Commit graph

42 commits

Author SHA1 Message Date
b178891ab3 compile shaders for every context separately 2022-08-11 20:29:21 +02:00
vaxerski
024752bbe3 fix new blur optimizations with non-full damage 2022-08-01 20:18:26 +02:00
vaxerski
6378990bc3 fixes to the new blur system 2022-08-01 12:23:09 +02:00
vaxerski
070d7699a7 added decoration:blur_new_optimizations 2022-08-01 12:16:33 +02:00
vaxerski
46e18e08d1 contain for the hyprland default bg 2022-07-31 23:44:04 +02:00
vaxerski
31a079b347 added DPMS 2022-07-27 12:32:00 +02:00
vaxerski
4b334594dc Added splashes 2022-07-10 15:41:26 +02:00
vaxerski
c71b76a9e0 fix chromium part 1 2022-07-04 15:58:12 +02:00
vaxerski
a7ebf0ddc3 added CPU uniform location lookup optimization 2022-06-30 12:39:10 +02:00
vaxerski
8820f7f210 optimization + revert one oopsie 2022-06-29 12:54:53 +02:00
vaxerski
1a0b2c4ade rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
vaxerski
2955698f28 fix fade with deco 2022-06-25 20:31:54 +02:00
vaxerski
747ff3369d added drop shadows 2022-06-25 20:28:40 +02:00
vaxerski
770bada5d5 Fixed oversized apps' incorrect layout 2022-06-22 15:45:56 +02:00
vaxerski
4c2459861b fix borders sometimes disappearing on certain windows 2022-06-21 23:09:20 +02:00
vaxerski
e11cb8b328 Added antialiasing to outer edges
simplified, stupidly fast MSAA for rounded edges
2022-06-02 22:58:54 +02:00
vaxerski
d0ff0c0990 Added basic monitor transforms, has bugs
blur doesnt work on transformed outputs
full damage tracking issues
2022-05-29 12:27:45 +02:00
vaxerski
2c907e0540 include egl in includes.hpp 2022-05-25 23:13:13 +02:00
vaxerski
198fc90df5 What the fuck is going on with git, fix the entire scaling merge
This reverts commit 5b15d3b4f4.
2022-05-18 20:33:54 +02:00
vaxerski
5b15d3b4f4 Revert "Merge pull request #88 from vaxerski/scaling"
This reverts commit f68ddc382a, reversing
changes made to ba573a529a.
2022-05-18 14:42:00 +02:00
vaxerski
6c437763f6
Merge branch 'main' into scaling 2022-05-18 13:10:22 +02:00
vaxerski
cad71218c0 borders are now gangsta 2022-05-17 13:16:37 +02:00
vaxerski
244be92d11 fix fadeout 2022-05-16 22:25:05 +02:00
vaxerski
109136af97 Fadein/out now applies to layersurfaces too 2022-05-14 17:23:46 +02:00
vaxerski
ddab8e60dc optimized texture rendering 2022-05-10 09:56:58 +02:00
vaxerski
ef21baaf88 Optimize blur massively and some fixes 2022-05-09 21:37:41 +02:00
vaxerski
ff86f723b2 Fix blur leaving strokes on full damage tracking 2022-05-06 16:06:21 +02:00
vaxerski
43fc7662cc Major blur rework: optimization & fixes
Blur should be considerably faster now and work on full damage tracking
2022-05-02 16:54:40 +02:00
vaxerski
08ee14b4a0 Added dynamic monitor rules 2022-04-19 19:01:23 +02:00
vaxerski
748a787ba2 Don't blur behind opaque pixels 2022-04-17 13:15:56 +02:00
vaxerski
3e36f1c42c renderer fixes 2022-04-14 17:00:35 +02:00
vaxerski
75af34da96 added basic damage tracking 2022-04-14 16:43:29 +02:00
vaxerski
b56343133d fixed blur rendering, stencil and gles3 2022-04-11 16:39:48 +02:00
vaxerski
3753f83f69 Added default background as a PNG 2022-04-10 14:32:18 +02:00
vaxerski
969bebbd06 Added blurring 🎉 2022-04-09 16:51:08 +02:00
vaxerski
b7094200f6 Rendering now to a HyprFramebuffer 2022-04-09 15:01:28 +02:00
vaxerski
a49bbf4508 fadeout done 🎉 2022-04-05 20:49:15 +02:00
vaxerski
3385269dca Added rounded borders. 2022-04-05 16:47:03 +02:00
vaxerski
27c06758e4 basic window rounded corners 2022-04-05 15:50:47 +02:00
vaxerski
19d9465042 Rendering textures 2022-04-05 14:33:54 +02:00
vaxerski
334f5a59b0 added broken rect renderer 2022-04-04 21:45:35 +02:00
vaxerski
374491ee63 progress 2022-04-04 19:44:25 +02:00