Felix Dick
3bf7c5aea1
Change matrixProjection function stop use matrixFlip180 everywhere.
2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a
Let openGL transpose the matrixes for us.
2022-10-10 01:32:04 +02:00
Felix Dick
9ee78b1a92
inverse_transform the box in renderRectWithDamage.
2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076
Check earlier if pixman regions are empty.
2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
...
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd
fix a VRAM leak in destroyMonitorResources
2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4
Add missing pixman_region32_fini.
2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7
release all fbs in destroyMonitorResources
2022-10-07 21:13:28 +01:00
Vaxry
5e3b8c3233
Merge pull request #807 from Dickby/fix_monitor_transforms
...
Transform the box data send to texture shaders.
2022-10-07 20:12:28 +01:00
Felix Dick
bbdfb7853d
Transform the box data send to texture shaders.
2022-10-07 20:55:41 +02:00
1468001d3b
offset floating windows out of bounds on ws anims
2022-10-07 12:34:54 +01:00
7faa3c367d
Added clipping support, clip windows on slide anim
2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef
Remove texcoord from QUADFRAGSRC.
...
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
...
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62
fix crash
2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796
Remove unused ignoreCorners variable from texture shaders.
2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06
Cut the number of pixels that call length() in half.
2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
2022-10-01 01:35:13 +02:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a
remove redundant attrib setting
2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13
optimize vector config value setting
2022-09-30 17:03:14 +01:00
Felix Dick
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386
Send absolute screen coordinates to texture shaders.
2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f
Don't pass bottomRight to textureShaders compute it within.
2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf
Merge branch 'main' into fix_bordersize_again
2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5
Merge branch 'main' into rework_rounding_shader
2022-09-29 14:24:59 +02:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
...
Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c
Even less branching (taken more or less from the border shader).
2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35
Shift splash up if monitor has wider ratio than bgTexture.
2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110
Merge branch 'main' into fix_bordersize_again
2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5
Change scaledBorderSize to int.
2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f
fixing your shit.
2022-09-28 23:33:18 +02:00
Felix Dick
168a326609
Merge branch 'main' into rework_rounding_shader
2022-09-28 23:11:11 +02:00
Felix Dick
11ee78f88b
Use double literals, don't cast a integer literal to double.
2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d
Make the rounding texture shaders smaller and more efficient.
2022-09-28 18:40:04 +02:00
Felix Dick
5ff44467d7
Avoid 38 files to compile every time a shader is modified.
2022-09-28 14:48:05 +02:00
Felix Dick
87afc8c250
Replace clamp with max if there is no upper bound.
2022-09-26 21:10:24 +02:00
Felix Dick
cd2b2c4fba
Scale the border size, revert the window scaling according to border
2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3
Scale the cairo matrix to fit the monitor dimensions.
2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7
Remove trailing whitespace.
2022-09-25 20:07:48 +02:00
65fb0cf0f6
fix custom rules on null modelist
2022-09-24 13:10:11 +01:00
5101ddeff1
fix oopsies in rule code
2022-09-24 11:30:41 +01:00
Vaxry
abee2da5bd
Merge pull request #706 from DashieTM/main
...
Add "highest" mode to Monitor for autoconfiguration.
2022-09-23 16:50:24 +01:00
695411f1bd
don't decorate on only no gaps
2022-09-23 16:47:58 +01:00
Fabio Lenherr
c4e782ca5d
remove more silly mistakes
2022-09-22 00:50:23 +02:00
Fabio Lenherr
da2c2ddc21
remove empty line
2022-09-22 00:47:09 +02:00
Fabio Lenherr
5272588270
fix silly mistakes
2022-09-22 00:45:56 +02:00
Fabio Lenherr
215125bd66
add refreshrate or resolution preference
2022-09-22 00:22:39 +02:00
Fabio Lenherr
30d16373d0
fix Hz Log
2022-09-21 22:40:01 +02:00
Fabio Lenherr
c1feb683ce
added high to monitor resolution
2022-09-21 22:29:52 +02:00