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44ee9915e3
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renderer: overhaul renderModifData
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2024-01-07 18:35:44 +01:00 |
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nmzik
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53ce7992be
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renderer: double lookup fix, input: double conversion fix (#4124)
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2023-12-11 16:28:22 +00:00 |
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nmzik
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efdf07e295
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renderer: Allocate background texture only if required (#4111)
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2023-12-10 16:53:08 +00:00 |
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5489f9f07a
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renderer: use xray for background blur on small() surfaces
ref #4050
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2023-12-06 20:17:40 +00:00 |
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c6804ccaab
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opengl: fixup blur dirty repaint conditions with solitary
fixes #4025
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2023-12-05 00:43:09 +00:00 |
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68783d904d
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screencopy: use buffer format for glReadPixels
fixes #4029
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2023-12-04 03:52:54 +00:00 |
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e496b0f250
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screencopy: fix detecting gl shm formats
ref #4029
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2023-12-03 22:04:07 +00:00 |
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80b9b21f9f
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opengl: fix nvidia read formats
fixes #4023
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2023-12-02 14:51:45 +00:00 |
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6e8b9ef7d8
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opengl: fix swapped rgb drm formats
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2023-12-01 17:23:50 +00:00 |
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9c09f2a847
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screencopy: fix shm exports with 10-bit
fixes #4019
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2023-12-01 17:20:56 +00:00 |
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9f2027be4b
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opengl: don't make a mirror buffer on fakeFrame
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2023-11-30 10:15:02 +00:00 |
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776f944619
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opengl: fix missed makeEGLCurrent
fixes #3998
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2023-11-30 02:19:27 +00:00 |
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d2c3b23ace
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deps: update wlroots
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2023-11-30 01:18:55 +00:00 |
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adeb20ea11
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opengl: tiled special require introspection
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2023-11-26 16:42:04 +00:00 |
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ad3f688648
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opengl: check for introspection on special_blur
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2023-11-25 19:44:34 +00:00 |
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15b282ee0c
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opengl: fix window introspection check
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2023-11-25 17:46:50 +00:00 |
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3fe6162af1
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opengl: fix xray modes in introspection checks for ls
fixes #3953
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2023-11-25 14:52:52 +00:00 |
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a6eba91935
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opengl: require introspection on mirroring
fixes #3939
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2023-11-25 00:48:02 +00:00 |
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aedcade68d
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opengl: better checking for required introspection
performance woo
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2023-11-24 12:37:10 +00:00 |
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802ab58f8a
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renderer: fix inverseOpaque calcs in renderWithBlur
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2023-11-24 12:32:35 +00:00 |
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Vaxry
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2ebfd0c745
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renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
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2023-11-24 10:54:21 +00:00 |
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Dickby
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1d9bfa60a1
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opengl: Don't use wrong shader just because it's GLES (#3867)
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2023-11-16 21:03:17 +00:00 |
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859841f4d1
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renderer: don't make snapshots of invisible windows on close
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2023-11-16 12:24:07 +00:00 |
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Vaxry
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9be6fbf5ea
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decorations: Decoration Positioner (#3800)
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2023-11-11 14:37:17 +00:00 |
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14195835ef
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opengl: switch to black-and-white for alpha mattes
also fixes shadows on 10b
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2023-11-09 22:11:54 +00:00 |
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11432f69b9
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opengl: remove unused alpha matte from shadow
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2023-11-09 22:11:54 +00:00 |
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Visual-Dawg
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29e0a7112e
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renderer: added new customization options to the blur shaders (#3650)
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
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2023-11-06 18:49:03 +00:00 |
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56dec1c6a2
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renderer: properly set currentFB on snapshot renders
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2023-11-04 22:25:09 +00:00 |
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66a3719b86
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renderer: allow transform enabling from outside opengl
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2023-11-04 19:35:49 +00:00 |
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64a084477e
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shadows: fix on transformed
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2023-11-04 19:32:50 +00:00 |
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Vaxry
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55b4f84fea
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Internal: Hyprland box implementation (#3755)
* box impl
* remove unused operators
* missed applyfromwlr
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2023-11-04 17:03:05 +00:00 |
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Vaxry
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73e78f05ad
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Decos: Window decoration flags, shadow improvements (#3739)
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2023-11-04 13:10:52 +00:00 |
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4b592d0819
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renderer: properly pass 10-bit formats to opengl
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2023-10-30 15:56:16 +00:00 |
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a61eb7694d
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hooksystem: add callbackinfo struct and cancellable events
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2023-10-21 14:52:43 +01:00 |
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92311d260a
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renderer: add transformers
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2023-10-21 14:15:56 +01:00 |
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6e15590e98
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shaders: support changing the outer radius of borders independently
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2023-10-19 14:05:02 +01:00 |
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Jan Beich
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93676f91a0
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renderer: cast std::clamp args to be of the same type (#3589)
src/render/OpenGL.cpp:1769:41: error: no matching function for call to 'clamp'
const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, -1L, 2L);
^~~~~~~~~~
/usr/include/c++/v1/__algorithm/clamp.h:38:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('int64_t' (aka 'long long') vs. 'long')
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi)
^
/usr/include/c++/v1/__algorithm/clamp.h:27:1: note: candidate function template not viable: requires 4 arguments, but 3 were provided
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi, _Compare __comp)
^
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2023-10-17 01:29:06 +01:00 |
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Philip Damianik
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442209942f
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cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() (#3572)
* Replace find() with C++20 starts_with() and ends_with()
* Replace find() with C++20 contains()
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2023-10-15 19:07:23 +01:00 |
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DaniD3v
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7d7565e7ec
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renderer: add force_wallpaper instead of no_hypr_chan (#3459)
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2023-10-07 14:08:38 +01:00 |
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vaxerski
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c298439433
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renderer: nuke multisample_edges in favor of a faster algorithm
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2023-09-30 01:41:05 +01:00 |
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Mihai Fufezan
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f72e04d63b
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misc: add disable_hypr_chan option (#3343)
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2023-09-17 15:26:24 +01:00 |
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Philip Damianik
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8c83852704
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internal: Remove all .c_str() calls when using std::vformat (#3198)
Signed-off-by: pdamianik <39028343+pdamianik@users.noreply.github.com>
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2023-09-06 21:45:37 +02:00 |
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Vaxry
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61a71c65ac
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internal: Formatter rework (#3186)
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2023-09-06 12:51:36 +02:00 |
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Dickby
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fa3de9b70e
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renderer: Fix blur for passes set to 0. (#3181)
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2023-09-05 16:33:40 +02:00 |
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vaxerski
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d2a785dfe3
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renderer: fixup occlusion conditions
fixes #3123 I fucking hate yall
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2023-09-01 23:01:59 +02:00 |
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vaxerski
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df691859fb
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renderer: make contrast and brightness adjustments before rendering
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2023-08-28 18:29:44 +02:00 |
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vaxerski
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23e17700a7
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renderer: add decoration:blur:special
will blur behind the special ws
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2023-08-25 17:44:17 +02:00 |
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vaxerski
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9d094f655e
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renderer: track fade alpha for blur if ignore opacity is true
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
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2023-08-23 12:03:27 +02:00 |
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cbb899740c
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rules: add layer and window xray rules
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2023-08-09 22:03:31 +02:00 |
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6c10c38481
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renderer: fully switch to premultiplied alpha
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2023-08-06 20:33:36 +02:00 |
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