Manuel Stoeckl
5aea90264f
render/vulkan: fix validation error with vkCmdBlitImage
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Specfically, VUID-vkCmdBlitImage-srcImage-00247.
2023-09-10 15:28:57 -04:00
Simon Ser
65bbbbbf0c
render/vulkan: de-duplicate VkImageUsageFlags
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The flags passed to vkCreateImage() must match the flags used when
querying formats. Make this clearer by using the same variable.
2023-09-09 23:32:28 +00:00
Simon Ser
7bf6c1fc6c
render/pass: ensure rect has positive size
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Ported from wlr_render_rect().
2023-08-24 03:54:36 +00:00
Manuel Stoeckl
a94168b5fe
render: ensure wlr_render_rect_options->box is nonempty
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This optimization also fixes an validation error with the Vulkan
renderer by ensuring vkCmdClearAttachments does not receive empty
regions.
2023-08-23 18:28:58 +00:00
Simon Ser
11aba53ead
render: only open DRM render node if necessary
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Only open a render node if we actually need one (ie, if we're about
to attempt GLES2 or Vulkan).
2023-08-23 13:42:07 +02:00
Alexander Orzechowski
ce615a44c0
egl: Don't assume display is owned when KHR_display_reference is unsupported
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We could potentially leak a display here, but not really because the
display acts as a singleton that will be returned next time a renderer
of the same device is created.
2023-08-21 15:51:26 +00:00
Alexander Orzechowski
91a1797a96
egl: Remove dead code
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Display is always NULL here since egl_init is always last to be called.
2023-08-21 15:51:26 +00:00
Alexander Orzechowski
5f6912595e
renderer/vulkan: Defer device lost signal until end of pass
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If the compositor were to try to handle a GPU reset within the lost
signal (by recreating the renderer) we should avoid referencing renderer
resources after the lost signal. This prevents use after free for such
compositors.
2023-08-20 21:12:06 -04:00
Alexander Orzechowski
664ec59095
renderer: Sanity check texture source bounds
2023-08-14 08:08:39 +00:00
Simon Ser
c74f89d4f8
Avoid using memcpy() to copy structs
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We can just use a regular assignment instead. This is more
type-safe since there is no need to provide the struct size.
The remaining memcpy() calls perform array copies or copies from
void pointers (which may be unaligned).
2023-08-03 14:40:28 +00:00
q234rty
061f5fafbd
render/vulkan: use renamed glslang binary by default
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glslang 12.3.0 renamed glslangValidator to glslang,
use that by default and use the old name as a fallback.
References: https://github.com/KhronosGroup/glslang/blob/main/CHANGES.md?plain=1#L14
2023-07-27 16:06:49 +08:00
Simon Ser
1205f03ec9
render/gles2: wrap timer setup in push_gles2_debug()
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With this, errors should be properly wrapped in the debug scope.
2023-07-12 06:38:02 +00:00
Simon Ser
b7dca21c2b
render: constify struct wlr_buffer_pass_options
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Let's not allow renderer implementations to mutate the passed in
options.
2023-07-11 18:19:03 +00:00
Simon Ser
fe06e5f49a
Use wl_container_of() instead of casts
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This slightly improves type safety.
The culprits were found with:
git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
2023-07-11 20:16:17 +02:00
Simon Ser
c2c536de03
render/gles2: drop unnecessary cast
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We can just refer to the struct field here.
2023-07-11 20:15:45 +02:00
Simon Ser
7a9f8d8d6b
Use struct initializers instead of memset()
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This is a bit more type-safe.
2023-07-07 17:31:11 +02:00
Alexander Orzechowski
38d451bcb5
render/vulkan: Don't compute texture.has_alpha until first...
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...texture view is dynamically created
2023-06-21 11:37:54 -04:00
Alexander Orzechowski
06c0b0a204
render/vulkan: Initialize to fix compilation error
2023-06-19 18:00:26 -04:00
Simon Ser
be73da28b2
allocator: only use DRM auth if we are master
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Legacy DRM auth will only work if we are DRM master. Keep using an
unauthenticated DRM FD if we are not DRM master. This should be
enough for GBM.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3674
2023-06-19 19:36:17 +00:00
Alexander Orzechowski
2044cc2311
render: Introduce wlr_render_texture_options.blend_mode
2023-06-19 13:16:34 -04:00
Alexander Orzechowski
693005ac99
pixman: Remove dead code
2023-06-19 12:44:57 -04:00
Alexander Orzechowski
6bd44c4fcd
renderer: Introduce wlr_scale_filter_mode
2023-06-19 12:25:38 -04:00
Alexander Orzechowski
3ee0f52e09
render/vulkan: Dynamically create texture views
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Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
2023-06-17 21:21:35 -04:00
Alexander Orzechowski
7c5a3afd60
render/vulkan: Inline init_sampler
2023-06-17 21:21:35 -04:00
Alexander Orzechowski
8a387b5558
render/vulkan: Dynamically create pipeline layouts
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These will happen lazily when pipelines get created.
2023-06-17 21:21:31 -04:00
Alexander Orzechowski
3623005858
render/vulkan/pipeline_key: Add blending
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This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
2023-06-16 19:20:04 -04:00
Alexander Orzechowski
9d31372930
render/vulkan: Handle quad pipeline through generic pipeline path
2023-06-16 19:20:03 -04:00
Alexander Orzechowski
97fdd57eb2
render/vulkan: Dynamically handle pipeline creation for textures
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If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
2023-06-16 19:09:23 -04:00
Simon Ser
709c9dd287
render/vulkan: rename tex_usage to shm_tex_usage
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Same motivation as fdb199a43c
("render/vulkan: rename
tex_features to shm_tex_features").
2023-06-12 12:02:22 +00:00
Simon Ser
30616bcf0c
render/vulkan: reset scissor before post-blend subpass
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Otherwise only the last command's area will be copied over.
2023-06-07 21:46:08 +02:00
Simon Ser
150a88bd03
render/vulkan: fix blend subpass matrix
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renderer->render_{width,height} are unused with the render pass
API.
2023-06-07 21:30:35 +02:00
Simon Ser
fd9e4b860f
render/vulkan: fix bound pipeline check for output_pipe
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renderer->bound_pipe is legacy, pass->bound_pipeline is used for
the render pass API code-path.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3657
2023-06-07 20:46:33 +02:00
Simon Ser
1b947c08c6
render/vulkan: require format info for shm
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We use the format info to check the stride and need it to perform
the texture upload.
2023-06-07 10:06:27 +00:00
Simon Ser
2a2f0772a9
render/vulkan: de-duplicate texture VkImageView init
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The logic is the same for both shm and DMA-BUF.
2023-06-07 10:06:27 +00:00
Simon Ser
cebe991e95
render/vulkan: split off YCbCr texture features
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Avoids repeating the common bits between dma_tex_features and
dma_tex_ycbcr_features, and we will need just the YCbCr-related
flags for shm YCbCr support soon.
2023-06-07 10:06:27 +00:00
Simon Ser
fdb199a43c
render/vulkan: rename tex_features to shm_tex_features
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These features are required for shm only: the TRANSFER stuff is
for texture upload. We don't need these for DMA-BUFs. Make this
clearer by changing the name.
Also re-order the definitions to group all texture-related features
together.
2023-06-07 10:06:27 +00:00
Alexander Orzechowski
398c6b66c6
render/gles2: Handle NULL timer
2023-06-06 02:17:10 -04:00
Alexander Orzechowski
e0424b24f6
renderer: Don't pass NULL options
2023-06-06 02:14:47 -04:00
Rose Hudson
45ca284eee
render/gles2: implement timer API
2023-06-05 19:50:07 +00:00
Rose Hudson
9e8947e4d5
add render timer API
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Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
2023-06-05 19:50:07 +00:00
Simon Ser
beb820b573
render/vulkan: improve error handling in vulkan_begin_render_pass()
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Release the command buffer if we end up not submitting it.
2023-06-01 10:42:56 +02:00
Simon Ser
0ba3ea3bcd
render/vulkan: improve error handling in render_pass_submit()
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Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2023-06-01 10:42:56 +02:00
Simon Ser
ba276e5ac2
render/vulkan: handle vulkan_record_stage_cb() failures
2023-05-31 19:40:59 +00:00
Simon Ser
e07c77f846
render/vulkan: implement render pass API
2023-05-30 09:42:19 +00:00
Alexander Orzechowski
8af00d5534
renderer/gles2: Implement render pass interface
2023-05-28 14:53:34 -04:00
Alexander Orzechowski
b1d26ed47b
renderer/gles2: Compute texture coordinates based off of vertex positions
2023-05-28 14:53:34 -04:00
Alexander Orzechowski
45b2a8eee2
renderer/gles2: Merge get_buffer and create_buffer
2023-05-28 14:53:34 -04:00
Alexander Orzechowski
6f67bfe5ab
renderer/gles2: Interpret matrix as column major in shader
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Avoids us needing to transpose.
2023-05-28 14:53:34 -04:00
Simon Ser
3de330ec85
render/vulkan: add 10, 12, and 16-bit YCbCr formats
2023-05-28 14:51:19 +00:00
Simon Ser
28e8d92263
render/vulkan: document TEXTURE_TRANSFORM_* in shader
2023-05-26 12:29:30 +00:00