4bc669f933
layers: add fully featured animations
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Adds configs and layerrules to handle them
alas fixes #981
I have cooked
2024-02-28 15:00:40 +00:00
bfb1e876a8
config: add opengl:force_introspection
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fixes #4819
2024-02-23 21:21:24 +00:00
ca59bd5739
opengl: check bottom/bg layers for required introspection
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ref #4818
2024-02-23 21:09:47 +00:00
8c3613632a
renderer: nuke lastFrameDamage and rework finalDamage
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this fucking SUCKED
2024-02-23 01:02:32 +00:00
c353b7c4f7
renderer: minor fixes for introspection detection
2024-02-22 23:01:22 +00:00
Hiram Muñoz
dad8ffd576
renderer: Update splash text properties to be configurable ( #4707 )
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* Update splash text properties to be configurable
The splash text's font and color properties have been updated to be configurable. This change includes adding new configuration values for the splash screen color and font. The rendering of the splash screen is also adjusted to use these new config values, allowing for easy customization of the splash text appearance.
* Updated to use Hyprlang config manager
2024-02-21 18:31:29 +00:00
Vaxry
13f6f0b923
Migrate the config to hyprlang ( #4656 )
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* Migrate to hyprlang
* pop up errors
* fix swapped args
* Meson & Nix: build with hyprlang
* CI: add hyprlang to setup action
* add infra for plugin stuff
* fix hyprctl getoption
* fix hyprctl getoption with json
* format
* fix post parse logic
* fix autogen config
* oops missed exec-once
* fmt
* fix ws rules
* require 0.3.0 for hyprlang
* nix: flaek
* minor type fixes
* fix cfg usages in swipe
* use cvarlist for ws rules
* fix throw in addPluginConfigVar
* Nix: update hyprlang
* minor fixes
* fix disableLogs
* mention hyprlang docs
* bump hyprlang dep in cmake
* Meson: bump min hyprlang version
Nix: update hyprlang
* minor fix
* Nix: update meson patch
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2024-02-18 15:00:34 +00:00
JManch
1ed4f1cb25
screenshader: rename output uniform to wl_output ( #4606 )
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* screenshader: rename output uniform to monitor
* rename to wl_output
2024-02-04 02:30:00 +00:00
cf1886ca44
renderer: avoid unnecessary gpu resource deletions
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fixes #4594
2024-02-02 15:36:13 +00:00
d7514412d8
renderer: reset fb pointers after render pass
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fixes #4590
2024-02-02 14:56:04 +00:00
2e3f0d5991
renderer: Add new background infrastructure
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Adds new backgrounds from the winners of the contest
Rewrites how it works
Allows high color precision PNGs (RGB32F precisely)
Fixes a small bug in renderTextureInternalWithDamage
Nukes misc:force_hypr_chan
2024-01-29 23:11:00 +00:00
3e93fdf779
opengl: use texBox for rendering background texture
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fixes #4543
2024-01-28 00:32:54 +00:00
72987dee88
opengl: rassert false on lost context
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we do not have infra to deal with this. It will cause hyprland to freeze rendering, we might as well die.
2024-01-26 02:26:10 +00:00
6b92144f15
surface: avoid spam of window surfaces with scale and transform events
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fixes #4408
2024-01-11 14:07:28 +01:00
d7d333d162
opengl: apply box rot to projections
2024-01-07 18:51:08 +01:00
f5b2fd2bc3
opengl: add renderdata.forceIntrospection
2024-01-07 18:37:02 +01:00
44ee9915e3
renderer: overhaul renderModifData
2024-01-07 18:35:44 +01:00
nmzik
53ce7992be
renderer: double lookup fix, input: double conversion fix ( #4124 )
2023-12-11 16:28:22 +00:00
nmzik
efdf07e295
renderer: Allocate background texture only if required ( #4111 )
2023-12-10 16:53:08 +00:00
5489f9f07a
renderer: use xray for background blur on small() surfaces
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ref #4050
2023-12-06 20:17:40 +00:00
c6804ccaab
opengl: fixup blur dirty repaint conditions with solitary
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fixes #4025
2023-12-05 00:43:09 +00:00
68783d904d
screencopy: use buffer format for glReadPixels
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fixes #4029
2023-12-04 03:52:54 +00:00
e496b0f250
screencopy: fix detecting gl shm formats
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ref #4029
2023-12-03 22:04:07 +00:00
80b9b21f9f
opengl: fix nvidia read formats
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fixes #4023
2023-12-02 14:51:45 +00:00
6e8b9ef7d8
opengl: fix swapped rgb drm formats
2023-12-01 17:23:50 +00:00
9c09f2a847
screencopy: fix shm exports with 10-bit
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fixes #4019
2023-12-01 17:20:56 +00:00
9f2027be4b
opengl: don't make a mirror buffer on fakeFrame
2023-11-30 10:15:02 +00:00
776f944619
opengl: fix missed makeEGLCurrent
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fixes #3998
2023-11-30 02:19:27 +00:00
d2c3b23ace
deps: update wlroots
2023-11-30 01:18:55 +00:00
adeb20ea11
opengl: tiled special require introspection
2023-11-26 16:42:04 +00:00
ad3f688648
opengl: check for introspection on special_blur
2023-11-25 19:44:34 +00:00
15b282ee0c
opengl: fix window introspection check
2023-11-25 17:46:50 +00:00
3fe6162af1
opengl: fix xray modes in introspection checks for ls
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fixes #3953
2023-11-25 14:52:52 +00:00
a6eba91935
opengl: require introspection on mirroring
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fixes #3939
2023-11-25 00:48:02 +00:00
aedcade68d
opengl: better checking for required introspection
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performance woo
2023-11-24 12:37:10 +00:00
802ab58f8a
renderer: fix inverseOpaque calcs in renderWithBlur
2023-11-24 12:32:35 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
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Also updates wlroots
2023-11-24 10:54:21 +00:00
Dickby
1d9bfa60a1
opengl: Don't use wrong shader just because it's GLES ( #3867 )
2023-11-16 21:03:17 +00:00
859841f4d1
renderer: don't make snapshots of invisible windows on close
2023-11-16 12:24:07 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner ( #3800 )
2023-11-11 14:37:17 +00:00
14195835ef
opengl: switch to black-and-white for alpha mattes
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also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
11432f69b9
opengl: remove unused alpha matte from shadow
2023-11-09 22:11:54 +00:00
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders ( #3650 )
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Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
56dec1c6a2
renderer: properly set currentFB on snapshot renders
2023-11-04 22:25:09 +00:00
66a3719b86
renderer: allow transform enabling from outside opengl
2023-11-04 19:35:49 +00:00
64a084477e
shadows: fix on transformed
2023-11-04 19:32:50 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation ( #3755 )
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* box impl
* remove unused operators
* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements ( #3739 )
2023-11-04 13:10:52 +00:00
4b592d0819
renderer: properly pass 10-bit formats to opengl
2023-10-30 15:56:16 +00:00
a61eb7694d
hooksystem: add callbackinfo struct and cancellable events
2023-10-21 14:52:43 +01:00