Felix Dick
9ee78b1a92
inverse_transform the box in renderRectWithDamage.
2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076
Check earlier if pixman regions are empty.
2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
...
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd
fix a VRAM leak in destroyMonitorResources
2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4
Add missing pixman_region32_fini.
2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7
release all fbs in destroyMonitorResources
2022-10-07 21:13:28 +01:00
Felix Dick
bbdfb7853d
Transform the box data send to texture shaders.
2022-10-07 20:55:41 +02:00
7faa3c367d
Added clipping support, clip windows on slide anim
2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef
Remove texcoord from QUADFRAGSRC.
...
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
...
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62
fix crash
2022-10-01 08:54:43 +01:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a
remove redundant attrib setting
2022-09-30 17:04:33 +01:00
Felix Dick
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386
Send absolute screen coordinates to texture shaders.
2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f
Don't pass bottomRight to textureShaders compute it within.
2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf
Merge branch 'main' into fix_bordersize_again
2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5
Merge branch 'main' into rework_rounding_shader
2022-09-29 14:24:59 +02:00
Felix Dick
10c4f4ba35
Shift splash up if monitor has wider ratio than bgTexture.
2022-09-29 05:29:03 +02:00
Felix Dick
5233746ac5
Change scaledBorderSize to int.
2022-09-29 01:40:19 +02:00
Felix Dick
5ff44467d7
Avoid 38 files to compile every time a shader is modified.
2022-09-28 14:48:05 +02:00
Felix Dick
cd2b2c4fba
Scale the border size, revert the window scaling according to border
2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3
Scale the cairo matrix to fit the monitor dimensions.
2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7
Remove trailing whitespace.
2022-09-25 20:07:48 +02:00
vaxerski
e9f226797e
Added monitor mirroring
2022-09-13 15:25:42 +02:00
vaxerski
5b5f36f494
fix transformed blur on new optimizations
2022-09-05 21:26:21 +02:00
vaxerski
3ea89e6171
fix splash positioning
2022-09-05 11:31:54 +02:00
vaxerski
3dd514a452
fix a damage issue with transformed blur
2022-09-04 23:08:04 +02:00
vaxerski
6afab12b91
fix blur on transformed displays
2022-09-04 19:27:38 +02:00
vaxerski
eb658dcb61
finally fixed transformed snapshots
2022-08-30 19:40:19 +02:00
vaxerski
48eb2e0d6f
Added window dimming
2022-08-30 12:46:17 +02:00
vaxerski
ed2cacc5d5
fix styling in const ptrs
2022-08-27 21:37:35 +02:00
vaxerski
52318692f0
clean up temp logic in snapshots
2022-08-22 13:38:40 +02:00
vaxerski
86be6c3884
fix LS snapshot rendering logic
2022-08-22 13:36:00 +02:00
vaxerski
08e874bcf9
fix special workspace windows being xray with new optim
2022-08-20 20:16:04 +02:00
bfe0f844d2
fix wallpaper pixelation in some cases
2022-08-13 22:33:51 +02:00
db35a1c6d0
ensure egl is current in begin
2022-08-12 17:10:07 +02:00
b178891ab3
compile shaders for every context separately
2022-08-11 20:29:21 +02:00
vaxerski
74cbfdcda4
guard zero border
2022-08-05 22:21:14 +02:00
vaxerski
3947fe9e9f
simplify border rendering when rounding is 0
2022-08-04 17:21:01 +02:00
vaxerski
00747fc6df
fix preWindowPass with floating as first
2022-08-01 20:32:46 +02:00
vaxerski
024752bbe3
fix new blur optimizations with non-full damage
2022-08-01 20:18:26 +02:00
vaxerski
e794de1f4d
guard texid in new optimized blur
2022-08-01 19:50:37 +02:00
vaxerski
cb36456f40
optimize new blur rendering
2022-08-01 15:32:20 +02:00
vaxerski
b90159c089
revert blur changes
2022-08-01 15:29:49 +02:00
vaxerski
0ba17d4da3
fix oopsie with optim
2022-08-01 15:28:14 +02:00
vaxerski
d6e227ae0d
don't stencil with new optimizations in blur
2022-08-01 15:24:42 +02:00
vaxerski
6378990bc3
fixes to the new blur system
2022-08-01 12:23:09 +02:00
vaxerski
070d7699a7
added decoration:blur_new_optimizations
2022-08-01 12:16:33 +02:00
vaxerski
46e18e08d1
contain for the hyprland default bg
2022-07-31 23:44:04 +02:00