Hyprland/src/managers/KeybindManager.cpp

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#include "KeybindManager.hpp"
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CKeybindManager::CKeybindManager() {
// initialize all dispatchers
m_mDispatchers["exec"] = spawn;
m_mDispatchers["killactive"] = killActive;
m_mDispatchers["togglefloating"] = toggleActiveFloating;
m_mDispatchers["workspace"] = changeworkspace;
m_mDispatchers["fullscreen"] = fullscreenActive;
m_mDispatchers["movetoworkspace"] = moveActiveToWorkspace;
m_mDispatchers["pseudo"] = toggleActivePseudo;
m_mDispatchers["movefocus"] = moveFocusTo;
m_mDispatchers["movewindow"] = moveActiveTo;
m_mDispatchers["togglegroup"] = toggleGroup;
m_mDispatchers["changegroupactive"] = changeGroupActive;
m_mDispatchers["splitratio"] = alterSplitRatio;
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m_mDispatchers["focusmonitor"] = focusMonitor;
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}
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void CKeybindManager::addKeybind(SKeybind kb) {
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m_lKeybinds.push_back(kb);
}
void CKeybindManager::removeKeybind(uint32_t mod, const std::string& key) {
for (auto it = m_lKeybinds.begin(); it != m_lKeybinds.end(); ++it) {
if (it->modmask == mod && it->key == key) {
it = m_lKeybinds.erase(it);
}
}
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}
uint32_t CKeybindManager::stringToModMask(std::string mods) {
uint32_t modMask = 0;
if (mods.find("SHIFT") != std::string::npos)
modMask |= WLR_MODIFIER_SHIFT;
if (mods.find("CAPS") != std::string::npos)
modMask |= WLR_MODIFIER_CAPS;
if (mods.find("CTRL") != std::string::npos || mods.find("CONTROL") != std::string::npos)
modMask |= WLR_MODIFIER_CTRL;
if (mods.find("ALT") != std::string::npos)
modMask |= WLR_MODIFIER_ALT;
if (mods.find("MOD2") != std::string::npos)
modMask |= WLR_MODIFIER_MOD2;
if (mods.find("MOD3") != std::string::npos)
modMask |= WLR_MODIFIER_MOD3;
if (mods.find("SUPER") != std::string::npos || mods.find("WIN") != std::string::npos || mods.find("LOGO") != std::string::npos || mods.find("MOD4") != std::string::npos)
modMask |= WLR_MODIFIER_LOGO;
if (mods.find("MOD5") != std::string::npos)
modMask |= WLR_MODIFIER_MOD5;
return modMask;
}
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bool CKeybindManager::handleKeybinds(const uint32_t& modmask, const xkb_keysym_t& key) {
bool found = false;
if (handleInternalKeybinds(key))
return true;
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if (g_pCompositor->m_sSeat.exclusiveClient){
Debug::log(LOG, "Not handling keybinds due to there being an exclusive inhibited client.");
return false;
}
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for (auto& k : m_lKeybinds) {
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if (modmask != k.modmask)
continue;
// oMg such performance hit!!11!
// this little maneouver is gonna cost us 4µs
const auto KBKEY = xkb_keysym_from_name(k.key.c_str(), XKB_KEYSYM_CASE_INSENSITIVE);
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const auto KBKEYUPPER = xkb_keysym_to_upper(KBKEY);
// small TODO: fix 0-9 keys and other modified ones with shift
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if (key != KBKEY && key != KBKEYUPPER)
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continue;
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const auto DISPATCHER = m_mDispatchers.find(k.handler);
// Should never happen, as we check in the ConfigManager, but oh well
if (DISPATCHER == m_mDispatchers.end()) {
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Debug::log(ERR, "Inavlid handler in a keybind! (handler %s does not exist)", k.handler.c_str());
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} else {
// call the dispatcher
DISPATCHER->second(k.arg);
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}
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found = true;
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}
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return found;
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}
bool CKeybindManager::handleInternalKeybinds(xkb_keysym_t keysym) {
// Handles the CTRL+ALT+FX TTY keybinds
if (!(keysym >= XKB_KEY_XF86Switch_VT_1 && keysym <= XKB_KEY_XF86Switch_VT_12))
return false;
const auto PSESSION = wlr_backend_get_session(g_pCompositor->m_sWLRBackend);
if (PSESSION) {
const auto TTY = keysym - XKB_KEY_XF86Switch_VT_1 + 1;
wlr_session_change_vt(PSESSION, TTY);
return true;
}
return false;
}
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// Dispatchers
void CKeybindManager::spawn(std::string args) {
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if (g_pXWaylandManager->m_sWLRXWayland)
args = "WAYLAND_DISPLAY=" + std::string(g_pCompositor->m_szWLDisplaySocket) + " DISPLAY=" + std::string(g_pXWaylandManager->m_sWLRXWayland->display_name) + " " + args;
else
args = "WAYLAND_DISPLAY=" + std::string(g_pCompositor->m_szWLDisplaySocket) + " " + args;
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Debug::log(LOG, "Executing %s", args.c_str());
if (fork() == 0) {
execl("/bin/sh", "/bin/sh", "-c", args.c_str(), nullptr);
_exit(0);
}
}
void CKeybindManager::killActive(std::string args) {
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if (g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) {
g_pXWaylandManager->sendCloseWindow(g_pCompositor->m_pLastWindow);
g_pCompositor->m_pLastFocus = nullptr;
g_pCompositor->m_pLastWindow = nullptr;
}
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g_pCompositor->focusWindow(g_pCompositor->windowFromCursor());
}
void CKeybindManager::clearKeybinds() {
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m_lKeybinds.clear();
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}
void CKeybindManager::toggleActiveFloating(std::string args) {
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const auto ACTIVEWINDOW = g_pCompositor->m_pLastWindow;
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if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
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ACTIVEWINDOW->m_vRealPosition.setValue(ACTIVEWINDOW->m_vRealPosition.vec() + Vector2D(5, 5));
ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition.vec() - Vector2D(10, 10);
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g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
}
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}
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void CKeybindManager::toggleActivePseudo(std::string args) {
const auto ACTIVEWINDOW = g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(ACTIVEWINDOW))
return;
ACTIVEWINDOW->m_bIsPseudotiled = !ACTIVEWINDOW->m_bIsPseudotiled;
g_pLayoutManager->getCurrentLayout()->recalculateWindow(ACTIVEWINDOW);
}
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void CKeybindManager::changeworkspace(std::string args) {
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int workspaceToChangeTo = 0;
std::string workspaceName = "";
if (args.find("name:") == 0) {
const auto WORKSPACENAME = args.substr(args.find_first_of(':') + 1);
const auto WORKSPACE = g_pCompositor->getWorkspaceByName(WORKSPACENAME);
if (!WORKSPACE) {
workspaceToChangeTo = g_pCompositor->getNextAvailableNamedWorkspace();
} else {
workspaceToChangeTo = WORKSPACE->m_iID;
}
workspaceName = WORKSPACENAME;
} else {
workspaceToChangeTo = std::clamp((int)getPlusMinusKeywordResult(args, g_pCompositor->m_pLastMonitor->activeWorkspace), 1, INT_MAX);
workspaceName = std::to_string(workspaceToChangeTo);
}
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if (workspaceToChangeTo == INT_MAX) {
Debug::log(ERR, "Error in changeworkspace, invalid value");
return;
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}
// if it exists, we warp to it
if (g_pCompositor->getWorkspaceByID(workspaceToChangeTo)) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_iMonitorID);
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// if it's not visible, make it visible.
if (!g_pCompositor->isWorkspaceVisible(workspaceToChangeTo)) {
const auto OLDWORKSPACEID = PMONITOR->activeWorkspace;
// change it
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PMONITOR->activeWorkspace = workspaceToChangeTo;
// we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit
// and that'd be annoying as hell
g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACEID);
// and fix on the new workspace
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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// here and only here begin anim. we don't want to anim visible workspaces on other monitors.
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// check if anim left or right
const auto ANIMTOLEFT = workspaceToChangeTo > OLDWORKSPACEID;
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// start anim on old workspace
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g_pCompositor->getWorkspaceByID(OLDWORKSPACEID)->m_vRenderOffset = Vector2D(ANIMTOLEFT ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x, 0);
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// start anim on new workspace
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g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_vRenderOffset.setValueAndWarp(Vector2D(ANIMTOLEFT ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x, 0));
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g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_vRenderOffset = Vector2D(0, 0);
}
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// If the monitor is not the one our cursor's at, warp to it.
if (PMONITOR != g_pCompositor->getMonitorFromCursor()) {
Vector2D middle = PMONITOR->vecPosition + PMONITOR->vecSize / 2.f;
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, middle.x, middle.y);
}
// focus the first window
g_pCompositor->focusWindow(g_pCompositor->getFirstWindowOnWorkspace(workspaceToChangeTo));
// set active and deactivate all other in wlr
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g_pCompositor->deactivateAllWLRWorkspaces(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_pWlrHandle);
wlr_ext_workspace_handle_v1_set_active(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_pWlrHandle, true);
Debug::log(LOG, "Changed to workspace %i", workspaceToChangeTo);
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// focus
g_pInputManager->refocus();
// mark the monitor dirty
g_pHyprRenderer->damageMonitor(PMONITOR);
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return;
}
// Workspace doesn't exist, create and switch
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
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const auto OLDWORKSPACE = PMONITOR->activeWorkspace;
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// get anim direction
const auto ANIMTOLEFT = workspaceToChangeTo > OLDWORKSPACE;
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// start anim on old workspace
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g_pCompositor->getWorkspaceByID(OLDWORKSPACE)->m_vRenderOffset = Vector2D(ANIMTOLEFT ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x, 0);
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g_pCompositor->m_lWorkspaces.emplace_back(PMONITOR->ID);
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const auto PWORKSPACE = &g_pCompositor->m_lWorkspaces.back();
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// start anim on new workspace
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PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(ANIMTOLEFT ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x, 0));
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PWORKSPACE->m_vRenderOffset = Vector2D(0, 0);
// We are required to set the name here immediately
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wlr_ext_workspace_handle_v1_set_name(PWORKSPACE->m_pWlrHandle, workspaceName.c_str());
PWORKSPACE->m_iID = workspaceToChangeTo;
PWORKSPACE->m_iMonitorID = PMONITOR->ID;
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PWORKSPACE->m_szName = workspaceName;
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PMONITOR->activeWorkspace = workspaceToChangeTo;
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// we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit
// and that'd be annoying as hell
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g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACE);
// set active and deactivate all other
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g_pCompositor->deactivateAllWLRWorkspaces(PWORKSPACE->m_pWlrHandle);
wlr_ext_workspace_handle_v1_set_active(PWORKSPACE->m_pWlrHandle, true);
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// mark the monitor dirty
g_pHyprRenderer->damageMonitor(PMONITOR);
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// focus (clears the last)
g_pInputManager->refocus();
Debug::log(LOG, "Changed to workspace %i", workspaceToChangeTo);
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}
void CKeybindManager::fullscreenActive(std::string args) {
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const auto PWINDOW = g_pCompositor->m_pLastWindow;
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if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
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g_pXWaylandManager->setWindowFullscreen(PWINDOW, PWINDOW->m_bIsFullscreen);
// make all windows on the same workspace under the fullscreen window
for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID == PWINDOW->m_iWorkspaceID)
w.m_bCreatedOverFullscreen = false;
}
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}
void CKeybindManager::moveActiveToWorkspace(std::string args) {
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const auto PWINDOW = g_pCompositor->m_pLastWindow;
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if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW);
const auto OLDWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
// hack
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g_pKeybindManager->changeworkspace(args);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByString(args);
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if (PWORKSPACE == OLDWORKSPACE) {
Debug::log(LOG, "Not moving to workspace because it didn't change.");
return;
}
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OLDWORKSPACE->m_bHasFullscreenWindow = false;
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PWINDOW->m_iWorkspaceID = PWORKSPACE->m_iID;
PWINDOW->m_iMonitorID = PWORKSPACE->m_iMonitorID;
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PWINDOW->m_bIsFullscreen = false;
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if (PWORKSPACE->m_bHasFullscreenWindow) {
g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID)->m_bIsFullscreen = false;
PWORKSPACE->m_bHasFullscreenWindow = false;
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}
// Hack: So that the layout doesnt find our window at the cursor
PWINDOW->m_vPosition = Vector2D(-42069, -42069);
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// Save the real position and size because the layout might set its own
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const auto PSAVEDSIZE = PWINDOW->m_vRealSize.vec();
const auto PSAVEDPOS = PWINDOW->m_vRealPosition.vec();
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g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
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// and restore it
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PWINDOW->m_vRealPosition.setValue(PSAVEDPOS);
PWINDOW->m_vRealSize.setValue(PSAVEDSIZE);
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if (PWINDOW->m_bIsFloating) {
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PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition);
PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition);
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.vec();
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}
}
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void CKeybindManager::moveFocusTo(std::string args) {
char arg = args[0];
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if (!isDirection(args)) {
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Debug::log(ERR, "Cannot move focus in direction %c, unsupported direction. Supported: l,r,u/t,d/b", arg);
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return;
}
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
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auto switchToWindow = [&](CWindow* PWINDOWTOCHANGETO) {
g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
Vector2D middle = PWINDOWTOCHANGETO->m_vRealPosition.goalv() + PWINDOWTOCHANGETO->m_vRealSize.goalv() / 2.f;
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, middle.x, middle.y);
};
if (!g_pCompositor->windowValidMapped(PLASTWINDOW)) {
const auto PWINDOWTOCHANGETO = g_pCompositor->getFirstWindowOnWorkspace(g_pCompositor->m_pLastMonitor->activeWorkspace);
if (!PWINDOWTOCHANGETO)
return;
switchToWindow(PWINDOWTOCHANGETO);
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return;
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}
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const auto PWINDOWTOCHANGETO = g_pCompositor->getWindowInDirection(PLASTWINDOW, arg);
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if (PWINDOWTOCHANGETO) {
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switchToWindow(PWINDOWTOCHANGETO);
} else {
const auto PWINDOWNEXT = g_pCompositor->getNextWindowOnWorkspace(PLASTWINDOW);
if (PWINDOWNEXT) {
switchToWindow(PWINDOWNEXT);
}
}
}
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void CKeybindManager::moveActiveTo(std::string args) {
char arg = args[0];
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const auto LASTMONITOR = g_pCompositor->m_pLastMonitor;
if (args.find("mon:") == 0) {
// hack: save the active window
const auto PACTIVE = g_pCompositor->m_pLastWindow;
// monitor
focusMonitor(args.substr(4));
if (LASTMONITOR == g_pCompositor->m_pLastMonitor) {
Debug::log(ERR, "moveActiveTo: moving to an invalid mon");
return;
}
// restore the active
g_pCompositor->focusWindow(PACTIVE);
moveActiveToWorkspace(std::to_string(g_pCompositor->m_pLastMonitor->activeWorkspace));
return;
}
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if (!isDirection(args)) {
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Debug::log(ERR, "Cannot move window in direction %c, unsupported direction. Supported: l,r,u/t,d/b", arg);
return;
}
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
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if (!g_pCompositor->windowValidMapped(PLASTWINDOW))
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return;
const auto PWINDOWTOCHANGETO = g_pCompositor->getWindowInDirection(PLASTWINDOW, arg);
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if (!g_pCompositor->windowValidMapped(PWINDOWTOCHANGETO))
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return;
g_pLayoutManager->getCurrentLayout()->switchWindows(PLASTWINDOW, PWINDOWTOCHANGETO);
}
void CKeybindManager::toggleGroup(std::string args) {
g_pLayoutManager->getCurrentLayout()->toggleWindowGroup(g_pCompositor->m_pLastWindow);
}
void CKeybindManager::changeGroupActive(std::string args) {
g_pLayoutManager->getCurrentLayout()->switchGroupWindow(g_pCompositor->m_pLastWindow);
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}
void CKeybindManager::alterSplitRatio(std::string args) {
float splitratio = 0;
if (args == "+" || args == "-") {
Debug::log(LOG, "alterSplitRatio: using LEGACY +/-, consider switching to the Hyprland syntax.");
splitratio = (args == "+" ? 0.05f : -0.05f);
}
if (splitratio == 0) {
splitratio = getPlusMinusKeywordResult(args, 0);
}
if (splitratio == INT_MAX) {
Debug::log(ERR, "Splitratio invalid in alterSplitRatio!");
return;
}
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PLASTWINDOW))
return;
g_pLayoutManager->getCurrentLayout()->alterSplitRatioBy(PLASTWINDOW, splitratio);
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}
void CKeybindManager::focusMonitor(std::string arg) {
if (isNumber(arg)) {
// change by ID
int monID = -1;
try {
monID = std::stoi(arg);
} catch (std::exception& e) {
// shouldn't happen but jic
Debug::log(ERR, "Error in focusMonitor: invalid num");
}
if (monID > -1 && monID < (int)g_pCompositor->m_lMonitors.size()) {
changeworkspace(std::to_string(g_pCompositor->getMonitorFromID(monID)->activeWorkspace));
} else {
Debug::log(ERR, "Error in focusMonitor: invalid arg 1");
}
} else {
if (isDirection(arg)) {
const auto PMONITOR = g_pCompositor->getMonitorInDirection(arg[0]);
if (PMONITOR) {
changeworkspace(std::to_string(PMONITOR->activeWorkspace));
return;
}
} else {
for (auto& m : g_pCompositor->m_lMonitors) {
if (m.szName == arg) {
changeworkspace(std::to_string(m.activeWorkspace));
return;
}
}
}
Debug::log(ERR, "Error in focusMonitor: no such monitor");
}
2022-04-09 13:26:55 +02:00
}