debd6c5f0b wlr_output_layout: use wlr_addons 2021-08-10 19:15:48 +02:00
Kirill Primak 11f799e88e wlr_outputs: add wlr_addon_set 2021-08-10 19:15:48 +02:00
Simon Ser 3132c0ab10 output: drop wlr_output_state.buffer_type
This is now unconditionally set to WLR_OUTPUT_STATE_BUFFER_SCANOUT.
2021-07-29 09:48:33 -04:00
Simon Ser f211bc983a output-damage: stop using enum wlr_output_state_buffer_type
This enum will get dropped in the next commit.
2021-07-29 09:48:33 -04:00
Simon Zeni 646a25667e types/wlr_buffer: introduce wlr_buffer_resource_interface
Adds `wlr_buffer_resource_interface` and `wlr_buffer_register_resource_interface`,
which allows a user to register a way to create a wlr_buffer from a specific
wl_resource.
2021-07-22 22:28:24 +02:00
Simon Zeni f09c88c1b7 types/wlr_buffer: remove wlr_renderer argument from wlr_buffer_from_resource 2021-07-22 22:28:24 +02:00
Vyivel a93b18dbd5 input/pointer: send axis source once per frame
Only one wl_pointer.axis_source event is permitted per frame, according
to the Wayland specification.

Fixes https://github.com/swaywm/wlroots/issues/2973
2021-07-19 12:00:31 +02:00
Simon Ser 87e8c60faf output: add generic wlr_output_export_dmabuf implementation
When wlr_output manages its own swap-chain, there's no need to
hook into the backend to grab DMA-BUFs. Instead, maintain a
wlr_output.front_buffer field with the latest committed buffer.
2021-07-12 13:29:03 -04:00
Simon Ser 28aa803916 buffer: drop resource arg from wlr_client_buffer_create
This function doesn't need the wl_resource anymore.

In the failure paths, wlr_buffer_unlock in surface_apply_damage
will take care of sending wl_buffer.release.
2021-07-12 09:19:18 -04:00
Simon Ser 4554f17377 buffer: drop wlr_client_buffer.resource 2021-07-09 17:25:02 -04:00
Simon Ser a0baba4fa0 buffer: add wlr_client_buffer.source
This stores a weak reference to the source buffer.
2021-07-09 17:25:02 -04:00
Simon Ser 0abb67c478 buffer: stop using source resource in wlr_client_buffer_apply_damage
This is the first step towards dropping wlr_client_buffer.resource.
2021-07-09 17:25:02 -04:00
Simon Zeni 60f4d8f409 types/wlr_buffer: remove wlr_resource_get_buffer_size 2021-07-09 23:16:39 +02:00
Simon Zeni d086501fba types/wlr_surface: get buffer size from wlr_buffer_import 2021-07-09 23:16:39 +02:00
Simon Zeni 6d8029b07e types/wlr_buffer: split wlr_client_buffer_import function
`wlr_client_buffer_import` is splitted in two distincts function:
	- wlr_buffer_from_resource, which transforms a wl_resource into
	  a wlr_buffer
	- wlr_client_buffer_create, which creates a wlr_client_buffer
	  from a wlr_buffer by creating a texture from it and copying its
	  wl_resource
2021-07-09 23:16:39 +02:00
Simon Ser b934fbaf04 seat: add wlr_seat_touch_{send,notify}_frame
The wl_touch.frame event is used to group multiple touch events
together. Instead of sending it immediately after each touch event,
rely on the backend to send it (and on the compositor to relay it).

This is a breaking change because compositors now need to manually
send touch frame events instead of relying on wlr_seat to do it.
2021-07-08 09:12:17 +02:00
Simon Ser 22fd411bc3 cursor: add touch frame event 2021-07-08 09:12:17 +02:00
Simon Ser 84906a832f touch: add frame event 2021-07-08 09:12:17 +02:00