Commit Graph

1801 Commits

Author SHA1 Message Date
Vaxry 9153a81090
Merge pull request #781 from Dickby/fix_left_handed
Fix getDeviceInt string arg "input:left_handed"
2022-10-05 08:06:38 +01:00
Felix Dick 0d7f6eac9e Merge branch 'make_TTY_unsigned' into fix_left_handed 2022-10-05 04:51:48 +02:00
Felix Dick 6d46ed4011 Fix getDeviceInt string arg "input:left_handed" 2022-10-05 04:25:26 +02:00
Felix Dick f825b87c2a Fix compiler warnig comparing signed and unsigned integers. 2022-10-05 02:42:51 +02:00
vaxerski 44da575ea8 [gha] bump flake inputs 2022-10-04 22:25:26 +00:00
vaxerski a587909fd5 update wlroots dep 2022-10-04 23:24:31 +01:00
vaxerski fd81ba5a4f [gha] bump flake inputs 2022-10-04 22:22:12 +00:00
Vaxry 934f81c93d
Merge pull request #777 from Dickby/fix_shader_error
Remove texcoord from QUADFRAGSRC.
2022-10-04 23:20:52 +01:00
Felix Dick e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
vaxerski 60c414ccad add left_handed config for input 2022-10-04 21:46:41 +01:00
vaxerski 0d702b556d Add switch device handling and binds 2022-10-04 20:07:21 +01:00
vaxerski 9bbae5b8e2 ignore VT switches to current vt 2022-10-04 16:53:09 +01:00
vaxerski 719a5b4f0b use vectorToWindowIdeal in mouse binds 2022-10-04 16:08:55 +01:00
Vaxry 7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
Rework rounding shader
2022-10-04 14:17:16 +01:00
Vaxry a80e0cecfe fixes to window swallowing with same pid 2022-10-04 11:16:49 +01:00
Vaxry 3e3f6aef5e additional logic for identical pid swallowing 2022-10-04 10:17:10 +01:00
Vaxry 996938b7e7
Merge pull request #773 from lylac-1/main
focusedmon event check change
2022-10-04 10:04:10 +01:00
lylac f9325b1655
focusedmon event check change
Compare PLASTWINDOW & PWINDOWTOCHANGETO m_iMonitorID's instead of PWINDOWTOCHANGETO->m_iMonitorID & g_pCompositor->m_pLastMonitor->ID
2022-10-04 18:19:14 +13:00
vaxerski 63dfe305dd log GPU info for debugging 2022-10-03 23:10:15 +01:00
Mihai Fufezan ec0c6fa22a
Nix & meson: 0.14.0 -> 0.15.0 2022-10-04 00:51:49 +03:00
vaxerski ff5843bd85 anchor to proper quad in floating resize 2022-10-03 22:41:12 +01:00
vaxerski 3bb5971c2e [gha] bump flake inputs 2022-10-03 21:17:33 +00:00
vaxerski a1d9404f9f update wlroots dep 2022-10-03 22:16:02 +01:00
vaxerski ab82c4806d allow one less arg in bind 2022-10-03 21:01:08 +01:00
vaxerski 49ab3890aa remove polling from socket2, fully event based 2022-10-03 20:47:15 +01:00
Vaxry 85eea70be4 fix commas in free binds 2022-10-03 16:38:05 +01:00
vaxerski 174b593438 optimize removing trailing spaces 2022-10-03 14:36:56 +01:00
vaxerski 0a08830375 Unify arg lists, allow for trailing spaces in args 2022-10-03 14:29:45 +01:00
vaxerski a97621b1cb Added window swallowing 2022-10-01 19:19:15 +01:00
vaxerski 355366714e minor OR XWayland fixes 2022-10-01 18:25:02 +01:00
vaxerski 590fbf808b send a focusedmon event on focus change mon 2022-10-01 10:38:53 +01:00
Vaxry bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
Felix Dick c6333ba796 Remove unused ignoreCorners variable from texture shaders. 2022-10-01 03:30:58 +02:00
Felix Dick 6fe103cf06 Cut the number of pixels that call length() in half. 2022-10-01 03:14:13 +02:00
Felix Dick 71733f68ef Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader 2022-10-01 01:35:13 +02:00
vaxerski e6c9e3f81d add case for empty strings in isNumber 2022-09-30 21:54:13 +01:00
vaxerski 7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski 1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
vaxerski 3c27d1ab13 optimize vector config value setting 2022-09-30 17:03:14 +01:00
Vaxry 59a3c43913 guard event in maximize request 2022-09-30 10:37:09 +01:00
Felix Dick d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick 6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
vaxerski 2d73da1a79 enter outputs for non-interactive ls-es too 2022-09-29 22:16:43 +01:00
Vaxry 45fe185cb9
Merge pull request #736 from Dickby/fix_bordersize_again
Scale the border size, revert the window scaling according to border
2022-09-29 22:01:06 +01:00
Felix Dick 09268d756f Merge branch 'main' into rework_rounding_shader 2022-09-29 21:15:08 +02:00
Felix Dick e5dced8b3f Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-29 21:13:48 +02:00
Felix Dick b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
vaxerski da40bf823f apply new node data to all group windows on close 2022-09-29 19:46:33 +01:00
vaxerski caeb0636fa fix crash on dwindle splitratio alter on single group 2022-09-29 19:41:49 +01:00
Felix Dick 1424539e4d Merge branch 'main' into rework_rounding_shader 2022-09-29 20:41:39 +02:00