Instead of having a C file with strings for each shader, move each
shader into its own file. Use a small POSIX shell script to convert
the files into C strings (can't wait for C23 #embed...).
The benefits from this are:
- Improved readability and syntax highlighting.
- Line numbers in shader compiler errors are easier to make sense of.
- Consistency with the Vulkan renderer.
- Shaders will become more complicated as we add color management
features.
If a fixed mode matching the user requirements is available, use
that. This avoids generating the mode with GTF or CVT in the DRM
backend, and instead uses mode timings advertised by the output.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3514
Always keep it initialized, so that we don't have to check for
xsurface->surface_id.
Will help with WL_SURFACE_SERIAL support, which adds a new way for
a surface to be unpaired.
Once we are DRM master, the CRTC cannot be changed behind our back
except during a VT switch.
After a VT switch, we try to restore whatever KMS state we had last
programmed. Reloading the current CRTC from KMS breaks this and
can result in a modeset without a FB.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3432
The drm_connector_commit_state() call in handle_session_active()
was not resulting in any atomic commit, because it didn't match any
of the if branches: active = true, no new buffer was committed,
and adaptive sync/gamma LUT were unchanged. Thus the commit was a
no-op.
Later on, when the compositor performs regular page-flips, the
kernel would return EINVAL indicating that a modeset was needed.
Rework the logic to use a non-blocking page-flip commit if a buffer
was committed, and use a blocking commit if the connector is on or
is being disabled. The only case where we should skip the atomic
commit is when disabling (active = false) an already-disabled
connector (conn->crtc == NULL).
Note, 6936e163b5 ("backend/drm: short-circuit no-op commits")
has introduced early returns for other situations where we don't
need to perform an atomic commit (e.g. updating scale or transform
of an output).
Fixes: f216e97983 ("backend/drm: drop drm_connector_set_mode()")
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3432
Extract the logic to fetch the current mode to a separate function
to make it more readable. Stop dying in an assert when
get_drm_prop_blob() fails. Always make it so the drmModeModeInfo
pointer is allocated so that we can free() it unconditionally.
We already have disconnect_drm_connector() to handle the
CONNECTED → DISCONNECTED transition. Let's add
connect_drm_connector() to handle DISCONNECTED → CONNECTED. This
makes scan_drm_connectors() shorter and easier to follow.
No functional change, literally just moving code around.
We were using the legacy API (with a detour through drmModeEncoder)
to find out the current CRTC for a connector. Use the atomic API
when available.
Also extract the whole logic into a separate function for better
readability, and better handle errors.
If a new buffer is set for a buffer node, we must update the entire
node unconditionally if the buffer size changes, or the buffer is given
a buffer where it was previously NULL.
While we're here, let's avoid calling scene_node_update on just damage
updates. If the caller hasn't given us a damage region we just assume
the whole buffer.