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c46b53d0b0
When we destroy a scene buffer, let's make sure that we call output_leave signals before we finish the node which will call destroy listeners. |
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.. | ||
backend | ||
interfaces | ||
render | ||
types | ||
util | ||
backend.h | ||
config.h.in | ||
meson.build | ||
version.h.in | ||
xcursor.h | ||
xwayland.h |