Hyprland/src/Window.hpp

227 lines
7.3 KiB
C++
Raw Normal View History

2022-03-17 20:22:29 +01:00
#pragma once
#include "defines.hpp"
#include "events/Events.hpp"
2022-03-27 21:46:27 +02:00
#include "helpers/SubsurfaceTree.hpp"
2022-04-23 14:16:02 +02:00
#include "helpers/AnimatedVariable.hpp"
#include "render/decorations/IHyprWindowDecoration.hpp"
#include <deque>
2022-11-26 18:56:43 +01:00
#include "config/ConfigDataValues.hpp"
2022-03-17 20:22:29 +01:00
2022-12-28 15:39:17 +01:00
enum eIdleInhibitMode {
2022-10-31 13:26:07 +01:00
IDLEINHIBIT_NONE = 0,
IDLEINHIBIT_ALWAYS,
IDLEINHIBIT_FULLSCREEN,
IDLEINHIBIT_FOCUS
};
2022-04-22 14:37:38 +02:00
struct SWindowSpecialRenderData {
bool alphaOverride = false;
float alpha = 1.f;
bool alphaInactiveOverride = false;
float alphaInactive = -1.f; // -1 means unset
2022-08-01 12:51:52 +02:00
int64_t activeBorderColor = -1; // -1 means unset
int64_t inactiveBorderColor = -1; // -1 means unset
2022-08-01 12:51:52 +02:00
// set by the layout
bool rounding = true;
bool border = true;
bool decorate = true;
2022-09-25 20:07:48 +02:00
};
2022-03-17 20:22:29 +01:00
2022-05-15 14:18:31 +02:00
struct SWindowAdditionalConfigData {
std::string animationStyle = "";
int rounding = -1; // -1 means no
bool forceNoBlur = false;
bool forceOpaque = false;
bool forceOpaqueOverriden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher.
bool forceAllowsInput = false;
bool forceNoAnims = false;
bool forceNoBorder = false;
bool forceNoShadow = false;
bool windowDanceCompat = false;
bool noMaxSize = false;
2022-12-28 15:39:17 +01:00
bool dimAround = false;
2022-05-15 14:18:31 +02:00
};
struct SWindowRule {
std::string szRule;
std::string szValue;
bool v2 = false;
std::string szTitle;
std::string szClass;
int bX11 = -1; // -1 means "ANY"
int bFloating = -1;
int bFullscreen = -1;
int bPinned = -1;
};
2022-03-17 20:22:29 +01:00
class CWindow {
public:
2022-04-23 14:16:02 +02:00
CWindow();
2022-03-30 21:18:42 +02:00
~CWindow();
2022-03-17 20:22:29 +01:00
DYNLISTENER(commitWindow);
DYNLISTENER(mapWindow);
DYNLISTENER(unmapWindow);
DYNLISTENER(destroyWindow);
DYNLISTENER(setTitleWindow);
2022-07-08 11:24:07 +02:00
DYNLISTENER(setGeometryX11U);
2022-03-17 20:22:29 +01:00
DYNLISTENER(fullscreenWindow);
2022-03-20 14:00:46 +01:00
DYNLISTENER(newPopupXDG);
2022-07-16 00:11:21 +02:00
DYNLISTENER(requestMove);
DYNLISTENER(requestMinimize);
DYNLISTENER(requestMaximize);
DYNLISTENER(requestResize);
DYNLISTENER(activateX11);
DYNLISTENER(configureX11);
DYNLISTENER(toplevelClose);
DYNLISTENER(toplevelActivate);
DYNLISTENER(toplevelFullscreen);
// DYNLISTENER(newSubsurfaceWindow);
2022-03-17 20:22:29 +01:00
union {
wlr_xdg_surface* xdg;
2022-03-17 20:22:29 +01:00
wlr_xwayland_surface* xwayland;
} m_uSurface;
// this is the position and size of the "bounding box"
Vector2D m_vPosition = Vector2D(0, 0);
Vector2D m_vSize = Vector2D(0, 0);
2022-03-17 20:22:29 +01:00
// this is the real position and size used to draw the thing
CAnimatedVariable m_vRealPosition;
CAnimatedVariable m_vRealSize;
2022-03-17 20:22:29 +01:00
// for not spamming the protocols
Vector2D m_vReportedPosition;
Vector2D m_vReportedSize;
2022-08-05 17:52:14 +02:00
// for restoring floating statuses
Vector2D m_vLastFloatingSize;
Vector2D m_vLastFloatingPosition;
2022-08-05 17:52:14 +02:00
2022-04-02 20:04:32 +02:00
// this is used for pseudotiling
bool m_bIsPseudotiled = false;
Vector2D m_vPseudoSize = Vector2D(0, 0);
2022-04-02 20:04:32 +02:00
uint64_t m_iTags = 0;
bool m_bIsFloating = false;
bool m_bDraggingTiled = false; // for dragging around tiled windows
bool m_bIsFullscreen = false;
uint64_t m_iMonitorID = -1;
std::string m_szTitle = "";
int m_iWorkspaceID = -1;
2022-03-18 20:03:39 +01:00
bool m_bIsMapped = false;
2022-03-22 20:53:11 +01:00
bool m_bRequestsFloat = false;
2022-05-26 19:05:32 +02:00
// This is for fullscreen apps
bool m_bCreatedOverFullscreen = false;
2022-03-18 20:03:39 +01:00
// XWayland stuff
bool m_bIsX11 = false;
bool m_bMappedX11 = false;
CWindow* m_pX11Parent = nullptr;
uint64_t m_iX11Type = 0;
bool m_bIsModal = false;
bool m_bX11DoesntWantBorders = false;
bool m_bX11ShouldntFocus = false;
2022-03-18 20:03:39 +01:00
//
2022-03-18 22:35:51 +01:00
2022-05-14 14:37:57 +02:00
// For nofocus
bool m_bNoFocus = false;
bool m_bNoInitialFocus = false;
2022-05-14 14:37:57 +02:00
// initial fullscreen and fullscreen disabled
bool m_bWantsInitialFullscreen = false;
bool m_bNoFullscreenRequest = false;
SSurfaceTreeNode* m_pSurfaceTree = nullptr;
2022-03-27 21:46:27 +02:00
2022-03-31 17:50:00 +02:00
// Animated border
CGradientValueData m_cRealBorderColor = {0};
CGradientValueData m_cRealBorderColorPrevious = {0};
CAnimatedVariable m_fBorderAnimationProgress;
2022-03-31 17:50:00 +02:00
2022-04-05 19:28:10 +02:00
// Fade in-out
CAnimatedVariable m_fAlpha;
bool m_bFadingOut = false;
bool m_bReadyToDelete = false;
Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
Vector2D m_vOriginalClosedSize; // drawing the closing animations
2022-04-05 19:28:10 +02:00
2022-09-10 13:11:02 +02:00
// For pinned (sticky) windows
bool m_bPinned = false;
2022-09-10 13:11:02 +02:00
2023-01-01 16:54:13 +01:00
// fakefullscreen
2023-01-06 13:29:43 +01:00
bool m_bFakeFullscreenState = false;
2023-01-01 16:54:13 +01:00
2022-08-24 22:01:25 +02:00
// for proper cycling. While cycling we can't just move the pointers, so we need to keep track of the last cycled window.
CWindow* m_pLastCycledWindow = nullptr;
2022-08-24 22:01:25 +02:00
2022-05-29 11:24:42 +02:00
// Foreign Toplevel proto
wlr_foreign_toplevel_handle_v1* m_phForeignToplevel = nullptr;
2022-05-29 11:24:42 +02:00
// Window decorations
std::deque<std::unique_ptr<IHyprWindowDecoration>> m_dWindowDecorations;
std::vector<IHyprWindowDecoration*> m_vDecosToRemove;
2022-04-22 14:37:38 +02:00
// Special render data, rules, etc
SWindowSpecialRenderData m_sSpecialRenderData;
SWindowAdditionalConfigData m_sAdditionalConfigData;
2022-03-18 22:35:51 +01:00
2022-07-12 13:40:55 +02:00
// for alpha
CAnimatedVariable m_fActiveInactiveAlpha;
2022-07-12 13:40:55 +02:00
// animated shadow color
CAnimatedVariable m_cRealShadowColor;
2022-08-30 12:46:17 +02:00
// animated tint
CAnimatedVariable m_fDimPercent;
2022-08-30 12:46:17 +02:00
2022-10-01 20:19:15 +02:00
// swallowing
CWindow* m_pSwallowed = nullptr;
2022-10-01 20:19:15 +02:00
// for toplevel monitor events
uint64_t m_iLastToplevelMonitorID = -1;
uint64_t m_iLastSurfaceMonitorID = -1;
2022-10-31 13:26:07 +01:00
// for idle inhibiting windows
eIdleInhibitMode m_eIdleInhibitMode = IDLEINHIBIT_NONE;
2022-10-31 13:26:07 +01:00
2022-03-18 22:35:51 +01:00
// For the list lookup
bool operator==(const CWindow& rhs) {
return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize &&
m_bFadingOut == rhs.m_bFadingOut;
2022-03-18 22:35:51 +01:00
}
// methods
wlr_box getFullWindowBoundingBox();
wlr_box getWindowIdealBoundingBoxIgnoreReserved();
void updateWindowDecos();
pid_t getPID();
IHyprWindowDecoration* getDecorationByType(eDecorationType);
void removeDecorationByType(eDecorationType);
void createToplevelHandle();
void destroyToplevelHandle();
void updateToplevel();
void updateSurfaceOutputs();
void moveToWorkspace(int);
CWindow* X11TransientFor();
void onUnmap();
void onMap();
void setHidden(bool hidden);
bool isHidden();
void applyDynamicRule(const SWindowRule& r);
void updateDynamicRules();
2023-01-11 15:43:41 +01:00
bool isInCurvedCorner(double x, double y);
private:
// For hidden windows and stuff
bool m_bHidden = false;
2022-06-24 22:28:54 +02:00
};