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# pragma once
# include "../defines.hpp"
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# include <list>
# include "../helpers/Monitor.hpp"
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# include "OpenGL.hpp"
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# include "Renderbuffer.hpp"
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# include "../helpers/Timer.hpp"
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# include "../helpers/Region.hpp"
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struct SMonitorRule ;
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class CWorkspace ;
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class CWindow ;
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class CInputPopup ;
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// TODO: add fuller damage tracking for updating only parts of a window
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enum DAMAGETRACKINGMODES {
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DAMAGE_TRACKING_INVALID = - 1 ,
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DAMAGE_TRACKING_NONE = 0 ,
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DAMAGE_TRACKING_MONITOR ,
DAMAGE_TRACKING_FULL
} ;
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enum eRenderPassMode {
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RENDER_PASS_ALL = 0 ,
RENDER_PASS_MAIN ,
RENDER_PASS_POPUP
} ;
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enum eRenderMode {
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RENDER_MODE_NORMAL = 0 ,
RENDER_MODE_FULL_FAKE = 1 ,
RENDER_MODE_TO_BUFFER = 2 ,
RENDER_MODE_TO_BUFFER_READ_ONLY = 3 ,
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} ;
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class CToplevelExportProtocolManager ;
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class CInputManager ;
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struct SSessionLockSurface ;
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class CHyprRenderer {
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public :
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CHyprRenderer ( ) ;
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void renderMonitor ( CMonitor * pMonitor ) ;
void outputMgrApplyTest ( wlr_output_configuration_v1 * , bool ) ;
void arrangeLayersForMonitor ( const int & ) ;
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void damageSurface ( wlr_surface * , double , double , double scale = 1.0 ) ;
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void damageWindow ( CWindow * ) ;
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void damageBox ( CBox * ) ;
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void damageBox ( const int & x , const int & y , const int & w , const int & h ) ;
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void damageRegion ( const CRegion & ) ;
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void damageMonitor ( CMonitor * ) ;
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void damageMirrorsWith ( CMonitor * , const CRegion & ) ;
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bool applyMonitorRule ( CMonitor * , SMonitorRule * , bool force = false ) ;
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bool shouldRenderWindow ( CWindow * , CMonitor * , CWorkspace * ) ;
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bool shouldRenderWindow ( CWindow * ) ;
void ensureCursorRenderingMode ( ) ;
bool shouldRenderCursor ( ) ;
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void setCursorHidden ( bool hide ) ;
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void calculateUVForSurface ( CWindow * , wlr_surface * , bool main = false , const Vector2D & projSize = { } , bool fixMisalignedFSV1 = false ) ;
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std : : tuple < float , float , float > getRenderTimes ( CMonitor * pMonitor ) ; // avg max min
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void renderLockscreen ( CMonitor * pMonitor , timespec * now , const CBox & geometry ) ;
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void setOccludedForBackLayers ( CRegion & region , CWorkspace * pWorkspace ) ;
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void setOccludedForMainWorkspace ( CRegion & region , CWorkspace * pWorkspace ) ; // TODO: merge occlusion methods
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bool canSkipBackBufferClear ( CMonitor * pMonitor ) ;
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void recheckSolitaryForMonitor ( CMonitor * pMonitor ) ;
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void setCursorSurface ( wlr_surface * surf , int hotspotX , int hotspotY , bool force = false ) ;
void setCursorFromName ( const std : : string & name , bool force = false ) ;
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void renderSoftwareCursors ( CMonitor * pMonitor , const CRegion & damage , std : : optional < Vector2D > overridePos = { } ) ;
void onRenderbufferDestroy ( CRenderbuffer * rb ) ;
CRenderbuffer * getCurrentRBO ( ) ;
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bool isNvidia ( ) ;
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void makeEGLCurrent ( ) ;
void unsetEGL ( ) ;
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// if RENDER_MODE_NORMAL, provided damage will be written to.
// otherwise, it will be the one used.
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bool beginRender ( CMonitor * pMonitor , CRegion & damage , eRenderMode mode = RENDER_MODE_NORMAL , wlr_buffer * buffer = nullptr , CFramebuffer * fb = nullptr ) ;
void endRender ( ) ;
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bool m_bBlockSurfaceFeedback = false ;
bool m_bRenderingSnapshot = false ;
CWindow * m_pLastScanout = nullptr ;
CMonitor * m_pMostHzMonitor = nullptr ;
bool m_bDirectScanoutBlocked = false ;
bool m_bSoftwareCursorsLocked = false ;
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DAMAGETRACKINGMODES
damageTrackingModeFromStr ( const std : : string & ) ;
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bool attemptDirectScanout ( CMonitor * ) ;
void setWindowScanoutMode ( CWindow * ) ;
void initiateManualCrash ( ) ;
bool m_bCrashingInProgress = false ;
float m_fCrashingDistort = 0.5f ;
wl_event_source * m_pCrashingLoop = nullptr ;
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std : : vector < std : : unique_ptr < STearingController > > m_vTearingControllers ;
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CTimer m_tRenderTimer ;
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struct {
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int hotspotX ;
int hotspotY ;
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std : : optional < wlr_surface * > surf = nullptr ;
std : : string name ;
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} m_sLastCursorData ;
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private :
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void arrangeLayerArray ( CMonitor * , const std : : vector < std : : unique_ptr < SLayerSurface > > & , bool , CBox * ) ;
void renderWorkspaceWindowsFullscreen ( CMonitor * , CWorkspace * , timespec * ) ; // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
void renderWorkspaceWindows ( CMonitor * , CWorkspace * , timespec * ) ; // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
void renderWindow ( CWindow * , CMonitor * , timespec * , bool , eRenderPassMode , bool ignorePosition = false , bool ignoreAllGeometry = false ) ;
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void renderLayer ( SLayerSurface * , CMonitor * , timespec * , bool popups = false ) ;
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void renderSessionLockSurface ( SSessionLockSurface * , CMonitor * , timespec * ) ;
void renderDragIcon ( CMonitor * , timespec * ) ;
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void renderIMEPopup ( CInputPopup * , CMonitor * , timespec * ) ;
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void renderWorkspace ( CMonitor * pMonitor , CWorkspace * pWorkspace , timespec * now , const CBox & geometry ) ;
void renderAllClientsForWorkspace ( CMonitor * pMonitor , CWorkspace * pWorkspace , timespec * now , const Vector2D & translate = { 0 , 0 } , const float & scale = 1.f ) ;
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bool m_bCursorHidden = false ;
bool m_bCursorHasSurface = false ;
CRenderbuffer * m_pCurrentRenderbuffer = nullptr ;
wlr_buffer * m_pCurrentWlrBuffer = nullptr ;
eRenderMode m_eRenderMode = RENDER_MODE_NORMAL ;
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bool m_bNvidia = false ;
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CRenderbuffer * getOrCreateRenderbuffer ( wlr_buffer * buffer , uint32_t fmt ) ;
std : : vector < std : : unique_ptr < CRenderbuffer > > m_vRenderbuffers ;
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friend class CHyprOpenGLImpl ;
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friend class CToplevelExportProtocolManager ;
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friend class CInputManager ;
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} ;
inline std : : unique_ptr < CHyprRenderer > g_pHyprRenderer ;