vaxerski
7bcc01efb7
groupbars: fix minor alignment issues
2023-05-22 21:43:37 +02:00
vaxerski
206ac000b9
groupbars: add title and gradient rendering
2023-05-22 21:40:32 +02:00
vaxerski
1eb6cfd45c
groupbar: make exclusive
2023-05-22 20:52:41 +02:00
vaxerski
f2725a374a
render: minor fixes to fullscreen rendering
2023-05-10 18:36:13 +01:00
Andrei Alexeyev
2f87e4c2f3
renderer,config: add custom DRM modeline support ( #2254 )
...
This allows specifying custom display resolutions for the DRM backend.
This is useful for display overclocking, working around broken EDIDs,
etc. To use this feature, specify a modeline instead of a resolution
in the config, for example:
monitor = DP-1, modeline 1071.101 3840 3848 3880 3920 2160 2263 2271 2277 +hsync -vsync, 0x0, 1
This example is a custom 3840x2160@120Hz mode with tightened timings.
I use it because the standard timings don't work with my monitor and GPU
combination (M28U with RX580).
The syntax is compatible with Sway and Xorg.
2023-05-09 14:01:45 +01:00
vaxerski
72b118cd8f
opengl: don't use new optim with xray off on special tiled
2023-05-02 21:23:53 +01:00
vaxerski
79791c9ed4
internal: fix -Wsign-compare and -Wunused-variable warnings
2023-05-02 14:53:31 +01:00
levnikmyskin
c949173bc9
Added some workspace-specific rules ( #1986 )
...
* added some workspace-specific rules
* added some worskpace-specific rules, with windowrule like syntax
* monitor is not mandatory anymore
* pointers to config are now static
* fixed optional WorkspaceRule fields
* Windows can now specify border size
* removed CHyprOpenGLImpl::renderBorder borderSize default value
* stuff
---------
Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-05-01 22:28:27 +01:00
vaxerski
11b7ce14f8
renderer: fix misused size -> transformed size
2023-05-01 02:53:43 +01:00
vaxerski
ddfeebad3d
Renderer: add init animation
2023-05-01 02:49:41 +01:00
vaxerski
02312cac59
renderer: more checks for background LS optimizations
2023-04-30 01:15:51 +01:00
vaxerski
2946221195
renderer: fix fadingout render on fs
2023-04-29 13:29:32 +01:00
vaxerski
1a1656ddbf
Revert "internal: include headers from protocols/"
...
This reverts commit 550700bed0
.
We can't cuz meson
2023-04-27 13:55:13 +01:00
vaxerski
550700bed0
internal: include headers from protocols/
2023-04-27 13:40:38 +01:00
vaxerski
49fb4cd94d
renderer: improvements to layer render detection
2023-04-22 12:54:57 +01:00
vaxerski
1911e4262b
renderer: skip rendering bottom layers on fullscreen opaque
2023-04-22 12:36:54 +01:00
vaxerski
1c50a11688
opengl: keep current rendered workspace in renderData
2023-04-17 23:47:12 +01:00
vaxerski
385fe4e301
events: add render event for plugins
2023-04-17 23:45:03 +01:00
vaxerski
8b3d8dc792
Format: use %lx for all addresses
2023-04-17 17:35:28 +01:00
vaxerski
b05ff89c76
Render: add cursor_zoom
2023-04-16 14:48:38 +01:00
vaxerski
28dfe21584
blur: fixup optimization bool
2023-04-16 14:18:02 +01:00
vaxerski
e329bc2c7b
renderer: fix incorrect shouldRenderWindow calcs
2023-04-14 15:16:43 +01:00
vaxerski
293df75b97
renderer: workspace rendering improvements
2023-04-12 13:05:57 +01:00
vaxerski
f00e11d457
renderer: fix incorrect delta calc
2023-04-12 12:50:20 +01:00
vaxerski
0fd09579a1
renderer: reset renderModif on fullscreen render
2023-04-12 12:45:16 +01:00
vaxerski
3ae33b951f
renderer: add support for rendering workspaces
2023-04-12 12:41:23 +01:00
vaxerski
3ade6c4a96
renderer: fixup damage repaint
2023-04-09 17:59:24 +01:00
vaxerski
24ace03780
internal: migrate to damage_ring
2023-04-07 12:18:40 +01:00
vaxerski
1a5d5bf620
deps: update wlroots
2023-04-06 21:03:53 +01:00
vaxerski
a80ba54bbc
renderer: don't use simple rect on alphazero stencil
2023-04-04 22:58:58 +01:00
vaxerski
e7185b338f
debug: minor improvements to manual crash
2023-04-04 22:04:32 +01:00
7d9977d028
debug: added manual_crash
2023-04-04 14:50:03 +01:00
vaxerski
99314fbe71
render: plug missing software cursor unlocks
2023-04-04 00:46:58 +01:00
Vaxry
0a099ca2ab
Hyprland Screencopy impl ( #1800 )
...
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-04-03 17:01:05 +01:00
vaxerski
de3b00b5ee
renderer: go back to rendering layers without reverse
2023-03-31 17:44:36 +01:00
vaxerski
614ea53ad7
Renderer: fix dim easing
2023-03-30 21:08:20 +01:00
vaxerski
3343aac6bf
feat: add forcergbx rule
2023-03-26 02:00:24 +01:00
vaxerski
c418007c68
shaders: fix missing discardAlphaZero
2023-03-24 19:43:50 +00:00
Vaxry
a80f8f257f
Feat: Introduce render_ahead_of_time ( #1863 )
2023-03-24 19:23:16 +00:00
staz
5ce91bb0fd
Added overflow check for blur radius ( #1847 )
...
* internal: added overflow check for blur radius
---------
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-03-21 19:01:24 +00:00
Vaxry
788a8f7c13
internal: wrap wlr surfaces ( #1822 )
2023-03-20 15:00:58 +00:00
vaxerski
928de33447
monitors: more guards for safety
2023-03-19 02:19:52 +00:00
vaxerski
e5870d47c7
LS: add blur and ignorezero rules
2023-03-17 23:16:13 +00:00
vaxerski
91a565c7b0
monitors: don't refocus on apply rule
2023-03-17 20:34:33 +00:00
vaxerski
e77ebec629
monitors: guard output in damageSurface
2023-03-16 16:32:03 +00:00
vaxerski
0aeb61a95a
Opengl: Fix forcefully setting missing time prop to final shader
2023-03-06 19:02:08 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders ( #1700 )
...
* Optionally expose time to screen shaders
Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.
* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f
opengl: use a passthru shader for final wlr copy
2023-03-04 14:59:27 +00:00
c444099325
Mirrors: remove accidentally leftover logs
2023-03-04 01:06:16 +00:00
1ead6c46f4
Mirrors: minor fixes
2023-03-04 00:48:22 +00:00