Commit graph

104 commits

Author SHA1 Message Date
Vaxry
ef23ef60c5
Workspace/core: Refactor workspace storage (#5380)
* refactor workspaces to use ptrs

* clang-format
2024-04-02 20:32:39 +01:00
jill
ee00cb1dd8
opengl: report shader compilation errors from screen_shader (#5138)
* opengl: report shader compilation errors from screen_shader

* opengl: prefer .data()

* opengl: move shader error logging to logError

* opengl: quick glGetShaderiv -> glGetProgramiv fix

* opengl: typo fix

* opengl: format fixes

* opengl: minor compile fixes

* opengl: logError -> logShaderError
2024-03-21 14:46:23 +00:00
4bc669f933 layers: add fully featured animations
Adds configs and layerrules to handle them

alas fixes #981

I have cooked
2024-02-28 15:00:40 +00:00
8c3613632a renderer: nuke lastFrameDamage and rework finalDamage
this fucking SUCKED
2024-02-23 01:02:32 +00:00
2e3f0d5991 renderer: Add new background infrastructure
Adds new backgrounds from the winners of the contest
Rewrites how it works
Allows high color precision PNGs (RGB32F precisely)
Fixes a small bug in renderTextureInternalWithDamage
Nukes misc:force_hypr_chan
2024-01-29 23:11:00 +00:00
f5b2fd2bc3 opengl: add renderdata.forceIntrospection 2024-01-07 18:37:02 +01:00
44ee9915e3 renderer: overhaul renderModifData 2024-01-07 18:35:44 +01:00
François Conzelmann
4a42344e97
style/ci: apply clang-format and verify it in ci (#4039)
* style: apply clang-format

* ci: add new clang-format job to CI
2023-12-06 22:54:56 +00:00
5489f9f07a renderer: use xray for background blur on small() surfaces
ref #4050
2023-12-06 20:17:40 +00:00
68783d904d screencopy: use buffer format for glReadPixels
fixes #4029
2023-12-04 03:52:54 +00:00
80b9b21f9f opengl: fix nvidia read formats
fixes #4023
2023-12-02 14:51:45 +00:00
9c09f2a847 screencopy: fix shm exports with 10-bit
fixes #4019
2023-12-01 17:20:56 +00:00
d2c3b23ace deps: update wlroots 2023-11-30 01:18:55 +00:00
408d96668d renderer: use occlusion checks for buffer clear 2023-11-26 15:06:42 +00:00
aedcade68d opengl: better checking for required introspection
performance woo
2023-11-24 12:37:10 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
2023-11-24 10:54:21 +00:00
14195835ef opengl: switch to black-and-white for alpha mattes
also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders (#3650)
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
66a3719b86 renderer: allow transform enabling from outside opengl 2023-11-04 19:35:49 +00:00
64a084477e shadows: fix on transformed 2023-11-04 19:32:50 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation (#3755)
* box impl

* remove unused operators

* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements (#3739) 2023-11-04 13:10:52 +00:00
92311d260a renderer: add transformers 2023-10-21 14:15:56 +01:00
6e15590e98 shaders: support changing the outer radius of borders independently 2023-10-19 14:05:02 +01:00
vaxerski
23e17700a7 renderer: add decoration:blur:special
will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e renderer: track fade alpha for blur if ignore opacity is true
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00
cbb899740c rules: add layer and window xray rules 2023-08-09 22:03:31 +02:00
Vaxry
d96f8ff0fe
renderer: Various Blur Improvements (#2877)
* move blur to its own category

* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski
d7e9eb65e2 renderer: use primitive rendering for copying buffers 2023-07-21 17:11:54 +02:00
vaxerski
ff598b0827 renderer: don't occlude when pre-blur is queued 2023-07-20 18:03:47 +02:00
vaxerski
a921c5b89e Debug: add tracy 2023-07-20 17:47:49 +02:00
vaxerski
547305c7ed opengl: adjust blend and reduce the usage of clear 2023-07-20 13:49:28 +02:00
vaxerski
b65adf8d4a toplevelexport: support dmabuf + various fixes 2023-07-20 12:42:25 +02:00
Vaxry
89b87158db
internal: Wrap regions (#2750) 2023-07-19 20:09:49 +02:00
vaxerski
515a363ecd render: move lastFrameDamage to CMonitor 2023-07-10 13:21:00 +02:00
end-4
e1edfde539
Allow setting alpha value for ignorezero layer rule (#2477)
* rename ignorezero to ignorealpha

* allow setting ignorealpha value

This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.

* add brackets i forgot to add

* prevent crash with invalid ignorealpha value

prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log

* don't try to set ignoreAlphaValue if alpha value not specified

* add catch to try, reintroduce ignorezero

- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change

* add logging for failed ignorealpha layer rule

* fix get ignorealpha's get VALUE

* check npos and use empty()

* rename VALUE cuz no longer const

* format Shader.hpp
2023-06-11 19:30:31 +02:00
levnikmyskin
c949173bc9
Added some workspace-specific rules (#1986)
* added some workspace-specific rules

* added some worskpace-specific rules, with windowrule like syntax

* monitor is not mandatory anymore

* pointers to config are now static

* fixed optional WorkspaceRule fields

* Windows can now specify border size

* removed CHyprOpenGLImpl::renderBorder borderSize default value

* stuff

---------

Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-05-01 22:28:27 +01:00
vaxerski
ddfeebad3d Renderer: add init animation 2023-05-01 02:49:41 +01:00
vaxerski
1c50a11688 opengl: keep current rendered workspace in renderData 2023-04-17 23:47:12 +01:00
vaxerski
b05ff89c76 Render: add cursor_zoom 2023-04-16 14:48:38 +01:00
vaxerski
3ae33b951f renderer: add support for rendering workspaces 2023-04-12 12:41:23 +01:00
7d9977d028 debug: added manual_crash 2023-04-04 14:50:03 +01:00
vaxerski
e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders (#1700)
* Optionally expose time to screen shaders

Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.

* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f opengl: use a passthru shader for final wlr copy 2023-03-04 14:59:27 +00:00
vaxerski
9c0e2bba54 Renderer: Nuke onWindowResize{start/end} 2023-03-03 13:18:44 +00:00
vaxerski
4fd90144d1 touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237 fix blur damage spam on no blurred windows 2022-12-18 12:41:19 +00:00
Vaxry
98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
Flafy
ffc580dda9
blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces

* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00