Commit graph

66 commits

Author SHA1 Message Date
Simon Ser
91d469d8c0 render/vulkan: check format support before creating YCbCr sampler
We need to check whether the format supports dma_tex_ycbcr_features
before creating the YCbCr sampler.
2023-05-24 08:58:59 +00:00
Simon Ser
c7ae9dfaf8 render/vulkan: generalize YCbCr format support 2023-05-24 08:58:59 +00:00
Simon Ser
50b494d0f9 render/vulkan: add init_{default,ycbcr}_pipeline_layout() 2023-05-24 08:58:59 +00:00
Simon Ser
5ea0eb3468 render/vulkan: add vulkan_get_pipeline_layout()
Will make it easier to add more pipeline layouts for other YCbCr
formats.
2023-05-24 08:58:59 +00:00
Simon Ser
fd38761676 render/vulkan: introduce struct wlr_vk_pipeline_layout
This will make it easier to create one pipeline layout (plus related
objects) per YCbCr format.
2023-05-24 08:58:59 +00:00
Simon Ser
db619009dc render/vulkan: use same sampler params for RGBA and NV12 2023-05-24 08:58:59 +00:00
Simon Ser
9755016422 render/vulkan: use VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE for default sampler
We don't actually need the REPEAT mode, and this makes things more
consistent with the YCbCr sampler (which requires CLAMP_TO_EDGE for
spec compliance).

Also drop borderColor which is unused for this mode.
2023-05-24 08:58:59 +00:00
Simon Ser
091aa5582a render/vulkan: fix VkPipelineLayout when texturing NV12
The default pipeline layout was always passed. However, for NV12 we
need to pass a different one.
2023-05-24 08:58:59 +00:00
Simon Ser
fc3ad784e0 render/vulkan: extract quad pipeline init to separate function
Makes it clearer that all of these structs are for the quad pipeline.
2023-05-24 08:58:59 +00:00
Simon Ser
d7bebb0a4c render/vulkan: drop unnecessary comments
Some comments in here are noise.
2023-05-22 18:53:15 +02:00
Simon Ser
96f3f3c92e render/pixel-format: add support for block-based formats
Some formats like sub-sampled YCbCr use a block of bytes to
store the color values for more than one pixel. Update our format
table to be able to handle such formats.
2023-05-21 20:28:45 +00:00
Manuel Stoeckl
10dd416694 render/vulkan: allow rendering to non-8-bit buffers
This is implemented by a two-subpass rendering scheme; the first
subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer,
while the second subpass performs linear->srgb conversion, writing
onto the actual output buffer.
2023-05-12 15:09:02 +00:00
Simon Ser
8cdc4b7a31 render/vulkan: wait for idle queue before destroying render buffer
This fixes the following validation errors when shutting down Sway:

    00:00:01.263 [wlr] [render/vulkan/vulkan.c:65] Validation Error: [ VUID-vkDestroyFramebuffer-framebuffer-00892 ] Object 0: handle = 0x62e00003c400, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xdb308312 | Cannot call vkDestroyFramebuffer on VkFramebuffer 0x2e2cd000000002b[] that is currently in use by a command buffer. The Vulkan spec states: All submitted commands that refer to framebuffer must have completed execution (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkDestroyFramebuffer-framebuffer-00892) (VUID-vkDestroyFramebuffer-framebuffer-00892)
    00:00:01.264 [wlr] [render/vulkan/vulkan.c:65] Validation Error: [ VUID-vkDestroyImage-image-01000 ] Object 0: handle = 0x62e00003c400, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xf2d29b5a | Cannot call vkDestroyImage on VkImage 0x3fbcd60000000028[] that is currently in use by a command buffer. The Vulkan spec states: All submitted commands that refer to image, either directly or via a VkImageView, must have completed execution (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkDestroyImage-image-01000) (VUID-vkDestroyImage-image-01000)
2023-05-12 16:13:24 +02:00
Manuel Stoeckl
e6fc5d1e49 render/vulkan: increase next descriptor pool size
This ensures that the pool sizes grow exponentially, making the number
of pools needed logarithmic in the number of descriptors, instead of
linear. Since the first pool's size is 256, this change only has an
effect when the compositor creates a large number of textures.
2023-05-06 18:16:45 +00:00
Simon Ser
b03f71fe5f render/vulkan: add support for NV12 2023-05-04 20:07:20 +00:00
Simon Ser
403eac51c4 render/vulkan: fix code style for function brackets 2023-05-04 13:31:29 +02:00
Simon Ser
f5a5712a02 render/vulkan: use VK_KHR_synchronization2
This simplifies the vkQueueSubmit call, removing the need to pass
timeline semaphore point values as separate arrays.
2023-04-28 15:36:39 +00:00
Simon Ser
92b726ef67 render/vulkan: use full names for extension command fields
This makes grepping much easier.
2023-04-18 15:58:55 +00:00
Simon Ser
59d2743c0c render/vulkan: avoid double-close on sync_file FD after semaphore import
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3610
2023-03-26 07:19:01 +00:00
Simon Ser
40117e1e0d render/vulkan: prefer render node for wlr_renderer_get_drm_fd()
Instead of returning a primary node from wlr_renderer_get_drm_fd(),
prefer to return a render node if any.
2023-02-28 14:25:21 +00:00
Jan Beich
59acc69737 vulkan: silence -Wint-conversion on 32-bit architectures
render/vulkan/renderer.c:388:70: error: incompatible pointer to integer conversion passing 'void *' to parameter of type 'VkFence' (aka 'unsigned long long') [-Werror,-Wint-conversion]
        VkResult res = vkQueueSubmit(renderer->dev->queue, 1, &submit_info, NULL);
                                                                            ^~~~
render/vulkan/renderer.c:1141:81: error: incompatible pointer to integer conversion passing 'void *' to parameter of type 'VkFence' (aka 'unsigned long long') [-Werror,-Wint-conversion]
        VkResult res = vkQueueSubmit(renderer->dev->queue, submit_count, submit_infos, NULL);
                                                                                       ^~~~
/usr/include/sys/_null.h:34:14: note: expanded from macro 'NULL'
 #define NULL    ((void *)0)
                 ^~~~~~~~~~~
/usr/local/include/vulkan/vulkan_core.h:4054:49: note: passing argument to parameter 'fence' here
    VkFence                                     fence);
                                                ^

Fixes: a8a194d695 ("render/vulkan: switch to timeline semaphores")
2023-02-24 16:41:40 +00:00
Simon Ser
377668aaf6 render/vulkan: check that requested size is smaller than max
Fail with a clearer error when the requested size is too large.
Without this, we allocate a buffer with a size smaller than what
was requested.

References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3975
2023-01-19 18:50:59 +00:00
Brett Ernst
1ba322e9ff vulkan: increase max stage size to support large buffers 2023-01-18 19:45:26 -08:00
llyyr
10e16db738 render/vulkan: use correct source offset in read_pixels 2023-01-18 06:56:49 +05:30
Simon Ser
8456ac6fa9 render/vulkan: wait for DMA-BUF fences
The Vulkan spec doesn't guarantee that the driver will wait for
implicitly synchronized client buffers before texturing from them.
radv happens to perform the wait, but anv doesn't.

Fix this by extracting implicit fences from DMA-BUFs, importing
them into Vulkan as a VkSemaphore objects, and make the render pass
wait on these VkSemaphores.
2022-12-06 14:54:09 +00:00
Simon Ser
a37a22e344 render/vulkan: use initializers for VkSubmitInfo 2022-12-03 09:53:32 +01:00
Simon Ser
666c45bb29 render/vulkan: remove stage_cb conditional
We always have a stage_cb at this point.
2022-12-03 09:39:12 +01:00
Simon Ser
dd5be430b4 render/vulkan: remove pre_cb in vulkan_end()
pre_cb was an alias for stage_cb->vk. Let's just use a single
variable instead.

Additionally, early return when vulkan_record_stage_cb() fails.
We were crashing in vkCmdPipelineBarrier() if that happened.
2022-12-03 09:36:18 +01:00
Simon Ser
27e057319a render/vulkan: fix vkCmdClearAttachments validation error
Skip clears with an empty scissor.

Fixes the following validation error:

    00:00:09.734 [wlr] [render/vulkan/vulkan.c:61] Validation Error: [ VUID-vkCmdClearAttachments-rect-02682 ] Object 0: handle = 0x62600001b100, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0xadbd476f | CmdClearAttachments(): pRects[0].rect.extent.width is zero. The Vulkan spec states: The rect member of each element of pRects must have an extent.width greater than 0 (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkCmdClearAttachments-rect-02682) (VUID-vkCmdClearAttachments-rect-02682)
2022-12-03 09:30:30 +01:00
Simon Ser
d6ff20268b render/vulkan: fix comma 2022-12-02 23:26:34 +01:00
Simon Ser
56326c7998 render/vulkan: use initializers for VkImageMemoryBarrier 2022-12-02 23:26:01 +01:00
Simon Ser
79aea58834 render/vulkan: fix missing pSignalSemaphores for stage CB
We were filling VkTimelineSemaphoreSubmitInfoKHR.pSignalSemaphoreValues,
but we were missing VkSubmitInfo.pSignalSemaphores.

This was causing VkTimelineSemaphoreSubmitInfoKHR.pSignalSemaphoreValues
to be ignored. By chance, the render command buffer was using the
next timeline point, so we were waiting for that instead.
2022-12-02 19:28:13 +00:00
Simon Ser
47a038c90e render/vulkan: move VkDescriptorSetAllocateInfo down
Move it down, right before it's used.
2022-12-02 18:28:55 +00:00
Simon Ser
b4ad4671dc render/vulkan: check for barrier array alloc failure 2022-12-02 15:14:27 +00:00
Simon Ser
8b9a48c984 render/vulkan: drop "_format" in wlr_vk_format fields
"format" is already in the name, no need to repeat ourselves.
`format->vk_format` sounds a bit redundant.
2022-12-02 10:24:00 +01:00
Simon Ser
d2238bf722 render/vulkan: import semaphore to DMA-BUF instead of blocking
Right now the Vulkan renderer blocks until the frame is complete
after rendering. This is necessary because Vulkan doesn't
interoperate well with implicit sync we use everywhere else.

Use the new kernel API to import a sync_file into a DMA-BUF to
avoid blocking.
2022-11-28 23:50:41 +00:00
Simon Ser
10f543d579 render/vulkan: release stage buffers after command buffer completes
We need to wait for the pending command buffer to complete before
re-using stage buffers. Otherwise we'll overwrite the stage buffer
with new contents before the texture is fully uploaded.
2022-11-28 23:50:41 +00:00
Simon Ser
2a414c896e render/vulkan: destroy textures after command buffer completes
We need to wait for any pending command buffer to complete before
we're able to fully destroy a struct wlr_vk_texture: the Vulkan
spec requires the VkDescriptorSet to be kept alive.

So far we've done this in vulkan_end(), after blocking until the
command buffer completes. We'll soon stop blocking, so move this
logic in get_command_buffer(), where we check which commands buffers
have completed in a non-blocking fashion.
2022-11-28 23:50:41 +00:00
Manuel Stoeckl
c02872e033 render/vulkan: align staging buffers for texture upload
vkCmdCopyBufferToImage requires that the buffer offset be a multiple
of the texel block size, which for single plane uncompressed formats
is the same as the number of bytes per pixel. This commit adds an
alignment parameter to vulkan_get_stage_span which ensures that the
provided span (and the sequence of image copy operations derived which
use it) have this alignment.
2022-11-25 12:29:02 -05:00
Manuel Stoeckl
3ed69b4946 render/vulkan: add support for RGB565 texture format
Since this does not have a matching _SRGB-type vulkan format, add a
new shader variant/pipeline to perform the sRGB->linear texture
conversion.
2022-11-25 14:19:27 +00:00
Simon Ser
d6e2ab5145 render/vulkan: detect device loss 2022-11-15 15:50:19 +00:00
Simon Ser
23540b5579 render: allow wlr_renderer_impl.begin to fail
Make it return a bool to indicate success/failure. Adapt the
various implementations to check errors.
2022-11-15 15:50:19 +00:00
Simon Zeni
f3ba14e491 render/vulkan: remove hardcoded validation layers
Users should use the VK_INSTANCE_LAYERS env var to set layers at runtime
2022-11-11 22:56:37 +00:00
Simon Ser
d112c2d922 render/vulkan: wait for device to become idle in vulkan_destroy()
It's not safe to destroy any resources which might still be in-use
by the GPU. Wait for any asynchronous tasks to complete before
destroying everything.
2022-11-11 19:18:04 +00:00
Simon Ser
f4f3c15c1e render/vulkan: always wait for last stage to complete before rendering
When we have multiple command buffers in flight, we need to make
sure we don't start rendering before the previous texture uploads
are complete.
2022-11-11 19:18:04 +00:00
Simon Ser
7fdcb45e66 render/vulkan: use command buffer pool for stage 2022-11-11 19:18:04 +00:00
Simon Ser
f1eae0eeeb render/vulkan: add a command buffer pool
Before re-using a VkCommandBuffer, we need to wait for its
operations to complete. Right now we unconditionally wait for
rendering to complete in vulkan_end(), however we have plans to
fix this [1]. To fully avoid blocking, we need to handle multiple
command buffers in flight at the same time (e.g. for multi-output,
or for rendering followed by texture uploads).

Implement a pool of command buffers. When we need to render, we
pick a command buffer from the pool which has completed its
operations. If we don't find one, try to allocate a new command
buffer. If we don't have slots in the pool anymore, block like we
did before.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3574
2022-11-11 19:18:04 +00:00
Simon Ser
a8a194d695 render/vulkan: switch to timeline semaphores
Up until now we were using a VkFence for GPU-to-CPU
synchronization. This has some limitations that become a blocker
when trying to have multiple command buffers in flight at once
(e.g. for multi-output). It's desirable to implement a command
buffer pool [1], but VkFence cannot be used to track command buffer
completion for individual subpasses.

Let's just switch to timeline semaphores [2], which fix this issue,
make synchronization a lot more ergonomic and are a core Vulkan 1.2
feature.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3802
[2]: https://www.khronos.org/blog/vulkan-timeline-semaphores
2022-11-11 19:18:04 +00:00
zccrs
270914d379 render/vulkan: add some interfaces to allow compositors to integrate
Added wlr_vk_renderer_get_* functions to allow get the VkInstance,
VkPhysicalDevice, VkDevice, queue family of a wlr_vk_renderer.

Added wlr_vk_renderer_get_current_image_attribs function to allow get
the VkImage of current renderer buffer to use on compositors.

Added wlr_renderer_is_vk function, it's like the wlr_renderer_is_gles2,
returns true if the wlr_renderer is a wlr_vk_renderer.

Added wlr_vk_image_get_attribs function to get a VkImage and it's
extras information (e.g. a VkImageLayout and VkImageFormat of the
VkImage) from a wlr_texture.
2022-11-08 12:56:38 +01:00
Simon Ser
6c31f3b078 render/vulkan: use wl_array for wlr_vk_shared_buffer.allocs
Avoids the need to open-code the realloc() logic.
2022-11-07 21:22:33 +00:00