Hypr/src/windowManager.cpp

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#include "windowManager.hpp"
#include "./events/events.hpp"
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#include <string.h>
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xcb_visualtype_t* CWindowManager::setupColors() {
auto depthIter = xcb_screen_allowed_depths_iterator(Screen);
xcb_visualtype_iterator_t visualIter;
for (; depthIter.rem; xcb_depth_next(&depthIter)) {
if (depthIter.data->depth == Depth) {
visualIter = xcb_depth_visuals_iterator(depthIter.data);
return visualIter.data;
}
}
return nullptr;
}
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void CWindowManager::setupRandrMonitors() {
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// TODO: this stopped working on my machine for some reason.
// i3 works though...?
// finds 0 monitors
XCBQUERYCHECK(RANDRVER, xcb_randr_query_version_reply(
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DisplayConnection, xcb_randr_query_version(DisplayConnection, XCB_RANDR_MAJOR_VERSION, XCB_RANDR_MINOR_VERSION), &errorRANDRVER), "RandR query failed!" );
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free(RANDRVER);
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Debug::log(LOG, "Setting up RandR! Query: v1.5.");
XCBQUERYCHECK(MONITORS, xcb_randr_get_monitors_reply(DisplayConnection, xcb_randr_get_monitors(DisplayConnection, Screen->root, true), &errorMONITORS), "Couldn't get monitors. " + std::to_string(errorMONITORS->error_code));
const auto MONITORNUM = xcb_randr_get_monitors_monitors_length(MONITORS);
Debug::log(LOG, "Found " + std::to_string(MONITORNUM) + " Monitors!");
if (MONITORNUM < 1) {
// TODO: RandR 1.4 maybe for people with ancient hardware?
Debug::log(ERR, "RandR returned an invalid amount of monitors. Falling back to 1 monitor.");
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return;
}
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for (xcb_randr_monitor_info_iterator_t iterator = xcb_randr_get_monitors_monitors_iterator(MONITORS); iterator.rem; xcb_randr_monitor_info_next(&iterator)) {
const auto MONITORINFO = iterator.data;
// basically an XCBQUERYCHECK but with continue; as its not fatal
xcb_generic_error_t* error;
const auto ATOMNAME = xcb_get_atom_name_reply(DisplayConnection, xcb_get_atom_name(DisplayConnection, MONITORINFO->name), &error);
if (error != NULL) {
Debug::log(ERR, "Failed to get monitor info...");
free(error);
free(ATOMNAME);
continue;
}
free(error);
monitors.push_back(SMonitor());
const auto NAMELEN = xcb_get_atom_name_name_length(ATOMNAME);
const auto NAME = xcb_get_atom_name_name(ATOMNAME);
free(ATOMNAME);
for (int j = 0; j < NAMELEN; ++j) {
monitors[monitors.size() - 1].szName += NAME[j];
}
monitors[monitors.size() - 1].vecPosition = Vector2D(MONITORINFO->x, MONITORINFO->y);
monitors[monitors.size() - 1].vecSize = Vector2D(MONITORINFO->width, MONITORINFO->height);
monitors[monitors.size() - 1].primary = MONITORINFO->primary;
monitors[monitors.size() - 1].ID = monitors.size() - 1;
Debug::log(NONE, "Monitor " + monitors[monitors.size() - 1].szName + ": " + std::to_string(monitors[monitors.size() - 1].vecSize.x) + "x" + std::to_string(monitors[monitors.size() - 1].vecSize.y) +
", at " + std::to_string(monitors[monitors.size() - 1].vecPosition.x) + "," + std::to_string(monitors[monitors.size() - 1].vecPosition.y) + ", ID: " + std::to_string(monitors[monitors.size() - 1].ID));
}
free(MONITORS);
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const auto EXTENSIONREPLY = xcb_get_extension_data(DisplayConnection, &xcb_randr_id);
if (!EXTENSIONREPLY->present)
Debug::log(ERR, "RandR extension missing");
else {
//listen for screen change events
xcb_randr_select_input(DisplayConnection, Screen->root, XCB_RANDR_NOTIFY_MASK_SCREEN_CHANGE);
}
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xcb_flush(DisplayConnection);
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}
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void CWindowManager::setupManager() {
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EWMH::setupInitEWMH();
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setupRandrMonitors();
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if (monitors.size() == 0) {
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// RandR failed!
Debug::log(WARN, "RandR failed!");
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#define TESTING_MON_AMOUNT 3
for (int i = 0; i < TESTING_MON_AMOUNT /* Testing on 3 monitors, RandR shouldnt fail on a real desktop */; ++i) {
monitors.push_back(SMonitor());
monitors[i].vecPosition = Vector2D(i * Screen->width_in_pixels / TESTING_MON_AMOUNT, 0);
monitors[i].vecSize = Vector2D(Screen->width_in_pixels / TESTING_MON_AMOUNT, Screen->height_in_pixels);
monitors[i].ID = i;
monitors[i].szName = "Screen" + std::to_string(i);
}
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}
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Debug::log(LOG, "RandR done.");
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Values[0] = XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT | XCB_EVENT_MASK_STRUCTURE_NOTIFY | XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY | XCB_EVENT_MASK_PROPERTY_CHANGE;
xcb_change_window_attributes_checked(DisplayConnection, Screen->root,
XCB_CW_EVENT_MASK, Values);
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ConfigManager::init();
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Debug::log(LOG, "Keys done.");
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// Add workspaces to the monitors
for (long unsigned int i = 0; i < monitors.size(); ++i) {
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CWorkspace protoWorkspace;
protoWorkspace.setID(i + 1);
protoWorkspace.setMonitor(i);
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protoWorkspace.setHasFullscreenWindow(false);
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workspaces.push_back(protoWorkspace);
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activeWorkspaces.push_back(workspaces[i].getID());
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}
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Debug::log(LOG, "Workspace protos done.");
//
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// init visual type, default 32 bit depth
// TODO: fix this, ugh
Depth = 24; //32
VisualType = setupColors();
if (VisualType == NULL) {
Depth = 24;
VisualType = setupColors();
}
// ---- INIT THE BAR ---- //
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for (auto& monitor : monitors) {
if (monitor.primary) {
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statusBar.setup(ConfigManager::configValues["bar_monitor"].intValue);
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}
}
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// Update bar info
updateBarInfo();
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// start its' update thread
Events::setThread();
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Debug::log(LOG, "Bar done.");
ConfigManager::loadConfigLoadVars();
Debug::log(LOG, "Finished setup!");
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// TODO: EWMH
}
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bool CWindowManager::handleEvent() {
if (xcb_connection_has_error(DisplayConnection))
return false;
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xcb_flush(DisplayConnection);
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const auto ev = xcb_wait_for_event(DisplayConnection);
if (ev != NULL) {
while (animationUtilBusy) {
; // wait for it to finish
}
// Set thread state, halt animations until done.
mainThreadBusy = true;
switch (ev->response_type & ~0x80) {
case XCB_ENTER_NOTIFY:
Events::eventEnter(ev);
Debug::log(LOG, "Event dispatched ENTER");
break;
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case XCB_LEAVE_NOTIFY:
Events::eventLeave(ev);
Debug::log(LOG, "Event dispatched LEAVE");
break;
case XCB_DESTROY_NOTIFY:
Events::eventDestroy(ev);
Debug::log(LOG, "Event dispatched DESTROY");
break;
case XCB_MAP_REQUEST:
Events::eventMapWindow(ev);
Debug::log(LOG, "Event dispatched MAP");
break;
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case XCB_BUTTON_PRESS:
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Events::eventButtonPress(ev);
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Debug::log(LOG, "Event dispatched BUTTON_PRESS");
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break;
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case XCB_BUTTON_RELEASE:
Events::eventButtonRelease(ev);
Debug::log(LOG, "Event dispatched BUTTON_RELEASE");
break;
case XCB_MOTION_NOTIFY:
Events::eventMotionNotify(ev);
//Debug::log(LOG, "Event dispatched MOTION_NOTIFY"); // Spam!!
break;
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case XCB_EXPOSE:
Events::eventExpose(ev);
Debug::log(LOG, "Event dispatched EXPOSE");
break;
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case XCB_KEY_PRESS:
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Events::eventKeyPress(ev);
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Debug::log(LOG, "Event dispatched KEY_PRESS");
break;
default:
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if (ev->response_type & ~0x80 != 14)
Debug::log(WARN, "Unknown event: " + std::to_string(ev->response_type & ~0x80));
break;
}
free(ev);
}
// refresh and apply the parameters of all dirty windows.
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refreshDirtyWindows();
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// Sanity checks
for (const auto active : activeWorkspaces) {
sanityCheckOnWorkspace(active);
}
// remove unused workspaces
cleanupUnusedWorkspaces();
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xcb_flush(DisplayConnection);
// Restore thread state
mainThreadBusy = false;
return true;
}
void CWindowManager::cleanupUnusedWorkspaces() {
std::vector<CWorkspace> temp = workspaces;
workspaces.clear();
for (auto& work : temp) {
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if (!isWorkspaceVisible(work.getID())) {
// check if it has any children
bool hasChildren = false;
for (auto& window : windows) {
if (window.getWorkspaceID() == work.getID()) {
hasChildren = true;
break;
}
}
if (hasChildren) {
// Has windows opened on it.
workspaces.push_back(work);
}
} else {
// Foreground workspace
workspaces.push_back(work);
}
}
// Update bar info
updateBarInfo();
}
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void CWindowManager::refreshDirtyWindows() {
for(auto& window : windows) {
if (window.getDirty()) {
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window.setDirty(false);
// Check if the window isn't a node
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if (window.getChildNodeAID() != 0)
continue;
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setEffectiveSizePosUsingConfig(&window);
// Fullscreen flag
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bool bHasFullscreenWindow = getWorkspaceByID(window.getWorkspaceID())->getHasFullscreenWindow();
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// first and foremost, let's check if the window isn't on a hidden workspace
// or that it is not a non-fullscreen window in a fullscreen workspace
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if (!isWorkspaceVisible(window.getWorkspaceID())
|| (bHasFullscreenWindow && !window.getFullscreen())) {
// Move it to hades
Values[0] = (int)1500000; // hmu when monitors actually have that many pixels
Values[1] = (int)1500000; // and we are still using xorg =)
xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
// Set the size JIC.
Values[0] = (int)window.getEffectiveSize().x;
Values[1] = (int)window.getEffectiveSize().y;
xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
continue;
}
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// Fullscreen window. No border, all screen.
if (window.getFullscreen()) {
Values[0] = 0;
xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_BORDER_WIDTH, Values);
Values[0] = 0x555555; // GRAY :)
xcb_change_window_attributes(DisplayConnection, window.getDrawable(), XCB_CW_BORDER_PIXEL, Values);
const auto MONITOR = getMonitorFromWindow(&window);
Values[0] = (int)MONITOR->vecSize.x;
Values[1] = (int)MONITOR->vecSize.y;
xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
Values[0] = (int)MONITOR->vecPosition.x;
Values[1] = (int)MONITOR->vecPosition.y;
xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
continue;
}
Values[0] = (int)window.getRealSize().x;
Values[1] = (int)window.getRealSize().y;
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
// Update the position because the border makes the window jump
// I have added the bordersize vec2d before in the setEffectiveSizePosUsingConfig function.
Values[0] = (int)window.getRealPosition().x - ConfigManager::getInt("border_size");
Values[1] = (int)window.getRealPosition().y - ConfigManager::getInt("border_size");
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
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// Focused special border.
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if (window.getDrawable() == LastWindow) {
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Values[0] = (int)ConfigManager::getInt("border_size");
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_BORDER_WIDTH, Values);
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Values[0] = ConfigManager::getInt("col.active_border");
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xcb_change_window_attributes(DisplayConnection, window.getDrawable(), XCB_CW_BORDER_PIXEL, Values);
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} else {
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Values[0] = ConfigManager::getInt("col.inactive_border");
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xcb_change_window_attributes(DisplayConnection, window.getDrawable(), XCB_CW_BORDER_PIXEL, Values);
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}
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Debug::log(LOG, "Refreshed dirty window, with an ID of " + std::to_string(window.getDrawable()));
}
}
}
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void CWindowManager::setFocusedWindow(xcb_drawable_t window) {
if (window && window != Screen->root) {
xcb_set_input_focus(DisplayConnection, XCB_INPUT_FOCUS_POINTER_ROOT, window, XCB_CURRENT_TIME);
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// Fix border from the old window that was in focus.
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Values[0] = ConfigManager::getInt("col.inactive_border");
xcb_change_window_attributes(DisplayConnection, LastWindow, XCB_CW_BORDER_PIXEL, Values);
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Values[0] = ConfigManager::getInt("col.active_border");
xcb_change_window_attributes(DisplayConnection, window, XCB_CW_BORDER_PIXEL, Values);
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float values[1];
if (g_pWindowManager->getWindowFromDrawable(window) && g_pWindowManager->getWindowFromDrawable(window)->getIsFloating()) {
values[0] = XCB_STACK_MODE_ABOVE;
xcb_configure_window(g_pWindowManager->DisplayConnection, window, XCB_CONFIG_WINDOW_STACK_MODE, values);
}
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LastWindow = window;
}
}
// TODO: make this executed less. It's too often imo.
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void CWindowManager::sanityCheckOnWorkspace(int workspaceID) {
for (auto& w : windows) {
if (w.getWorkspaceID() == workspaceID) {
// Check #1: Parent has 2 identical children (happens!)
if (w.getDrawable() < 0) {
const auto CHILDA = w.getChildNodeAID();
const auto CHILDB = w.getChildNodeBID();
if (CHILDA == CHILDB) {
// Fix. Remove this parent, replace with child.
Debug::log(LOG, "Sanity check A triggered for window ID " + std::to_string(w.getDrawable()));
const auto PCHILD = getWindowFromDrawable(CHILDA);
if (!PCHILD){
// Means both children are 0 (dead)
removeWindowFromVectorSafe(w.getDrawable());
continue;
}
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PCHILD->setPosition(w.getPosition());
PCHILD->setSize(w.getSize());
// make the sibling replace the parent
PCHILD->setParentNodeID(w.getParentNodeID());
if (w.getParentNodeID() != 0 && getWindowFromDrawable(w.getParentNodeID())) {
if (getWindowFromDrawable(w.getParentNodeID())->getChildNodeAID() == w.getDrawable()) {
getWindowFromDrawable(w.getParentNodeID())->setChildNodeAID(w.getDrawable());
} else {
getWindowFromDrawable(w.getParentNodeID())->setChildNodeBID(w.getDrawable());
}
}
// Make the sibling eat the closed window
PCHILD->setDirtyRecursive(true);
PCHILD->recalcSizePosRecursive();
// Remove the parent
removeWindowFromVectorSafe(w.getDrawable());
if (findWindowAtCursor())
setFocusedWindow(findWindowAtCursor()->getDrawable()); // Set focus. :)
Debug::log(LOG, "Sanity check A finished successfully.");
}
}
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// Hypothetical check #2: Check if children are present and tiled. (for nodes)
// I have not found this occurring but I have had some issues with... stuff.
if (w.getDrawable() < 0) {
const auto CHILDA = getWindowFromDrawable(w.getChildNodeAID());
const auto CHILDB = getWindowFromDrawable(w.getChildNodeBID());
if (CHILDA && CHILDB) {
if (CHILDA->getIsFloating()) {
g_pWindowManager->fixWindowOnClose(CHILDA);
g_pWindowManager->calculateNewWindowParams(CHILDA);
Debug::log(LOG, "Found an invalid tiled window, ID: " + std::to_string(CHILDA->getDrawable()) + ", untiling it.");
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}
if (CHILDB->getIsFloating()) {
g_pWindowManager->fixWindowOnClose(CHILDB);
g_pWindowManager->calculateNewWindowParams(CHILDB);
Debug::log(LOG, "Found an invalid tiled window, ID: " + std::to_string(CHILDB->getDrawable()) + ", untiling it.");
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}
} else {
Debug::log(ERR, "Malformed node ID " + std::to_string(w.getDrawable()) + " with 2 children but one or both are nullptr.");
}
}
// Check #3: Check if the window exists with xcb
// Some windows do not report they are dead for w/e reason
if (w.getDrawable() > 0) {
const auto GEOMETRYCOOKIE = xcb_get_geometry(g_pWindowManager->DisplayConnection, w.getDrawable());
const auto GEOMETRY = xcb_get_geometry_reply(g_pWindowManager->DisplayConnection, GEOMETRYCOOKIE, 0);
if (!GEOMETRY || (GEOMETRY->width < 1 || GEOMETRY->height < 1)) {
Debug::log(LOG, "Found a dead window, ID: " + std::to_string(w.getDrawable()) + ", removing it.");
closeWindowAllChecks(w.getDrawable());
continue;
}
}
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}
}
}
CWindow* CWindowManager::getWindowFromDrawable(int64_t window) {
if (!window)
return nullptr;
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for(auto& w : windows) {
if (w.getDrawable() == window) {
return &w;
}
}
return nullptr;
}
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void CWindowManager::addWindowToVectorSafe(CWindow window) {
for (auto& w : windows) {
if (w.getDrawable() == window.getDrawable())
return; // Do not add if already present.
}
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windows.push_back(window);
}
void CWindowManager::removeWindowFromVectorSafe(int64_t window) {
if (!window)
return;
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std::vector<CWindow> temp = windows;
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windows.clear();
for(auto p : temp) {
if (p.getDrawable() != window) {
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windows.push_back(p);
continue;
}
}
}
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void CWindowManager::setEffectiveSizePosUsingConfig(CWindow* pWindow) {
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if (!pWindow)
return;
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const auto MONITOR = getMonitorFromWindow(pWindow);
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// set some flags.
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const bool DISPLAYLEFT = STICKS(pWindow->getPosition().x, MONITOR->vecPosition.x);
const bool DISPLAYRIGHT = STICKS(pWindow->getPosition().x + pWindow->getSize().x, MONITOR->vecPosition.x + MONITOR->vecSize.x);
const bool DISPLAYTOP = STICKS(pWindow->getPosition().y, MONITOR->vecPosition.y);
const bool DISPLAYBOTTOM = STICKS(pWindow->getPosition().y + pWindow->getSize().y, MONITOR->vecPosition.y + MONITOR->vecSize.y);
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pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(ConfigManager::getInt("border_size"), ConfigManager::getInt("border_size")));
pWindow->setEffectiveSize(pWindow->getSize() - (Vector2D(ConfigManager::getInt("border_size"), ConfigManager::getInt("border_size")) * 2));
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// do gaps, set top left
pWindow->setEffectivePosition(pWindow->getEffectivePosition() + Vector2D(DISPLAYLEFT ? ConfigManager::getInt("gaps_out") : ConfigManager::getInt("gaps_in"), DISPLAYTOP ? ConfigManager::getInt("gaps_out") + (MONITOR->ID == statusBar.getMonitorID() ? ConfigManager::getInt("bar_height") : 0) : ConfigManager::getInt("gaps_in")));
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// fix to old size bottom right
pWindow->setEffectiveSize(pWindow->getEffectiveSize() - Vector2D(DISPLAYLEFT ? ConfigManager::getInt("gaps_out") : ConfigManager::getInt("gaps_in"), DISPLAYTOP ? ConfigManager::getInt("gaps_out") + (MONITOR->ID == statusBar.getMonitorID() ? ConfigManager::getInt("bar_height") : 0) : ConfigManager::getInt("gaps_in")));
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// set bottom right
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pWindow->setEffectiveSize(pWindow->getEffectiveSize() - Vector2D(DISPLAYRIGHT ? ConfigManager::getInt("gaps_out") : ConfigManager::getInt("gaps_in"), DISPLAYBOTTOM ? ConfigManager::getInt("gaps_out") : ConfigManager::getInt("gaps_in")));
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}
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CWindow* CWindowManager::findWindowAtCursor() {
const auto POINTERCOOKIE = xcb_query_pointer(DisplayConnection, Screen->root);
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Vector2D cursorPos = getCursorPos();
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const auto WORKSPACE = activeWorkspaces[getMonitorFromCursor()->ID];
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for (auto& window : windows) {
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if (window.getWorkspaceID() == WORKSPACE && !window.getIsFloating()) {
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if (cursorPos.x >= window.getPosition().x
&& cursorPos.x <= window.getPosition().x + window.getSize().x
&& cursorPos.y >= window.getPosition().y
&& cursorPos.y <= window.getPosition().y + window.getSize().y) {
return &window;
}
}
}
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return nullptr;
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}
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void CWindowManager::calculateNewTileSetOldTile(CWindow* pWindow) {
// Get the parent and both children, one of which will be pWindow
const auto PPARENT = getWindowFromDrawable(pWindow->getParentNodeID());
if (!PPARENT) {
// New window on this workspace.
// Open a fullscreen window.
const auto MONITOR = getMonitorFromCursor();
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if (!MONITOR) {
Debug::log(ERR, "Monitor was nullptr! (calculateNewTileSetOldTile)");
return;
}
pWindow->setSize(Vector2D(MONITOR->vecSize.x, MONITOR->vecSize.y));
pWindow->setPosition(Vector2D(MONITOR->vecPosition.x, MONITOR->vecPosition.y));
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return;
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}
// Get the sibling
const auto PSIBLING = getWindowFromDrawable(PPARENT->getChildNodeAID() == pWindow->getDrawable() ? PPARENT->getChildNodeBID() : PPARENT->getChildNodeAID());
// Should NEVER be null
if (PSIBLING) {
const auto PLASTSIZE = PPARENT->getSize();
const auto PLASTPOS = PPARENT->getPosition();
if (PLASTSIZE.x > PLASTSIZE.y) {
PSIBLING->setPosition(Vector2D(PLASTPOS.x, PLASTPOS.y));
PSIBLING->setSize(Vector2D(PLASTSIZE.x / 2.f, PLASTSIZE.y));
pWindow->setSize(Vector2D(PLASTSIZE.x / 2.f, PLASTSIZE.y));
pWindow->setPosition(Vector2D(PLASTPOS.x + PLASTSIZE.x / 2.f, PLASTPOS.y));
} else {
PSIBLING->setPosition(Vector2D(PLASTPOS.x, PLASTPOS.y));
PSIBLING->setSize(Vector2D(PLASTSIZE.x, PLASTSIZE.y / 2.f));
pWindow->setSize(Vector2D(PLASTSIZE.x, PLASTSIZE.y / 2.f));
pWindow->setPosition(Vector2D(PLASTPOS.x, PLASTPOS.y + PLASTSIZE.y / 2.f));
}
PSIBLING->setDirty(true);
} else {
Debug::log(ERR, "Sibling node was null?? pWindow x,y,w,h: " + std::to_string(pWindow->getPosition().x) + " "
+ std::to_string(pWindow->getPosition().y) + " " + std::to_string(pWindow->getSize().x) + " "
+ std::to_string(pWindow->getSize().y));
}
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Values[0] = XCB_STACK_MODE_BELOW;
xcb_configure_window(DisplayConnection, pWindow->getDrawable(), XCB_CONFIG_WINDOW_STACK_MODE, Values);
}
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void CWindowManager::calculateNewFloatingWindow(CWindow* pWindow) {
if (!pWindow)
return;
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//pWindow->setPosition(pWindow->getDefaultPosition());
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pWindow->setSize(pWindow->getDefaultSize());
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pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(10,10));
pWindow->setEffectiveSize(pWindow->getDefaultSize());
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pWindow->setRealPosition(pWindow->getPosition());
pWindow->setRealSize(pWindow->getSize());
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Values[0] = XCB_STACK_MODE_ABOVE;
xcb_configure_window(DisplayConnection, pWindow->getDrawable(), XCB_CONFIG_WINDOW_STACK_MODE, Values);
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}
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void CWindowManager::calculateNewWindowParams(CWindow* pWindow) {
// And set old one's if needed.
if (!pWindow)
return;
if (!pWindow->getIsFloating()) {
calculateNewTileSetOldTile(pWindow);
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} else {
calculateNewFloatingWindow(pWindow);
}
setEffectiveSizePosUsingConfig(pWindow);
pWindow->setDirty(true);
}
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bool CWindowManager::isNeighbor(CWindow* a, CWindow* b) {
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if (a->getWorkspaceID() != b->getWorkspaceID())
return false; // Different workspaces
const auto POSA = a->getPosition();
const auto POSB = b->getPosition();
const auto SIZEA = a->getSize();
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const auto SIZEB = b->getSize();
if (POSA.x != 0) {
if (STICKS(POSA.x, (POSB.x + SIZEB.x))) {
return true;
}
}
if (POSA.y != 0) {
if (STICKS(POSA.y, (POSB.y + SIZEB.y))) {
return true;
}
}
if (POSB.x != 0) {
if (STICKS(POSB.x, (POSA.x + SIZEA.x))) {
return true;
}
}
if (POSB.y != 0) {
if (STICKS(POSB.y, (POSA.y + SIZEA.y))) {
return true;
}
}
return false;
}
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bool CWindowManager::canEatWindow(CWindow* a, CWindow* toEat) {
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// Pos is min of both.
const auto POSAFTEREAT = Vector2D(std::min(a->getPosition().x, toEat->getPosition().x), std::min(a->getPosition().y, toEat->getPosition().y));
// Size is pos + size max - pos
const auto OPPCORNERA = Vector2D(POSAFTEREAT) + a->getSize();
const auto OPPCORNERB = toEat->getPosition() + toEat->getSize();
const auto SIZEAFTEREAT = Vector2D(std::max(OPPCORNERA.x, OPPCORNERB.x), std::max(OPPCORNERA.y, OPPCORNERB.y)) - POSAFTEREAT;
const auto doOverlap = [&](CWindow* b) {
const auto RIGHT1 = Vector2D(POSAFTEREAT.x + SIZEAFTEREAT.x, POSAFTEREAT.y + SIZEAFTEREAT.y);
const auto RIGHT2 = b->getPosition() + b->getSize();
const auto LEFT1 = POSAFTEREAT;
const auto LEFT2 = b->getPosition();
return !(LEFT1.x >= RIGHT2.x || LEFT2.x >= RIGHT1.x || LEFT1.y >= RIGHT2.y || LEFT2.y >= RIGHT1.y);
};
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for (auto& w : windows) {
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if (w.getDrawable() == a->getDrawable() || w.getDrawable() == toEat->getDrawable() || w.getWorkspaceID() != toEat->getWorkspaceID()
|| w.getIsFloating() || getMonitorFromWindow(&w) != getMonitorFromWindow(toEat))
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continue;
if (doOverlap(&w))
return false;
}
return true;
}
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void CWindowManager::eatWindow(CWindow* a, CWindow* toEat) {
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// Size is pos + size max - pos
const auto OPPCORNERA = a->getPosition() + a->getSize();
const auto OPPCORNERB = toEat->getPosition() + toEat->getSize();
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// Pos is min of both.
a->setPosition(Vector2D(std::min(a->getPosition().x, toEat->getPosition().x), std::min(a->getPosition().y, toEat->getPosition().y)));
a->setSize(Vector2D(std::max(OPPCORNERA.x, OPPCORNERB.x), std::max(OPPCORNERA.y, OPPCORNERB.y)) - a->getPosition());
}
void CWindowManager::closeWindowAllChecks(int64_t id) {
// fix last window if tile
const auto CLOSEDWINDOW = g_pWindowManager->getWindowFromDrawable(id);
if (CLOSEDWINDOW && !CLOSEDWINDOW->getIsFloating()) {
g_pWindowManager->fixWindowOnClose(CLOSEDWINDOW);
}
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// delete off of the arr
g_pWindowManager->removeWindowFromVectorSafe(id);
}
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void CWindowManager::fixWindowOnClose(CWindow* pClosedWindow) {
if (!pClosedWindow)
return;
// Get the parent and both children, one of which will be pWindow
const auto PPARENT = getWindowFromDrawable(pClosedWindow->getParentNodeID());
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if (!PPARENT)
return; // if there was no parent, we do not need to update anything. it was a fullscreen window, the only one on a given workspace.
// Get the sibling
const auto PSIBLING = getWindowFromDrawable(PPARENT->getChildNodeAID() == pClosedWindow->getDrawable() ? PPARENT->getChildNodeBID() : PPARENT->getChildNodeAID());
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if (!PSIBLING) {
Debug::log(ERR, "No sibling found in fixOnClose! (Corrupted tree...?)");
return;
}
PSIBLING->setPosition(PPARENT->getPosition());
PSIBLING->setSize(PPARENT->getSize());
// make the sibling replace the parent
PSIBLING->setParentNodeID(PPARENT->getParentNodeID());
if (PPARENT->getParentNodeID() != 0
&& getWindowFromDrawable(PPARENT->getParentNodeID())) {
if (getWindowFromDrawable(PPARENT->getParentNodeID())->getChildNodeAID() == PPARENT->getDrawable()) {
getWindowFromDrawable(PPARENT->getParentNodeID())->setChildNodeAID(PSIBLING->getDrawable());
} else {
getWindowFromDrawable(PPARENT->getParentNodeID())->setChildNodeBID(PSIBLING->getDrawable());
}
}
// Make the sibling eat the closed window
PSIBLING->setDirtyRecursive(true);
PSIBLING->recalcSizePosRecursive();
// Remove the parent
removeWindowFromVectorSafe(PPARENT->getDrawable());
if (findWindowAtCursor())
setFocusedWindow(findWindowAtCursor()->getDrawable()); // Set focus. :)
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}
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CWindow* CWindowManager::getNeighborInDir(char dir) {
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const auto CURRENTWINDOW = getWindowFromDrawable(LastWindow);
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if (!CURRENTWINDOW)
return nullptr;
const auto POSA = CURRENTWINDOW->getPosition();
const auto SIZEA = CURRENTWINDOW->getSize();
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for (auto& w : windows) {
if (w.getDrawable() == CURRENTWINDOW->getDrawable() || w.getWorkspaceID() != CURRENTWINDOW->getWorkspaceID())
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continue;
const auto POSB = w.getPosition();
const auto SIZEB = w.getSize();
switch (dir) {
case 'l':
if (STICKS(POSA.x, POSB.x + SIZEB.x))
return &w;
break;
case 'r':
if (STICKS(POSA.x + SIZEA.x, POSB.x))
return &w;
break;
case 't':
if (STICKS(POSA.y, POSB.y + SIZEB.y))
return &w;
break;
case 'b':
if (STICKS(POSA.y + SIZEA.y, POSB.y))
return &w;
break;
}
}
return nullptr;
}
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// I don't know if this works, it might be an issue with my nested Xorg session I am using rn to test this.
// Will check later.
// TODO:
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void CWindowManager::warpCursorTo(Vector2D to) {
const auto POINTERCOOKIE = xcb_query_pointer(DisplayConnection, Screen->root);
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xcb_query_pointer_reply_t* pointerreply = xcb_query_pointer_reply(DisplayConnection, POINTERCOOKIE, NULL);
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if (!pointerreply) {
Debug::log(ERR, "Couldn't query pointer.");
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free(pointerreply);
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return;
}
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xcb_warp_pointer(DisplayConnection, XCB_NONE, Screen->root, 0, 0, 0, 0, (int)to.x, (int)to.y);
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free(pointerreply);
}
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void CWindowManager::moveActiveWindowTo(char dir) {
const auto CURRENTWINDOW = getWindowFromDrawable(LastWindow);
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if (!CURRENTWINDOW)
return;
const auto neighbor = getNeighborInDir(dir);
if (!neighbor)
return;
// swap their stuff and mark dirty
const auto TEMP_SIZEA = CURRENTWINDOW->getSize();
const auto TEMP_POSA = CURRENTWINDOW->getPosition();
CURRENTWINDOW->setSize(neighbor->getSize());
CURRENTWINDOW->setPosition(neighbor->getPosition());
neighbor->setSize(TEMP_SIZEA);
neighbor->setPosition(TEMP_POSA);
CURRENTWINDOW->setDirty(true);
neighbor->setDirty(true);
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// finish by moving the cursor to the current window
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warpCursorTo(CURRENTWINDOW->getPosition() + CURRENTWINDOW->getSize() / 2.f);
}
void CWindowManager::changeWorkspaceByID(int ID) {
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const auto MONITOR = getMonitorFromCursor();
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if (!MONITOR) {
Debug::log(ERR, "Monitor was nullptr! (changeWorkspaceByID)");
return;
}
// mark old workspace dirty
setAllWorkspaceWindowsDirtyByID(activeWorkspaces[MONITOR->ID]);
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for (auto& workspace : workspaces) {
if (workspace.getID() == ID) {
// set workspaces dirty
setAllWorkspaceWindowsDirtyByID(activeWorkspaces[workspace.getMonitor()]);
setAllWorkspaceWindowsDirtyByID(ID);
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activeWorkspaces[workspace.getMonitor()] = workspace.getID();
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// set the focus to any window on that workspace
for (auto& window : windows) {
if (window.getWorkspaceID() == ID && window.getDrawable() > 0) {
g_pWindowManager->setFocusedWindow(window.getDrawable());
break;
}
}
// Update bar info
updateBarInfo();
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return;
}
}
// If we are here it means the workspace is new. Let's create it.
CWorkspace newWorkspace;
newWorkspace.setID(ID);
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newWorkspace.setMonitor(MONITOR->ID);
workspaces.push_back(newWorkspace);
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activeWorkspaces[MONITOR->ID] = workspaces[workspaces.size() - 1].getID();
LastWindow = -1;
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// Update bar info
updateBarInfo();
// no need for the new dirty, it's empty
}
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void CWindowManager::setAllWindowsDirty() {
for (auto& window : windows) {
window.setDirty(true);
}
}
void CWindowManager::setAllWorkspaceWindowsDirtyByID(int ID) {
int workspaceID = -1;
for (auto& workspace : workspaces) {
if (workspace.getID() == ID) {
workspaceID = workspace.getID();
break;
}
}
if (workspaceID == -1)
return;
for (auto& window : windows) {
if (window.getWorkspaceID() == workspaceID)
window.setDirty(true);
}
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}
int CWindowManager::getHighestWorkspaceID() {
int max = -1;
for (auto& workspace : workspaces) {
if (workspace.getID() > max) {
max = workspace.getID();
}
}
return max;
}
CWorkspace* CWindowManager::getWorkspaceByID(int ID) {
for (auto& workspace : workspaces) {
if (workspace.getID() == ID) {
return &workspace;
}
}
return nullptr;
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}
SMonitor* CWindowManager::getMonitorFromWindow(CWindow* pWindow) {
return &monitors[pWindow->getMonitor()];
}
SMonitor* CWindowManager::getMonitorFromCursor() {
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const auto CURSORPOS = getCursorPos();
for (auto& monitor : monitors) {
if (VECINRECT(CURSORPOS, monitor.vecPosition.x, monitor.vecPosition.y, monitor.vecPosition.x + monitor.vecSize.x, monitor.vecPosition.y + monitor.vecSize.y))
return &monitor;
}
// should never happen tho, I'm using >= and the cursor cant get outside the screens, i hope.
return nullptr;
}
Vector2D CWindowManager::getCursorPos() {
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const auto POINTERCOOKIE = xcb_query_pointer(DisplayConnection, Screen->root);
xcb_query_pointer_reply_t* pointerreply = xcb_query_pointer_reply(DisplayConnection, POINTERCOOKIE, NULL);
if (!pointerreply) {
Debug::log(ERR, "Couldn't query pointer.");
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free(pointerreply);
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return Vector2D(0,0);
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}
const auto CURSORPOS = Vector2D(pointerreply->root_x, pointerreply->root_y);
free(pointerreply);
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return CURSORPOS;
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}
bool CWindowManager::isWorkspaceVisible(int workspaceID) {
for (auto& workspace : activeWorkspaces) {
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if (workspace == workspaceID)
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return true;
}
return false;
}
void CWindowManager::updateBarInfo() {
statusBar.openWorkspaces.clear();
for (auto& workspace : workspaces) {
statusBar.openWorkspaces.push_back(workspace.getID());
}
std::sort(statusBar.openWorkspaces.begin(), statusBar.openWorkspaces.end());
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if (!getMonitorFromCursor()) {
Debug::log(ERR, "Monitor was null! (updateBarInfo)");
return;
}
statusBar.setCurrentWorkspace(activeWorkspaces[getMonitorFromCursor()->ID]);
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}
void CWindowManager::setAllFloatingWindowsTop() {
for (auto& window : windows) {
if (window.getIsFloating()) {
Values[0] = XCB_STACK_MODE_ABOVE;
xcb_configure_window(g_pWindowManager->DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_STACK_MODE, Values);
}
}
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}
bool CWindowManager::shouldBeFloatedOnInit(int64_t window) {
// Should be floated also sets some properties
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// get stuffza
// floating for krunner
// TODO: config this
const auto WINCLASS = getClassName(window);
const auto CLASSNAME = WINCLASS.second;
const auto CLASSINSTANCE = WINCLASS.first;
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Debug::log(LOG, "New window got class " + (std::string)CLASSINSTANCE + " -> " + CLASSNAME);
xcb_change_property(DisplayConnection, XCB_PROP_MODE_REPLACE, window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING, 8, strlen("hypr"), "hypr");
if (((std::string)CLASSNAME).find("krunner") != std::string::npos) {
return true;
}
// Role stuff
const auto WINROLE = getRoleName(window);
Debug::log(LOG, "Window opened with a role of " + WINROLE);
if (WINROLE.find("pop-up") != std::string::npos || WINROLE.find("task_dialog") != std::string::npos) {
return true;
}
//
// Type stuff
//
PROP(wm_type_cookie, HYPRATOMS["_NET_WM_WINDOW_TYPE"], UINT32_MAX);
xcb_atom_t TYPEATOM = NULL;
if (wm_type_cookiereply == NULL || xcb_get_property_value_length(wm_type_cookiereply) < 1) {
Debug::log(LOG, "No preferred type found.");
} else {
const auto ATOMS = (xcb_atom_t*)xcb_get_property_value(wm_type_cookiereply);
if (!ATOMS) {
Debug::log(ERR, "Atoms not found in preferred type!");
} else {
if (xcbContainsAtom(wm_type_cookiereply, HYPRATOMS["_NET_WM_WINDOW_TYPE_NOTIFICATION"])) {
free(wm_type_cookiereply);
return true;
}
}
}
free(wm_type_cookiereply);
//
//
//
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return false;
}