Commit graph

572 commits

Author SHA1 Message Date
vaxerski
2955698f28 fix fade with deco 2022-06-25 20:31:54 +02:00
vaxerski
747ff3369d added drop shadows 2022-06-25 20:28:40 +02:00
vaxerski
b46f45befa additional keymap reload safety 2022-06-25 11:50:09 +02:00
vaxerski
3842b1641f allow move to 0 0 2022-06-25 11:20:03 +02:00
vaxerski
72c86b99eb added general:cursor_inactive_timeout 2022-06-24 23:27:02 +02:00
vaxerski
eb13be1240 fix one of the stupidest things i've ever written I am embarrassed. 2022-06-24 22:45:30 +02:00
vaxerski
45a44f9690 added noblur 2022-06-24 22:28:54 +02:00
vaxerski
3053f99db6 guard dragging windows in dwindle 2022-06-24 18:37:04 +02:00
vaxerski
e7467c60f9 fix windowrule regex logic and add title: 2022-06-24 16:25:57 +02:00
vaxerski
3e8842e1f8 fix janky pixel maths with scaled textures 2022-06-24 15:59:59 +02:00
vaxerski
81e36298bf dont scale thick in border 2022-06-24 15:52:42 +02:00
vaxerski
218675246f guard pkeyboard in onMouseButton 2022-06-23 21:46:36 +02:00
vaxerski
e4e323a0df dwindle: disallow swaps between workspaces 2022-06-23 20:51:01 +02:00
vaxerski
f76b9c4852 fix: ignore reserved in getWindowInDirection 2022-06-23 20:39:48 +02:00
vaxerski
ae60075226 fix calculating damage offset for oversized popups 2022-06-23 19:32:00 +02:00
vaxerski
b25bafda08 guard null context in applyConfigToKeyboard 2022-06-23 18:52:05 +02:00
vaxerski
4945c5887d reload all keyboards and not only the active 2022-06-23 15:48:31 +02:00
vaxerski
31dc70a41a Added exact to resizeActive and added moveactive 2022-06-23 10:14:59 +02:00
vaxerski
f9745b0d3b allow getWindowInDirection to scan other mons 2022-06-23 09:56:16 +02:00
vaxerski
19d94b87ab Added keybind submaps 2022-06-22 20:23:20 +02:00
vaxerski
770bada5d5 Fixed oversized apps' incorrect layout 2022-06-22 15:45:56 +02:00
vaxerski
499d2e41bf default apply_sens_to_raw to 0 2022-06-22 13:01:59 +02:00
taylor85345
b9f542a60f
Fixed crash on movetoworkspacesilent 2022-06-21 16:13:05 -07:00
vaxerski
4c2459861b fix borders sometimes disappearing on certain windows 2022-06-21 23:09:20 +02:00
vaxerski
0f1ad16aec added general:no_border_on_floating 2022-06-21 22:54:41 +02:00
vaxerski
5541098f20 Added bindl 2022-06-21 22:47:27 +02:00
vaxerski
48e33023af fix crash on number workspace with null mon 2022-06-21 22:42:54 +02:00
vaxerski
0b6c04355a
Merge pull request #239 from SebOuellette/main
Optimize cursor constraints for games
2022-06-21 21:34:31 +01:00
vaxerski
33abb6a5bf dang it autoformat 2022-06-21 22:30:07 +02:00
vaxerski
1810725a0c cleaner code 2022-06-21 22:29:11 +02:00
vaxerski
84d6e640ff support all workspace types in workspace keyword 2022-06-21 22:25:54 +02:00
SebOuellette
20ad9d3e7d Passes all constraint tests!
So a summary of what's been done in this fork/PR. Instead of moving the cursor, we're warp_closest ing. warp_absolute didn't work, so warp closest has kindof an auto constrain feature so it works beautifully. I'm also contraining to the right side of the window - 1, because the cursors are treating that pixel as the next pixel over, so it was actually thinking it was on the next monitor (assuming fullscreen) when the cursor got to the right or bottom of the window. TL;DR rounding issue.

This fix didn't work when you had a fullscreen video playing on a monitor beside, so I also fixed that by ignoring all focus changes or whatever when a constraint actually occured, we obviously just don't want to focus another monitor when constrained, so why not just *disable it when a constraint happened*

The PR is now ready, I love Hyprland, and I can't wait to contribute more :)
2022-06-21 16:25:40 -04:00
vaxerski
4a3f9ccba2 move ignore to eventmanager and fix double focus in changeworkspace 2022-06-21 22:17:30 +02:00
vaxerski
ff49f22440 fix rapid blinking on launch 2022-06-21 22:13:13 +02:00
SebOuellette
3dc2277fd0 Actually, mostly working.
One failure case: When there is a fullscreen window directly to the right of a game, for example, in a multimonitor setup, then the cursor will bug out in between the monitors. sometimes it will get constrained to the border, but just outside the window (which is what this PR fixes, so it's unusual) and sometimes the cursor will just ignore the constraint entirely. However this is only in the one case.
2022-06-21 02:23:57 -04:00
SebOuellette
ee7900f819 Mouse no longer removes focus from constraining window
The window properly constrains the mouse now

I do still notice a bug with moving the mouse in games, if you don't move the mouse fast enough, some games will not register the mouse movement. This doesn't happen in KDE so I know it's related somehow
2022-06-20 23:15:16 -04:00
Sebastian Ouellette
f7e9a27c0a
Merge branch 'vaxerski:main' into main 2022-06-20 22:05:02 -04:00
vaxerski
f5f531562b
Merge pull request #205 from sp1ritCS/meson
Added meson buildfiles
2022-06-20 13:56:58 +01:00
Sebastian Ouellette
dc84935059
Set the constraint position to the window center (properly)
Missed one expression, it was set to the bottom middle. I missed it because i don't have an extra monitor extending from the bottom of that screen.
2022-06-19 16:54:59 -04:00
Sebastian Ouellette
95e083dbd3
Converted tabs to spaces. Now ready for PR 2022-06-19 16:51:03 -04:00
SebOuellette
5058a74453 Cleaned up some old debug 2022-06-19 16:23:49 -04:00
Sebastian Ouellette
ae1bcc909d
Invisible cursors are constrained to center
This is a first version of my test to properly constrain cursors. This is mostly working in the buggy applications I had before, but I feel that the cursor needs to actually move around, instead of being locked to the center of the window. 

This may cause problems when locking to the edge, but yeah.
2022-06-19 16:07:41 -04:00
Florian "sp1rit"​
7c3626f15e
meson: ensure non-debug builds will use proper configuration
meson will set add -DHYPRLAND_DEBUG to CXXFLAGS during compilation of
debug builds. this avoids NDEBUG issues with wlroots and ensures asserts
will also work on release builds.
2022-06-18 13:09:38 +02:00
Yoni FIRROLONI
f428604b6f undo formatting 2022-06-17 19:51:34 +01:00
Yoni FIRROLONI
2feca08a67 move, set active, recalc, anim on monitor connected 2022-06-17 19:51:34 +01:00
vaxerski
837d4af8f6
Merge pull request #231 from CcydtN/main
Fix zombie process problem
2022-06-17 17:53:47 +01:00
Florian "sp1rit"​
75918c14d7
meson: added wayland dependencies to main executable 2022-06-16 23:30:30 +02:00
Florian "sp1rit"​
c169f94895
moved wlroots/xwayland definitions to the main meson file
prevents build-failure when xwayland is disabled to to
    add_project_arguments('-DNO_XWAYLAND', language: 'cpp')
beeing called after the required wayland protocols have been built.
2022-06-16 23:30:30 +02:00
Florian "sp1rit"​
b3ef1fcc54
replaced source list with globber script
See:
  - https://mesonbuild.com/FAQ.html#why-cant-i-specify-target-files-with-a-wildcard
  - https://github.com/vaxerski/Hyprland/pull/205#issuecomment-1154158918
2022-06-16 23:30:30 +02:00
Florian "sp1rit"​
fd0112425f
Added meson buildfiles
this makes for a far better experience in combination with wlroots,
since that whole makefile mess is not required.
Additionaly, handling of wayland protocol sources is also slightly
better, but could be improved with mesons inbuilt wayland module.

To build Hyprland using meson:
    meson _build -Ddefault_library=static
    ninja -C _build
    ninja -C _build install
2022-06-16 23:30:28 +02:00