Simon Ser
a3ba82885c
render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXT
...
EGL_EXT_image_dma_buf_import_modifiers tells us whether we should use
GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES. Using the right texture target
can fix some failures and/or improve performance on some drivers.
This does the same as a Weston commit [1].
[1]: https://gitlab.freedesktop.org/wayland/weston/commit/40c519a3e613
Closes: https://github.com/swaywm/wlroots/issues/2173
2020-06-06 08:59:38 +02:00
Simon Ser
e91417ea8d
render: stop making EGL context current in wlr_egl_init
...
This leaves an EGL context current behind. wlr_gles2_renderer_create was
assuming the EGL context was already current because of this (because it
called a GL function right off the bat).
2020-06-02 14:23:24 -06:00
Simon Ser
1edc42157b
render/egl: introduce wlr_egl_unset_current
...
This function can be called after wlr_egl_make_current to cleanup the
EGL context. This avoids having lingering EGL contexts that make things
work by chance.
Closes: https://github.com/swaywm/wlroots/issues/2197
2020-05-19 14:56:20 +02:00
Simon Ser
06f4c3945d
render/texture: add width and height fields
...
Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
2020-04-28 21:45:14 +02:00
Simon Ser
5dc3a9c754
render/gles2: add wlr_gles2_renderer_check_ext
2020-04-22 22:40:54 +02:00
Simon Ser
d10f8a98ec
render: only expose linux-dmabuf if EGL extension is supported
...
Only expose linux-dmabuf extension if EGL_EXT_image_dmabuf_import_ext is
supported.
Closes: https://github.com/swaywm/wlroots/issues/2076
2020-04-09 00:16:03 +00:00
Simon Ser
4a1015faff
render/gles2: only call wlr_egl_bind_display if supported
...
This allows us to hard-fail if the extension is advertised but we fail
to enable it.
2020-04-09 00:16:03 +00:00
Isaac Freund
c682d97841
Return failure of wlr_renderer_init_wl_display()
...
This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
2020-03-23 15:19:16 +01:00
Simon Ser
a71649dde9
render/gles2: remove duplicated format list
2020-03-09 15:26:28 +01:00
Simon Ser
6d3f3b9300
render/gles2: unbind textures after use
...
Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture.
2020-01-13 07:52:30 -07:00
Simon Ser
515679e4fe
Refactor EGL/GL API loading
...
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-12-20 01:03:34 +00:00
Ronan Pigott
5df606d8ab
render/gles2: do not set GL_TEXTURE_MAG_FILTER
2019-11-26 09:42:10 -05:00
Simon Ser
16e5e9541b
Add -Wmissing-prototypes
...
This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
2019-11-20 02:05:03 +00:00
Drew DeVault
4c9423278a
Introduce wlr_renderer_get_egl
2019-11-11 19:10:10 +01:00
Simon Ser
447835afc1
render/gles2: provide public API to access GL texture
...
Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).
A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].
[1]: 3db905b784/src/render.c (L227)
2019-11-07 14:24:03 -05:00
Scott Anderson
85a2ee6d30
render/gles: Simplify textures a bit
...
We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.
Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
2019-11-06 09:46:01 +01:00
Simon Ser
6bb7639a0f
render/gles2: don't unset the current EGL surface when destroying texture
...
When a texture is destroyed between wlr_egl_make_current and
wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This
makes wlr_egl_swap_buffers fail.
If the EGL context is already current, there's no need to reset it.
2019-10-16 09:40:26 -04:00
Filip Sandborg
734c64a6cc
render/gles2: fix calculation for partial gles2 pixel read ( #1809 )
2019-08-31 23:00:52 +03:00
Simon Ser
107a1789ea
render/gles2: print GL_RENDERER
...
This is often the name of the GPU and can help debugging graphics issues.
2019-05-07 10:51:52 -06:00
emersion
e42178d03f
render: switch wlr_renderer to wlr_drm_format_set
2019-04-01 19:18:04 +03:00
emersion
5445d8aad0
meson: enable more compiler warnings
2019-03-01 09:20:23 +01:00
emersion
75371d2c88
Require libdrm >= 2.4.95
2019-01-29 19:33:38 +01:00
Timidger
9af0c5338f
Standardize the wlr_box input paramaters
...
Fixes #1094
2018-12-21 13:56:10 -05:00
emersion
d592dcdedd
render/gles2: check for GL_OES_EGL_image_external
2018-11-04 09:00:55 +01:00
emersion
62d646f2b8
render/gles2: remove assumptions about supported formats
...
We were assuming GL_BGRA_EXT was always supported.
We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.
We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
2018-11-04 09:00:51 +01:00
nyorain
cb03a41a3b
Use enum wl_shm_format for gles2 texture formats
...
Also rephrase the write_pixels comment.
2018-10-16 09:35:28 +02:00
nyorain
cd28637187
Remove fmt parameter from wlr_texture_write_pixels
...
It's not allowed to change the format of a texture so remove
the confusing parameter.
2018-10-15 23:56:56 +02:00
Mariusz Bialonczyk
ad406db21c
gles2: change context when it is not current
...
Texture functions, that create and manipulate textures should switch
the current context if necessary.
thanks to: @emersion
Fixes #934
2018-08-03 07:43:22 +02:00
Drew DeVault
b902c2bd7c
Revert "Move side-effect out of assert statement"
...
This reverts commit a0afedcd8f
.
2018-07-13 15:46:54 -04:00
Drew DeVault
a0afedcd8f
Move side-effect out of assert statement
2018-07-13 13:54:09 -04:00
emersion
c4915d1492
render: add wlr_texture_is_opaque
2018-07-12 23:35:33 +01:00
emersion
7cbef15206
util: add wlr_ prefix to log symbols
2018-07-09 22:49:54 +01:00
emersion
cc9b198f9e
render/gles2: ditch extra parens
2018-06-30 23:19:02 +01:00
emersion
bf7560b7cd
screencopy: add capture_output_region support
2018-06-30 22:18:04 +01:00
emersion
2b9cbaddf3
screencopy: add support for frame flags
2018-06-30 22:18:03 +01:00
emersion
57548b557a
Merge branch 'master' into screencontent
2018-06-17 14:49:18 +01:00
emersion
d643361c48
Merge pull request #1047 from NotKit/gles2fix
...
Fix GLES2 renderer to use glGetUniformLocations locations
2018-06-13 15:37:16 +01:00
NeKit
6f29db1044
gles2 renderer: introduce struct wlr_gles2_tex_shader
2018-06-13 13:43:01 +03:00
Vincent Vanlaer
f1a62a3200
Rename egl.exts to match the extension names
2018-06-09 19:11:51 +02:00
emersion
457bfcab19
render/egl: only request high priority context on DRM
2018-06-08 00:17:45 +01:00
NeKit
de91c55ea9
Fix GLES2 renderer to use glGetUniformLocations locations
...
This is needed as uniform locations are driver implementation-specific.
2018-06-07 18:06:31 +03:00
emersion
6b7a55aa3d
Merge pull request #1020 from emersion/remove-check-dmabuf
...
render: remove wlr_renderer_check_import_dmabuf
2018-05-31 21:49:57 +01:00
emersion
21928cbe61
Merge branch 'master' into screencontent
2018-05-31 12:33:27 +01:00
Genki Sky
d1cf9acbd5
cleanup: Use void for zero-parameter functions
...
Signed-off-by: Genki Sky <sky@genki.is>
2018-05-30 20:19:16 -04:00
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
...
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
2018-05-30 09:29:12 +01:00
emersion
5ba1a9af56
render: add wlr_texture_to_dmabuf
2018-05-29 18:47:17 +01:00
emersion
41130fe54b
render: bind wl_drm in renderer
2018-05-21 19:07:08 +01:00
Ilia Bozhinov
47ffd0e184
gles2: pre-multiply alpha and fix blending function
2018-05-18 20:34:36 +03:00
Brian Ashworth
35e83800d4
Fix alpha for src_rgba and src_rgbx
2018-05-15 22:29:36 -04:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes
2018-04-25 23:24:58 +01:00
emersion
018b82c01e
render/egl: allow passing NULL to surface and image destructors
2018-04-25 08:28:48 +01:00
emersion
1b802d9251
Make wlr_renderer_scissor take normal coords instead of upside-down ones
2018-04-12 19:38:33 -04:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl
2018-04-08 11:00:56 -04:00
emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture
2018-04-01 16:07:50 -04:00
emersion
a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
...
This allows external renderers and potential future GL-based
renderers to re-use this function.
2018-03-31 23:20:00 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer
2018-03-31 18:49:43 -04:00
Drew DeVault
23d357e371
Downgrade gles2 messages to L_DEBUG
...
L_INFO is for stuff that's useful to the user
2018-03-31 00:27:30 -04:00
Orestis Floros
c9ed6fed59
Fix build error with -O2
...
../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
glBindTexture(target, tex_id);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
glUseProgram(prog);
2018-03-31 01:05:33 +03:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
...
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
emersion
c42fd1018b
render: remove GL calls from wlr_egl
2018-03-27 17:02:48 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
Guido Günther
b1852096c5
linux-dmabuf: Support multi plane formats like NV12
2018-03-23 09:03:31 +01:00
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign
2018-03-23 00:55:55 +01:00
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug
2018-03-21 10:42:43 +01:00
emersion
8207f0f081
render/gles2: use gles2_pixel_format::has_alpha for shader selection
2018-03-21 08:53:36 +01:00
emersion
cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c
2018-03-21 08:50:59 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
...
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
2018-03-20 19:14:33 +01:00
Guido Günther
2d01663b25
gles2: Honor alpha in fragment_src_external
...
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
- use alpha blending
- have wlr_gles2_render_texture_with_matrix work with
the GL_TEXTURE_EXTERNAL_OES. So far this failed
since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
Guido Günther
13e4ba4867
gles2_texture_bind: use texture's target type
...
Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20 14:30:30 +01:00
Guido Günther
b3cb5a36c7
gles2: allow to specify texture target type
...
Allow to set the texture target type when generating/binding the
texture. This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
2018-03-20 14:30:30 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
emersion
6ecb0eefcb
render/gles2: transpose matrices before binding them
...
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function.
2018-03-19 20:21:02 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
...
Matrix redesign
2018-03-17 15:22:00 -04:00
emersion
f1cbbac636
render/gles2: remove matrix transposition in shaders
2018-03-15 21:30:31 +01:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
2018-03-15 19:31:02 +01:00
emersion
0e253e0615
render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported
2018-03-15 15:51:15 +01:00
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign
2018-03-15 15:48:09 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
Guido Günther
653bc282a7
Indent GLSL by two spaces
...
since this is the most established indentation
2018-03-15 12:40:18 +01:00
Guido Günther
14cdb6153f
Add initial linux_dmabuf protocol support
...
Tested with
./weston-simple-dmabuf-drm
./weston-simple-dmabuf-drm --import-immediate=1
./weston-simple-dmabuf-drm --y-inverted=1
(and combinations)
Supports only single plane XRGB dmabufs for now.
2018-03-15 12:40:18 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers
2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/
2018-03-15 09:11:27 +01:00
Guido Günther
2d0db16942
render: Flip textures in case of inverted_y
2018-03-11 19:02:05 +01:00
Guido Günther
2dc8a35db2
textures: tell us which texture format is unsupported
2018-02-28 18:36:32 +01:00
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
...
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
Drew DeVault
1d9be89e2d
Revert "ELF Visibility"
2018-02-19 18:01:27 -05:00
Scott Anderson
86269052eb
Explicitly export EFL symbols
2018-02-19 14:26:40 +13:00
emersion
c2e1474010
Reformat all #include directives
2018-02-12 21:29:23 +01:00
emersion
36ead80cd1
Make wlr_signal_emit_safe private
2018-02-12 19:52:47 +01:00
emersion
5e58d46cc1
Add wlr_signal_emit_safe
2018-02-12 09:12:31 +01:00
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
2018-02-03 09:32:02 +01:00
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
2018-01-29 23:24:09 +01:00
Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
...
Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00
emersion
f34a1b75eb
render/gles2: use format bpp when reading pixels
2018-01-26 23:13:41 +01:00
emersion
6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage
2018-01-24 14:48:01 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
...
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
2018-01-22 16:42:22 +01:00
emersion
a0f24b809e
output: add damage event
2018-01-19 13:13:46 +01:00
emersion
5017d7f762
rootston: only draw damaged regions
2018-01-18 14:36:42 +01:00
Tony Crisci
3751a17321
decorate xwayland views
2018-01-16 07:51:10 -05:00
Scott Anderson
bc113c16aa
Use correct include path for glapi.h
2017-11-30 10:32:55 +13:00
Scott Anderson
37b8a096a9
Pass backend to render
2017-10-22 10:39:23 +13:00
Scott Anderson
9b984253e2
Move egl.h to render/egl.h
2017-10-22 10:36:07 +13:00
Drew DeVault
9e1ff2dce9
Merge pull request #140 from emersion/screenshooter
...
Add screenshooter
2017-10-08 10:06:41 -04:00
Scott Anderson
c0e5feea37
Add GL/EGL extension loader generator
2017-10-08 13:23:41 +13:00
emersion
0ce3135304
Move read_pixels from output to renderer
2017-10-08 02:11:56 +02:00
Versus Void
c5df6ca900
Fix memory leaks
2017-10-05 20:01:56 +00:00
Scott Anderson
009c3747a8
Multi-GPU DRM
2017-10-01 22:29:25 +13:00
Drew DeVault
220a6e9bf6
Add xwayland activate and fix EGL bug
2017-09-28 09:11:16 -04:00
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
2017-08-19 08:33:31 +02:00
Drew DeVault
27c13d621d
Merge pull request #88 from 4e554c4c/alloc_crashing
...
Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Tony Crisci
4f2b1cc930
implement get_buffer_size for egl buffers
2017-08-15 07:58:07 -04:00
Tony Crisci
72a33b736f
implement texture get buffer size
2017-08-15 07:36:50 -04:00
Calvin Lee
5cc7342606
Prevent alloc errors from crashing
...
Resolves #76
2017-08-15 08:04:57 +02:00
nyorain
f998bb8299
Fix style issues
2017-08-14 17:09:56 +02:00
Dominique Martinet
4bbf718e7d
impl->destroy cleanup:
...
- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
2017-08-14 16:22:31 +02:00
Drew DeVault
2facf1df65
Fix software cursors
2017-08-14 08:43:17 -04:00
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
2017-08-14 08:37:50 -04:00
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
2017-08-14 08:25:26 -04:00
nyorain
f066ff6d02
Fix external shader
2017-08-12 14:48:24 +02:00
Drew DeVault
2d6d2bcef9
Merge pull request #75 from nyorain/egl_image_leak
...
Fix egl image leak in gles renderer
2017-08-12 08:22:04 -04:00
nyorain
862bc9783f
Fix egl image leak in gles renderer
2017-08-12 11:41:40 +02:00
Dominique Martinet
c323bfc6a0
GLES2: detach and delete shaders after LinkProgram
...
Also make sure program linked correctly!
2017-08-12 00:24:30 +02:00
Drew DeVault
a6efb90382
s/gen/ensure/ fixes #47
2017-08-11 09:00:26 -04:00
Drew DeVault
c24351681f
Refactor EGL handling
2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e
Merge branch 'master' into drm_buffer
2017-08-10 13:19:39 -04:00
Drew DeVault
3c12a32d1f
Merge pull request #58 from acrisci/feature/enable-gl-blending
...
enable gl blending
2017-08-10 08:41:11 -04:00
Tony Crisci
49e97857c7
enable gl blending
...
This makes transparency work correctly.
fixes #56
2017-08-10 08:38:55 -04:00
Drew DeVault
888986b038
Remove excess logging
2017-08-10 08:36:45 -04:00
Drew DeVault
7da43ff8b0
Implement wlr_surface_flush_damage
2017-08-10 08:26:16 -04:00
nyorain
073dff63da
Fix style issues
2017-08-10 11:05:18 +02:00
nyorain
67369173aa
Implement drm (egl) buffer attaching
2017-08-10 10:59:58 +02:00
Drew DeVault
e2b7712302
Use texture->pixel_format instead of re-scanning
2017-08-09 22:56:57 -04:00
Drew DeVault
4de930542f
Implement partial texture uploads
2017-08-09 22:17:40 -04:00
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
2017-08-08 18:25:16 +02:00
Drew DeVault
41b98f21e5
Merge pull request #42 from acrisci/bug/no-switch-active-textures
...
Remove unnecessary calls to glActiveTexture
2017-08-05 18:26:43 -04:00
nyorain
fdab81e1c9
Use meson build system
2017-08-05 22:34:24 +02:00
Tony Crisci
9119be1dd1
Remove unnecessary calls to glActiveTexture
...
Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time.
2017-08-05 10:41:05 -04:00
Tony Crisci
effea557bb
Implement destroying surfaces
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Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.
Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.
Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.
Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction.
2017-08-04 11:53:55 -04:00
Tony Crisci
6610aa7ca7
Implement shm buffer surface attach interface
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Implement surface_attach method. This is called when a client attaches an shm
buffer with wl_surface_attach().
Implement the GLES2 interface for attaching shm buffers. This creates an opengl
texture with the shm buffer contents for the surface.
This commit also includes some working code to render the surfaces onto the
screen for demonstration purposes.
2017-08-04 11:41:13 -04:00
Drew DeVault
8920b5d607
Merge branch 'wlcore'
2017-06-29 16:00:24 -04:00
Scott Anderson
0cd94f0cf0
Added software cursor fallback
2017-06-26 17:34:15 +12:00
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
2017-06-23 14:25:55 -04:00
Drew DeVault
2aafb5dd19
Add wlcore/wl_shm (WIP)
2017-06-23 13:41:07 -04:00
Drew DeVault
f252c5a792
Manually transpose matricies in shader
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Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23 11:46:09 -04:00
Drew DeVault
b18209c904
Switch to GLES2
...
Closes #13
2017-06-23 11:38:45 -04:00