Commit graph

150 commits

Author SHA1 Message Date
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow (#884) 2022-10-20 20:36:27 +01:00
98a32f5e52 render layer snapshot without blur 2022-10-19 11:00:59 +01:00
vaxerski
34cd8b125a rework focus system to be more safe and faster 2022-10-14 20:46:32 +01:00
Felix Dick
7e781f24c5 Merge branch 'main' into simplify_matrix_calculations 2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1 Change matrixProjection function stop use matrixFlip180 everywhere. 2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a Let openGL transpose the matrixes for us. 2022-10-10 01:32:04 +02:00
vaxerski
496e37d044 ensure texture safety in clearWithTex() 2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92 inverse_transform the box in renderRectWithDamage. 2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076 Check earlier if pixman regions are empty. 2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd fix a VRAM leak in destroyMonitorResources 2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4 Add missing pixman_region32_fini. 2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7 release all fbs in destroyMonitorResources 2022-10-07 21:13:28 +01:00
Felix Dick
bbdfb7853d Transform the box data send to texture shaders. 2022-10-07 20:55:41 +02:00
7faa3c367d Added clipping support, clip windows on slide anim 2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
vaxerski
7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
Felix Dick
d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf Merge branch 'main' into fix_bordersize_again 2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5 Merge branch 'main' into rework_rounding_shader 2022-09-29 14:24:59 +02:00
Felix Dick
10c4f4ba35 Shift splash up if monitor has wider ratio than bgTexture. 2022-09-29 05:29:03 +02:00
Felix Dick
5233746ac5 Change scaledBorderSize to int. 2022-09-29 01:40:19 +02:00
Felix Dick
5ff44467d7 Avoid 38 files to compile every time a shader is modified. 2022-09-28 14:48:05 +02:00
Felix Dick
cd2b2c4fba Scale the border size, revert the window scaling according to border 2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3 Scale the cairo matrix to fit the monitor dimensions. 2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
vaxerski
e9f226797e Added monitor mirroring 2022-09-13 15:25:42 +02:00
vaxerski
5b5f36f494 fix transformed blur on new optimizations 2022-09-05 21:26:21 +02:00
vaxerski
3ea89e6171 fix splash positioning 2022-09-05 11:31:54 +02:00
vaxerski
3dd514a452 fix a damage issue with transformed blur 2022-09-04 23:08:04 +02:00
vaxerski
6afab12b91 fix blur on transformed displays 2022-09-04 19:27:38 +02:00
vaxerski
eb658dcb61 finally fixed transformed snapshots 2022-08-30 19:40:19 +02:00
vaxerski
48eb2e0d6f Added window dimming 2022-08-30 12:46:17 +02:00
vaxerski
ed2cacc5d5 fix styling in const ptrs 2022-08-27 21:37:35 +02:00
vaxerski
52318692f0 clean up temp logic in snapshots 2022-08-22 13:38:40 +02:00
vaxerski
86be6c3884 fix LS snapshot rendering logic 2022-08-22 13:36:00 +02:00
vaxerski
08e874bcf9 fix special workspace windows being xray with new optim 2022-08-20 20:16:04 +02:00
bfe0f844d2 fix wallpaper pixelation in some cases 2022-08-13 22:33:51 +02:00
db35a1c6d0 ensure egl is current in begin 2022-08-12 17:10:07 +02:00
b178891ab3 compile shaders for every context separately 2022-08-11 20:29:21 +02:00
vaxerski
74cbfdcda4 guard zero border 2022-08-05 22:21:14 +02:00
vaxerski
3947fe9e9f simplify border rendering when rounding is 0 2022-08-04 17:21:01 +02:00
vaxerski
00747fc6df fix preWindowPass with floating as first 2022-08-01 20:32:46 +02:00
vaxerski
024752bbe3 fix new blur optimizations with non-full damage 2022-08-01 20:18:26 +02:00
vaxerski
e794de1f4d guard texid in new optimized blur 2022-08-01 19:50:37 +02:00