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0.45.1-b
main
nix
scale-workspaces
v0.38.1-b
v0.44.1-b
v0.45.2-b
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0.1.0-beta
v0.1.0beta
v0.1.1beta
v0.1.2beta
v0.1.3abeta
v0.1.3beta
v0.1.4beta
v0.10.0beta
v0.10.1beta
v0.10.2beta
v0.10.3beta
v0.11.0beta
v0.11.1beta
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v0.15.1beta
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v0.37.1
v0.38.0
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v0.41.2
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v0.9.1beta
-
9c5023ab1a
monitor desc improvements
vaxerski
2022-10-05 17:38:36 +0100 -
0e4a894edb
add dpms per output
vaxerski
2022-10-05 10:31:47 +0100 -
71e2562a41
add desc: to monitor rules
vaxerski
2022-10-05 10:22:33 +0100 -
9153a81090
2022-10-05 08:06:38 +0100 -
0d7f6eac9e
Merge branch 'make_TTY_unsigned' into fix_left_handed
Felix Dick
2022-10-05 04:51:48 +0200 -
6d46ed4011
Fix getDeviceInt string arg "input:left_handed"
Felix Dick
2022-10-05 04:25:26 +0200 -
f825b87c2a
Fix compiler warnig comparing signed and unsigned integers.
Felix Dick
2022-10-05 02:42:51 +0200 -
44da575ea8
[gha] bump flake inputs
vaxerski
2022-10-04 22:25:26 +0000 -
a587909fd5
update wlroots dep
vaxerski
2022-10-04 23:24:31 +0100 -
fd81ba5a4f
[gha] bump flake inputs
vaxerski
2022-10-04 22:22:12 +0000 -
934f81c93d
2022-10-04 23:20:52 +0100 -
e8be1507ef
Remove texcoord from QUADFRAGSRC.
Felix Dick
2022-10-05 00:04:32 +0200 -
60c414ccad
add left_handed config for input
vaxerski
2022-10-04 21:46:41 +0100 -
0d702b556d
Add switch device handling and binds
vaxerski
2022-10-04 20:07:21 +0100 -
9bbae5b8e2
ignore VT switches to current vt
vaxerski
2022-10-04 16:53:09 +0100 -
719a5b4f0b
use vectorToWindowIdeal in mouse binds
vaxerski
2022-10-04 16:08:49 +0100 -
7bdfdaa28a
2022-10-04 14:17:16 +0100 -
a80e0cecfe
fixes to window swallowing with same pid
vaxerski
2022-10-04 11:16:49 +0100 -
3e3f6aef5e
additional logic for identical pid swallowing
vaxerski
2022-10-04 10:17:03 +0100 -
996938b7e7
2022-10-04 10:04:10 +0100 -
f9325b1655
2022-10-04 18:19:14 +1300 -
63dfe305dd
log GPU info for debugging
vaxerski
2022-10-03 23:10:15 +0100 -
ec0c6fa22a
2022-10-04 00:51:49 +0300 -
ff5843bd85
anchor to proper quad in floating resize
v0.15.0beta
vaxerski
2022-10-03 22:41:05 +0100 -
3bb5971c2e
[gha] bump flake inputs
vaxerski
2022-10-03 21:17:33 +0000 -
a1d9404f9f
update wlroots dep
vaxerski
2022-10-03 22:16:02 +0100 -
ab82c4806d
allow one less arg in bind
vaxerski
2022-10-03 21:01:08 +0100 -
49ab3890aa
remove polling from socket2, fully event based
vaxerski
2022-10-03 20:47:15 +0100 -
85eea70be4
fix commas in free binds
vaxerski
2022-10-03 16:38:05 +0100 -
174b593438
optimize removing trailing spaces
vaxerski
2022-10-03 14:36:56 +0100 -
0a08830375
Unify arg lists, allow for trailing spaces in args
vaxerski
2022-10-03 14:29:45 +0100 -
a97621b1cb
Added window swallowing
vaxerski
2022-10-01 19:19:15 +0100 -
355366714e
minor OR XWayland fixes
vaxerski
2022-10-01 18:25:02 +0100 -
590fbf808b
send a focusedmon event on focus change mon
vaxerski
2022-10-01 10:38:43 +0100 -
bbeed21e62
fix crash
vaxerski
2022-10-01 08:54:43 +0100 -
c6333ba796
Remove unused ignoreCorners variable from texture shaders.
Felix Dick
2022-10-01 03:30:58 +0200 -
6fe103cf06
Cut the number of pixels that call length() in half.
Felix Dick
2022-10-01 02:45:36 +0200 -
71733f68ef
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
Felix Dick
2022-09-30 01:51:40 +0200 -
4a2ba088ae
Improve the control of shadow_render_power & make it less confusin.
Felix Dick
2022-09-30 23:26:44 +0200 -
e6c9e3f81d
add case for empty strings in isNumber
vaxerski
2022-09-30 21:54:13 +0100 -
7579e03b64
include shaders only in opengl.cpp
vaxerski
2022-09-30 18:38:10 +0100 -
74efbc77e8
one more thing...
Felix Dick
2022-09-30 18:49:19 +0200 -
6af5d1f6a7
Some questions about pixman damage tracking.
Felix Dick
2022-09-30 16:42:51 +0200 -
1ef23a304a
remove redundant attrib setting
vaxerski
2022-09-30 17:04:33 +0100 -
3c27d1ab13
optimize vector config value setting
vaxerski
2022-09-30 17:03:06 +0100 -
59a3c43913
guard event in maximize request
vaxerski
2022-09-30 10:37:03 +0100 -
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
Felix Dick
2022-09-30 01:38:50 +0200 -
6eb7d00386
Send absolute screen coordinates to texture shaders.
Felix Dick
2022-09-29 23:19:56 +0200 -
2d73da1a79
enter outputs for non-interactive ls-es too
vaxerski
2022-09-29 22:16:37 +0100 -
45fe185cb9
2022-09-29 22:01:06 +0100 -
09268d756f
Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-29 21:15:08 +0200 -
e5dced8b3f
Merge branch 'main' into fix_rounding_in_size_changing_windows
Felix Dick
2022-09-29 21:13:48 +0200 -
b38e7b596f
Don't pass bottomRight to textureShaders compute it within.
Felix Dick
2022-09-29 21:10:05 +0200 -
da40bf823f
apply new node data to all group windows on close
vaxerski
2022-09-29 19:46:33 +0100 -
1424539e4d
Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-29 20:41:39 +0200 -
caeb0636fa
fix crash on dwindle splitratio alter on single group
vaxerski
2022-09-29 19:41:49 +0100 -
bdd9680adf
fix ipc event missing on silent movetoworkspace
vaxerski
2022-09-29 19:33:43 +0100 -
ff4c22ca90
add fullscreen info to clients request
vaxerski
2022-09-29 19:30:49 +0100 -
9f9129e536
focusable checks in nextWindow calls
vaxerski
2022-09-29 16:53:31 +0100 -
ab42e4bccf
Merge branch 'main' into fix_bordersize_again
Felix Dick
2022-09-29 14:29:03 +0200 -
425b07d1e5
Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-29 14:24:59 +0200 -
2636abca2d
use the event data for determining maximize status in requests
vaxerski
2022-09-29 10:24:54 +0100 -
ead0e74471
handle maximize toplevel request
vaxerski
2022-09-29 10:20:12 +0100 -
dcf5e34bfa
2022-09-29 10:07:27 +0100 -
65fb526d5c
Even less branching (taken more or less from the border shader).
Felix Dick
2022-09-29 06:56:17 +0200 -
10c4f4ba35
Shift splash up if monitor has wider ratio than bgTexture.
Felix Dick
2022-09-29 04:01:26 +0200 -
a1319e5110
Merge branch 'main' into fix_bordersize_again
Felix Dick
2022-09-29 01:42:28 +0200 -
5233746ac5
Change scaledBorderSize to int.
Felix Dick
2022-09-29 01:40:19 +0200 -
0549aa193f
fixing your shit.
Felix Dick
2022-09-28 23:33:18 +0200 -
168a326609
Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-28 18:45:30 +0200 -
31cb4c49d9
2022-09-28 19:28:13 +0100 -
11ee78f88b
Use double literals, don't cast a integer literal to double.
Felix Dick
2022-09-28 19:43:35 +0200 -
7edbaea23d
Make the rounding texture shaders smaller and more efficient.
Felix Dick
2022-09-28 14:50:27 +0200 -
ec5ffe8839
rewrite isNumber
vaxerski
2022-09-28 15:32:53 +0100 -
e3b1d3c3c5
allow for pure workspace names in dispatchers
vaxerski
2022-09-28 15:26:41 +0100 -
458ba3237b
use goalv in movetoworkspace
vaxerski
2022-09-28 15:12:15 +0100 -
5ff44467d7
Avoid 38 files to compile every time a shader is modified.
Felix Dick
2022-09-28 14:48:05 +0200 -
7a775c0584
2022-09-26 20:49:56 +0100 -
87afc8c250
Replace clamp with max if there is no upper bound.
Felix Dick
2022-09-26 21:10:24 +0200 -
cd2b2c4fba
Scale the border size, revert the window scaling according to border
Felix Dick
2022-09-26 17:38:08 +0200 -
c48336aac3
Scale the cairo matrix to fit the monitor dimensions.
Felix Dick
2022-09-26 06:35:00 +0200 -
fde90c1c03
Scale the window gaps.
Felix Dick
2022-09-25 22:43:02 +0200 -
f70b57f360
2022-09-25 19:32:24 +0100 -
bf3f519eb7
Remove trailing whitespace.
Felix Dick
2022-09-25 20:07:48 +0200 -
190229942f
2022-09-25 17:21:31 +0100 -
e476382d08
scale border size in dwindle layout window sizes.
Dickby
2022-09-25 12:45:55 +0200 -
c885afcbc6
2022-09-25 12:42:39 +0200 -
bb0cd995f0
447f5c7e2b
intofad5fc587d
Dickby2022-09-25 00:17:34 +0000 -
447f5c7e2b
2022-09-25 02:03:03 +0200 -
fad5fc587d
guard kb settings in xkb translation state
vaxerski
2022-09-24 21:07:18 +0100 -
73dbacd16d
overwrite wsbind rules on existing
vaxerski
2022-09-24 13:42:18 +0100 -
65fb0cf0f6
fix custom rules on null modelist
vaxerski
2022-09-24 13:10:11 +0100 -
5101ddeff1
fix oopsies in rule code
vaxerski
2022-09-24 11:30:41 +0100 -
959557ecc3
2022-09-23 18:18:55 +0100 -
bccc81d306
2022-09-23 19:13:05 +0200 -
718de0d9fa
2022-09-23 17:05:04 +0100 -
fd6116c0cd
style
vaxerski
2022-09-23 17:01:27 +0100 -
00b16888bf
2022-09-23 17:59:33 +0200 -
abee2da5bd
2022-09-23 16:50:24 +0100 -
695411f1bd
don't decorate on only no gaps
vaxerski
2022-09-23 16:47:58 +0100