vaxerski
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109136af97
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Fadein/out now applies to layersurfaces too
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2022-05-14 17:23:46 +02:00 |
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vaxerski
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ddab8e60dc
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optimized texture rendering
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2022-05-10 09:56:58 +02:00 |
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vaxerski
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ef21baaf88
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Optimize blur massively and some fixes
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2022-05-09 21:37:41 +02:00 |
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vaxerski
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ff86f723b2
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Fix blur leaving strokes on full damage tracking
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2022-05-06 16:06:21 +02:00 |
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vaxerski
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43fc7662cc
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Major blur rework: optimization & fixes
Blur should be considerably faster now and work on full damage tracking
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2022-05-02 16:54:40 +02:00 |
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vaxerski
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08ee14b4a0
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Added dynamic monitor rules
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2022-04-19 19:01:23 +02:00 |
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vaxerski
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748a787ba2
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Don't blur behind opaque pixels
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2022-04-17 13:15:56 +02:00 |
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vaxerski
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3e36f1c42c
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renderer fixes
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2022-04-14 17:00:35 +02:00 |
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vaxerski
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75af34da96
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added basic damage tracking
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2022-04-14 16:43:29 +02:00 |
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vaxerski
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b56343133d
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fixed blur rendering, stencil and gles3
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2022-04-11 16:39:48 +02:00 |
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vaxerski
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3753f83f69
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Added default background as a PNG
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2022-04-10 14:32:18 +02:00 |
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vaxerski
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969bebbd06
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Added blurring 🎉
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2022-04-09 16:51:08 +02:00 |
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vaxerski
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b7094200f6
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Rendering now to a HyprFramebuffer
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2022-04-09 15:01:28 +02:00 |
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vaxerski
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a49bbf4508
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fadeout done 🎉
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2022-04-05 20:49:15 +02:00 |
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vaxerski
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3385269dca
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Added rounded borders.
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2022-04-05 16:47:03 +02:00 |
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vaxerski
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27c06758e4
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basic window rounded corners
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2022-04-05 15:50:47 +02:00 |
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vaxerski
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19d9465042
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Rendering textures
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2022-04-05 14:33:54 +02:00 |
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vaxerski
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334f5a59b0
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added broken rect renderer
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2022-04-04 21:45:35 +02:00 |
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vaxerski
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374491ee63
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progress
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2022-04-04 19:44:25 +02:00 |
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