Hyprland/src/layout/DwindleLayout.cpp

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#include "DwindleLayout.hpp"
#include "../Compositor.hpp"
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void SDwindleNodeData::recalcSizePosRecursive() {
// check the group, if we are in one and not active, ignore.
if (pGroupParent && pGroupParent->groupMembers[pGroupParent->groupMemberActive] != this) {
if (pWindow)
pWindow->m_bHidden = true;
return;
} else {
if (pWindow)
pWindow->m_bHidden = false;
}
if (pGroupParent) {
// means we are in a group and focused. let's just act like the full window in this
size = pGroupParent->size;
position = pGroupParent->position;
}
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if (children[0]) {
const auto REVERSESPLITRATIO = 2.f - splitRatio;
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if (size.x > size.y) {
// split sidey
children[0]->position = position;
children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
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} else {
// split toppy bottomy
children[0]->position = position;
children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
children[1]->size = Vector2D(size.x, size.y / 2.f * REVERSESPLITRATIO);
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}
children[0]->recalcSizePosRecursive();
children[1]->recalcSizePosRecursive();
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} else {
layout->applyNodeDataToWindow(this);
}
}
void SDwindleNodeData::getAllChildrenRecursive(std::deque<SDwindleNodeData*>* pDeque) {
if (children[0]) {
children[0]->getAllChildrenRecursive(pDeque);
children[1]->getAllChildrenRecursive(pDeque);
} else {
pDeque->push_back(this);
}
}
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int CHyprDwindleLayout::getNodesOnWorkspace(const int& id) {
int no = 0;
for (auto& n : m_lDwindleNodesData) {
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if (n.workspaceID == id)
++no;
}
return no;
}
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SDwindleNodeData* CHyprDwindleLayout::getFirstNodeOnWorkspace(const int& id) {
for (auto& n : m_lDwindleNodesData) {
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if (n.workspaceID == id && n.pWindow && g_pCompositor->windowValidMapped(n.pWindow))
return &n;
}
return nullptr;
}
SDwindleNodeData* CHyprDwindleLayout::getNodeFromWindow(CWindow* pWindow) {
for (auto& n : m_lDwindleNodesData) {
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if (n.pWindow == pWindow && !n.isNode)
return &n;
}
return nullptr;
}
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SDwindleNodeData* CHyprDwindleLayout::getMasterNodeOnWorkspace(const int& id) {
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for (auto& n : m_lDwindleNodesData) {
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if (!n.pParent && n.workspaceID == id)
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return &n;
}
return nullptr;
}
void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(pNode->workspaceID)->m_iMonitorID);
if (!PMONITOR){
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Debug::log(ERR, "Orphaned Node %x (workspace ID: %i)!!", pNode, pNode->workspaceID);
return;
}
// Don't set nodes, only windows.
if (pNode->isNode)
return;
// for gaps outer
const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto GAPSIN = g_pConfigManager->getInt("general:gaps_in");
const auto GAPSOUT = g_pConfigManager->getInt("general:gaps_out");
const auto PWINDOW = pNode->pWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW)) {
Debug::log(ERR, "Node %x holding invalid window %x!!", pNode, PWINDOW);
return;
}
PWINDOW->m_vSize = pNode->size;
PWINDOW->m_vPosition = pNode->position;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
PWINDOW->m_vEffectiveSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN,
DISPLAYTOP ? GAPSOUT : GAPSIN);
const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN,
DISPLAYBOTTOM ? GAPSOUT : GAPSIN);
PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + OFFSETTOPLEFT;
PWINDOW->m_vEffectiveSize = PWINDOW->m_vEffectiveSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
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if (PWINDOW->m_bIsPseudotiled) {
// Calculate pseudo
float scale = 1;
// adjust if doesnt fit
if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x || PWINDOW->m_vPseudoSize.y > PWINDOW->m_vEffectiveSize.y) {
if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x) {
scale = PWINDOW->m_vEffectiveSize.x / PWINDOW->m_vPseudoSize.x;
}
if (PWINDOW->m_vPseudoSize.y * scale > PWINDOW->m_vEffectiveSize.y) {
scale = PWINDOW->m_vEffectiveSize.y / PWINDOW->m_vPseudoSize.y;
}
auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize * scale;
PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize * scale;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center
} else {
auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center
PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize;
}
}
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g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
}
void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
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if (pWindow->m_bIsFloating)
return;
m_lDwindleNodesData.push_back(SDwindleNodeData());
const auto PNODE = &m_lDwindleNodesData.back();
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
// Populate the node with our window's data
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PNODE->workspaceID = PMONITOR->activeWorkspace;
PNODE->pWindow = pWindow;
PNODE->isNode = false;
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PNODE->layout = this;
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SDwindleNodeData* OPENINGON;
const auto MONFROMCURSOR = g_pCompositor->getMonitorFromCursor();
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if (PMONITOR->ID == MONFROMCURSOR->ID)
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OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal()));
else
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OPENINGON = getFirstNodeOnWorkspace(PMONITOR->activeWorkspace);
Debug::log(LOG, "OPENINGON: %x, Workspace: %i, Monitor: %i", OPENINGON, PNODE->workspaceID, PMONITOR->ID);
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// if it's the first, it's easy. Make it fullscreen.
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if (!OPENINGON || OPENINGON->pWindow == pWindow) {
PNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
PNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
applyNodeDataToWindow(PNODE);
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pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f;
pWindow->m_vRealSize = Vector2D(5, 5);
return;
}
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// If it's not, get the node under our cursor
m_lDwindleNodesData.push_back(SDwindleNodeData());
const auto NEWPARENT = &m_lDwindleNodesData.back();
// make the parent have the OPENINGON's stats
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
NEWPARENT->position = OPENINGON->position;
NEWPARENT->size = OPENINGON->size;
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NEWPARENT->workspaceID = OPENINGON->workspaceID;
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NEWPARENT->pParent = OPENINGON->pParent;
NEWPARENT->isNode = true; // it is a node
// and update the previous parent if it exists
if (OPENINGON->pParent) {
if (OPENINGON->pParent->children[0] == OPENINGON) {
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OPENINGON->pParent->children[0] = NEWPARENT;
} else {
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OPENINGON->pParent->children[1] = NEWPARENT;
}
}
// Update the children
if (NEWPARENT->size.x > NEWPARENT->size.y) {
// split sidey
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
} else {
// split toppy bottomy
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);
PNODE->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
}
OPENINGON->pParent = NEWPARENT;
PNODE->pParent = NEWPARENT;
if (OPENINGON->pGroupParent) {
// means we opened on a group
PNODE->pGroupParent = OPENINGON->pGroupParent;
PNODE->pGroupParent->groupMembers.push_back(PNODE);
PNODE->pGroupParent->groupMemberActive = PNODE->pGroupParent->groupMembers.size() - 1;
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PNODE->pGroupParent->recalcSizePosRecursive();
} else {
NEWPARENT->recalcSizePosRecursive();
applyNodeDataToWindow(PNODE);
applyNodeDataToWindow(OPENINGON);
}
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pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f;
pWindow->m_vRealSize = Vector2D(5,5);
}
void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
const auto PPARENT = PNODE->pParent;
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if (!PPARENT) {
m_lDwindleNodesData.remove(*PNODE);
return;
}
const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0];
PSIBLING->position = PPARENT->position;
PSIBLING->size = PPARENT->size;
PSIBLING->pParent = PPARENT->pParent;
if (PPARENT->pParent != nullptr) {
if (PPARENT->pParent->children[0] == PPARENT) {
PPARENT->pParent->children[0] = PSIBLING;
} else {
PPARENT->pParent->children[1] = PSIBLING;
}
}
// check if it was grouped
if (PNODE->pGroupParent) {
PNODE->pGroupParent->groupMembers.erase(PNODE->pGroupParent->groupMembers.begin() + PNODE->pGroupParent->groupMemberActive);
if ((long unsigned int)PNODE->pGroupParent->groupMemberActive >= PNODE->pGroupParent->groupMembers.size())
PNODE->pGroupParent->groupMemberActive = 0;
if (PNODE->pGroupParent->groupMembers.size() <= 1) {
PNODE->pGroupParent->isGroup = false;
PSIBLING->pGroupParent = nullptr;
PNODE->pGroupParent->groupMembers.clear();
PSIBLING->recalcSizePosRecursive();
} else {
PNODE->pGroupParent->recalcSizePosRecursive();
}
// if the parent is to be removed, remove the group
if (PPARENT == PNODE->pGroupParent) {
toggleWindowGroup(PPARENT->groupMembers[PPARENT->groupMemberActive]->pWindow);
}
}
if (PSIBLING->pParent)
PSIBLING->pParent->recalcSizePosRecursive();
else
PSIBLING->recalcSizePosRecursive();
m_lDwindleNodesData.remove(*PPARENT);
m_lDwindleNodesData.remove(*PNODE);
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// jump back like it jumps in
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//pWindow->m_vEffectivePosition = pWindow->m_vEffectivePosition + ((pWindow->m_vEffectiveSize - Vector2D(5, 5)) * 0.5f);
// pWindow->m_vEffectiveSize = Vector2D(5, 5);
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}
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void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(monid);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
// Ignore any recalc events if we have a fullscreen window.
if (PWORKSPACE->m_bHasFullscreenWindow)
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return;
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const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace);
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if (TOPNODE && PMONITOR) {
TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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TOPNODE->recalcSizePosRecursive();
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}
}
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void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
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if (pWindow->m_bIsFullscreen) {
Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
// restore its' floating mode
pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
return;
}
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const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE) {
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// save real pos cuz the func applies the default 5,5 mid
const auto PSAVEDPOS = pWindow->m_vRealPosition;
const auto PSAVEDSIZE = pWindow->m_vRealSize;
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// if the window is pseudo, update its size
pWindow->m_vPseudoSize = pWindow->m_vRealSize;
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onWindowCreated(pWindow);
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pWindow->m_vRealPosition = PSAVEDPOS;
pWindow->m_vRealSize = PSAVEDSIZE;
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} else {
onWindowRemoved(pWindow);
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g_pCompositor->moveWindowToTop(pWindow);
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}
}
void CHyprDwindleLayout::onBeginDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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m_vBeginDragSizeXY = Vector2D();
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// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
Debug::log(ERR, "Dragging attempted on an invalid window!");
return;
}
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if (DRAGGINGWINDOW->m_bIsFullscreen) {
Debug::log(LOG, "Rejecting drag on a fullscreen window.");
return;
}
DRAGGINGWINDOW->m_bDraggingTiled = false;
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if (!DRAGGINGWINDOW->m_bIsFloating) {
if (g_pInputManager->dragButton == BTN_LEFT) {
changeWindowFloatingMode(DRAGGINGWINDOW);
DRAGGINGWINDOW->m_bIsFloating = true;
DRAGGINGWINDOW->m_bDraggingTiled = true;
}
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}
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m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
m_vLastDragXY = m_vBeginDragXY;
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}
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void CHyprDwindleLayout::onEndDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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if (DRAGGINGWINDOW->m_bDraggingTiled) {
DRAGGINGWINDOW->m_bIsFloating = false;
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changeWindowFloatingMode(DRAGGINGWINDOW);
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}
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}
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void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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// Window invalid or drag begin size 0,0 meaning we rejected it.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D())
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return;
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
m_vLastDragXY = mousePos;
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if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
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DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition;
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} else {
if (DRAGGINGWINDOW->m_bIsFloating) {
DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
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DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize;
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
} else {
// we need to adjust the splitratio
// get some data about our window
const auto PNODE = getNodeFromWindow(DRAGGINGWINDOW);
const auto PMONITOR = g_pCompositor->getMonitorFromID(DRAGGINGWINDOW->m_iMonitorID);
const bool DISPLAYLEFT = STICKS(DRAGGINGWINDOW->m_vPosition.x, PMONITOR->vecPosition.x);
const bool DISPLAYRIGHT = STICKS(DRAGGINGWINDOW->m_vPosition.x + DRAGGINGWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x);
const bool DISPLAYTOP = STICKS(DRAGGINGWINDOW->m_vPosition.y, PMONITOR->vecPosition.y);
const bool DISPLAYBOTTOM = STICKS(DRAGGINGWINDOW->m_vPosition.y + DRAGGINGWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
// construct allowed movement
Vector2D allowedMovement = TICKDELTA;
if (DISPLAYLEFT && DISPLAYRIGHT)
allowedMovement.x = 0;
if (DISPLAYBOTTOM && DISPLAYTOP)
allowedMovement.y = 0;
// get the correct containers to apply splitratio to
const auto PPARENT = PNODE->pParent;
if (!PPARENT)
return; // the only window on a workspace, ignore
const bool PARENTSIDEBYSIDE = PPARENT->size.x / PPARENT->size.y > 1.f;
// Get the parent's parent
const auto PPARENT2 = PPARENT->pParent;
// No parent means we have only 2 windows, and thus one axis of freedom
if (!PPARENT2) {
if (PARENTSIDEBYSIDE) {
allowedMovement.x *= 2.f / PPARENT->size.x;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f);
PPARENT->recalcSizePosRecursive();
} else {
allowedMovement.y *= 2.f / PPARENT->size.y;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f);
PPARENT->recalcSizePosRecursive();
}
return;
}
// If there is a parent 2, we have 2 axes of freedom
const auto SIDECONTAINER = PARENTSIDEBYSIDE ? PPARENT : PPARENT2;
const auto TOPCONTAINER = PARENTSIDEBYSIDE ? PPARENT2 : PPARENT;
allowedMovement.x *= 2.f / SIDECONTAINER->size.x;
allowedMovement.y *= 2.f / TOPCONTAINER->size.y;
SIDECONTAINER->splitRatio = std::clamp(SIDECONTAINER->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f);
TOPCONTAINER->splitRatio = std::clamp(TOPCONTAINER->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f);
SIDECONTAINER->recalcSizePosRecursive();
TOPCONTAINER->recalcSizePosRecursive();
}
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}
// get middle point
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition + DRAGGINGWINDOW->m_vRealSize / 2.f;
// and check its monitor
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
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if (PMONITOR) {
DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
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DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
}
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}
void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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wlr_box desiredGeometry = {0};
g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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if (!PMONITOR){
Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str());
return;
}
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if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f);
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} else {
// we respect the size.
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pWindow->m_vEffectiveSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
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// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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// TODO: detect a popup in a more consistent way.
if ((g_pCompositor->getMonitorFromVector(middlePoint) && g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
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// if it's not, fall back to the center placement
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pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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} else {
// if it is, we respect where it wants to put itself.
// most of these are popups
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pWindow->m_vEffectivePosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
}
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if (!pWindow->m_bX11DoesntWantBorders) {
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f;
pWindow->m_vRealSize = Vector2D(5, 5);
} else {
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
}
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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g_pCompositor->moveWindowToTop(pWindow);
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}
void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
if (!g_pCompositor->windowValidMapped(pWindow))
return;
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow && !pWindow->m_bIsFullscreen) {
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// if the window wants to be fullscreen but there already is one,
// ignore the request.
return;
}
// otherwise, accept it.
pWindow->m_bIsFullscreen = !pWindow->m_bIsFullscreen;
PWORKSPACE->m_bHasFullscreenWindow = !PWORKSPACE->m_bHasFullscreenWindow;
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if (!pWindow->m_bIsFullscreen) {
// if it got its fullscreen disabled, set back its node if it had one
const auto PNODE = getNodeFromWindow(pWindow);
if (PNODE)
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
pWindow->m_vEffectivePosition = pWindow->m_vPosition;
pWindow->m_vEffectiveSize = pWindow->m_vSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
}
} else {
// if it now got fullscreen, make it fullscreen
// save position and size if floating
if (pWindow->m_bIsFloating) {
pWindow->m_vPosition = pWindow->m_vRealPosition;
pWindow->m_vSize = pWindow->m_vRealSize;
}
// apply new pos and size being monitors' box
pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
pWindow->m_vEffectiveSize = PMONITOR->vecSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
}
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g_pCompositor->moveWindowToTop(pWindow);
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// we need to fix XWayland windows by sending them to NARNIA
// because otherwise they'd still be recieving mouse events
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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}
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void CHyprDwindleLayout::recalculateWindow(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
PNODE->recalcSizePosRecursive();
}
void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) {
if (!g_pCompositor->windowValidMapped(pWindow))
return;
// get the node
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return; // reject
const auto PGROUPPARENT = PNODE->pGroupParent;
if (PGROUPPARENT) {
// if there is a parent, release it
for (auto& node : PGROUPPARENT->groupMembers)
node->pGroupParent = nullptr;
PGROUPPARENT->groupMembers.clear();
PGROUPPARENT->isGroup = false;
PGROUPPARENT->recalcSizePosRecursive();
} else {
// if there is no parent, let's make one
const auto PPARENT = PNODE->pParent;
if (!PPARENT)
return; // reject making group on single window
PPARENT->isGroup = true;
// recursively get all members
std::deque<SDwindleNodeData*> allChildren;
PPARENT->getAllChildrenRecursive(&allChildren);
PPARENT->groupMembers = allChildren;
for (auto& c : PPARENT->groupMembers)
c->pGroupParent = PPARENT;
PPARENT->groupMemberActive = 0;
PPARENT->recalcSizePosRecursive();
}
}
void CHyprDwindleLayout::switchGroupWindow(CWindow* pWindow) {
if (!g_pCompositor->windowValidMapped(pWindow))
return; // reject
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return; // reject
if (!PNODE->pGroupParent)
return; // reject
PNODE->pGroupParent->groupMemberActive++;
if ((long unsigned int)PNODE->pGroupParent->groupMemberActive >= PNODE->pGroupParent->groupMembers.size())
PNODE->pGroupParent->groupMemberActive = 0;
PNODE->pGroupParent->recalcSizePosRecursive();
// focus
g_pCompositor->focusWindow(PNODE->pGroupParent->groupMembers[PNODE->pGroupParent->groupMemberActive]->pWindow);
}
SWindowRenderLayoutHints CHyprDwindleLayout::requestRenderHints(CWindow* pWindow) {
// window should be valid, insallah
SWindowRenderLayoutHints hints;
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return hints; // left for the future, maybe floating funkiness
if (PNODE->pGroupParent) {
hints.isBorderColor = true;
if (pWindow == g_pCompositor->m_pLastWindow)
hints.borderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border_active"));
else
hints.borderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border"));
}
return hints;
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}