some weird combination of scrolling/nesting hyprland and closing a
window i managed to divide by zero here, reported by ubsan. add a check
to ensure we dont hit UB.
* watchdog: dont detach and cause race condition
instead of detaching and causing a race condition on destruction where
the thread is alive and watchdog has been destroyed, check if its
joinable and join it on destruction.
causes heap use after free on exit of compositor.
* render: add checks for compositor shutting down
avoid member call on null pointer, if the g_pHyprRenderer is destroyed
we can call the member makeEGLCurrent on it, causes undefined behaviour
on destruction of the compositor/hyprrenderer.
found with ubsan.
* surfacerole: add virtual destructor
all classes that will be derived from should have a virtual destructor
otherwise deleting an instance via pointer to a base class is undefined
behaviour, layershell/xdgshell hits this with std::default_delete in the
new sharedptr implentation.
* includes: fix missing includes
fix missing includes for no precompiled headers builds, and remove a
redefiniton of a macro already defined in macros.hpp
if we are blurring, we cannot be sure whether the occluded region won't be included in the expanded damage. If it is, we'd get dark shimmers.
fixes#6547
* pointer_manager: add lock/unlock software wrappers that receive the raw pointer
* monitor: lock/unlock software pointer rendering when adding/removing mirrored screens
* use relative path in includes
* window: use const references instead of copies
use const references instead of wasteful copies and make the = operator
check for self assignment and return early. also use const in all the
other operators.
* listener: pass std::function as const reference
instead of copies pass the std::functions as const references.
* config: dont unnecessarily convert to c_str
getHyprlangConfigValuePtr wants an std::string and we already have an
std::string, dont convert it to a c_str only for it to be converted back
to an std::string.
* buffer: pass attributes as const reference
pass attributes as const reference instead of copies.
sometimes there is no focused device (e.g. when dnd'ing on nothing or xwayland) in which case abort would fail to send cancelled to the source.
ref #6543
* input: add cursor:warp_on_changeworkspace
If enabled, warp the cursor to the last focused window on the workspace in the `changeworkspace' dispatcher, except if the cursor is currently on the WLR top layer.
Respect persistent warps.
* warp_on_change_workspace: check if focused layer is a window.
* ## Open window relative to active window
`new_on_active`:
- `none` (default):
- `before`: above of the focused window
- `after`: below the focused window
If the focused window is the solo master window, or the new window replaces master, this option has no effect and new_on_top are respected.
## Refine new window status control
**BREAKING CHANGE**: new_is_master removed in favour of new variable
`new_status`:
- `slave` (default): new window open as slave
- `master`: new window open as master
- `inherit`: new window inherit status from active window, i.e. when the focused window is master, new window will become new master, otherwise new window are added to slaves
* refactor: rename a few variables
* layerSurface: fix layer being refocused every commit with on_demand
Fixes#6477
The surface will now only receive focus when its keyboard
interactivity is more than the previous keyboard interactivity in the
order none -> on_demand -> exclusive.
* layerSurface: only kb focus if becoming exclusive
* renderer: add destructor and destroy event source
add destructor and destroy the event source.
one less leak on exit of compositor reported by asan.
* compositor: cleanup eventloop on exit
destruct hyprctl to release the event sources, and properly cleanup the
event loop on exit of compositor. less leaks on exit reported by asan
* threadmgr: destroy event source on destruction
destroy the event source on destruction.
* eventloopmgr: reset eventloopmgr on exit aswell
reset the eventloopmanager on exit of compositor and free the leaking
last idle frame on monitor destroy.
* core: move to hyprutils for utils
Nix: add hyprutils dep
* Meson: add hyprutils dep
* flake.lock: update
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
synchronous buffers are read instantly and we can release them, but asynchronous ones have to be locked until they are unref'd from .current to avoid reading from a buffer after .release()