d7514412d8
renderer: reset fb pointers after render pass
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fixes #4590
2024-02-02 14:56:04 +00:00
2e3f0d5991
renderer: Add new background infrastructure
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Adds new backgrounds from the winners of the contest
Rewrites how it works
Allows high color precision PNGs (RGB32F precisely)
Fixes a small bug in renderTextureInternalWithDamage
Nukes misc:force_hypr_chan
2024-01-29 23:11:00 +00:00
3e93fdf779
opengl: use texBox for rendering background texture
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fixes #4543
2024-01-28 00:32:54 +00:00
72987dee88
opengl: rassert false on lost context
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we do not have infra to deal with this. It will cause hyprland to freeze rendering, we might as well die.
2024-01-26 02:26:10 +00:00
6b92144f15
surface: avoid spam of window surfaces with scale and transform events
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fixes #4408
2024-01-11 14:07:28 +01:00
d7d333d162
opengl: apply box rot to projections
2024-01-07 18:51:08 +01:00
f5b2fd2bc3
opengl: add renderdata.forceIntrospection
2024-01-07 18:37:02 +01:00
44ee9915e3
renderer: overhaul renderModifData
2024-01-07 18:35:44 +01:00
nmzik
53ce7992be
renderer: double lookup fix, input: double conversion fix ( #4124 )
2023-12-11 16:28:22 +00:00
nmzik
efdf07e295
renderer: Allocate background texture only if required ( #4111 )
2023-12-10 16:53:08 +00:00
5489f9f07a
renderer: use xray for background blur on small() surfaces
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ref #4050
2023-12-06 20:17:40 +00:00
c6804ccaab
opengl: fixup blur dirty repaint conditions with solitary
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fixes #4025
2023-12-05 00:43:09 +00:00
68783d904d
screencopy: use buffer format for glReadPixels
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fixes #4029
2023-12-04 03:52:54 +00:00
e496b0f250
screencopy: fix detecting gl shm formats
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ref #4029
2023-12-03 22:04:07 +00:00
80b9b21f9f
opengl: fix nvidia read formats
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fixes #4023
2023-12-02 14:51:45 +00:00
6e8b9ef7d8
opengl: fix swapped rgb drm formats
2023-12-01 17:23:50 +00:00
9c09f2a847
screencopy: fix shm exports with 10-bit
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fixes #4019
2023-12-01 17:20:56 +00:00
9f2027be4b
opengl: don't make a mirror buffer on fakeFrame
2023-11-30 10:15:02 +00:00
776f944619
opengl: fix missed makeEGLCurrent
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fixes #3998
2023-11-30 02:19:27 +00:00
d2c3b23ace
deps: update wlroots
2023-11-30 01:18:55 +00:00
adeb20ea11
opengl: tiled special require introspection
2023-11-26 16:42:04 +00:00
ad3f688648
opengl: check for introspection on special_blur
2023-11-25 19:44:34 +00:00
15b282ee0c
opengl: fix window introspection check
2023-11-25 17:46:50 +00:00
3fe6162af1
opengl: fix xray modes in introspection checks for ls
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fixes #3953
2023-11-25 14:52:52 +00:00
a6eba91935
opengl: require introspection on mirroring
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fixes #3939
2023-11-25 00:48:02 +00:00
aedcade68d
opengl: better checking for required introspection
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performance woo
2023-11-24 12:37:10 +00:00
802ab58f8a
renderer: fix inverseOpaque calcs in renderWithBlur
2023-11-24 12:32:35 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
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Also updates wlroots
2023-11-24 10:54:21 +00:00
Dickby
1d9bfa60a1
opengl: Don't use wrong shader just because it's GLES ( #3867 )
2023-11-16 21:03:17 +00:00
859841f4d1
renderer: don't make snapshots of invisible windows on close
2023-11-16 12:24:07 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner ( #3800 )
2023-11-11 14:37:17 +00:00
14195835ef
opengl: switch to black-and-white for alpha mattes
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also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
11432f69b9
opengl: remove unused alpha matte from shadow
2023-11-09 22:11:54 +00:00
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders ( #3650 )
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Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
56dec1c6a2
renderer: properly set currentFB on snapshot renders
2023-11-04 22:25:09 +00:00
66a3719b86
renderer: allow transform enabling from outside opengl
2023-11-04 19:35:49 +00:00
64a084477e
shadows: fix on transformed
2023-11-04 19:32:50 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation ( #3755 )
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* box impl
* remove unused operators
* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements ( #3739 )
2023-11-04 13:10:52 +00:00
4b592d0819
renderer: properly pass 10-bit formats to opengl
2023-10-30 15:56:16 +00:00
a61eb7694d
hooksystem: add callbackinfo struct and cancellable events
2023-10-21 14:52:43 +01:00
92311d260a
renderer: add transformers
2023-10-21 14:15:56 +01:00
6e15590e98
shaders: support changing the outer radius of borders independently
2023-10-19 14:05:02 +01:00
Jan Beich
93676f91a0
renderer: cast std::clamp args to be of the same type ( #3589 )
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src/render/OpenGL.cpp:1769:41: error: no matching function for call to 'clamp'
const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, -1L, 2L);
^~~~~~~~~~
/usr/include/c++/v1/__algorithm/clamp.h:38:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('int64_t' (aka 'long long') vs. 'long')
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi)
^
/usr/include/c++/v1/__algorithm/clamp.h:27:1: note: candidate function template not viable: requires 4 arguments, but 3 were provided
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi, _Compare __comp)
^
2023-10-17 01:29:06 +01:00
Philip Damianik
442209942f
cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ( #3572 )
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* Replace find() with C++20 starts_with() and ends_with()
* Replace find() with C++20 contains()
2023-10-15 19:07:23 +01:00
DaniD3v
7d7565e7ec
renderer: add force_wallpaper instead of no_hypr_chan ( #3459 )
2023-10-07 14:08:38 +01:00
vaxerski
c298439433
renderer: nuke multisample_edges in favor of a faster algorithm
2023-09-30 01:41:05 +01:00
Mihai Fufezan
f72e04d63b
misc: add disable_hypr_chan option ( #3343 )
2023-09-17 15:26:24 +01:00
Philip Damianik
8c83852704
internal: Remove all .c_str()
calls when using std::vformat
( #3198 )
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Signed-off-by: pdamianik <39028343+pdamianik@users.noreply.github.com>
2023-09-06 21:45:37 +02:00
Vaxry
61a71c65ac
internal: Formatter rework ( #3186 )
2023-09-06 12:51:36 +02:00