Commit graph

600 commits

Author SHA1 Message Date
vaxerski
299d201e56 renderer: don't blur special on disabled blur 2023-08-26 11:48:04 +02:00
vaxerski
870471dd96 internal: allow opening empty special workspaces
Fixes point 2 of #2596
2023-08-25 18:05:08 +02:00
vaxerski
23e17700a7 renderer: add decoration:blur:special
will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e renderer: track fade alpha for blur if ignore opacity is true
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00
3d9545d2e0 shaders: minor premultiplication fixes 2023-08-18 22:07:28 +02:00
MightyPlaza
7155b4c266
renderer: Border improvements (#2986)
* simplify getting border size
	modified:   src/Window.cpp
	modified:   src/Window.hpp
	modified:   src/layout/DwindleLayout.cpp
	modified:   src/layout/MasterLayout.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* fix border damage and input box
	modified:   src/Window.cpp
	modified:   src/managers/AnimationManager.cpp

* add border size in resize_on_border box
	modified:   src/managers/input/InputManager.cpp

* simplify border (fixes possible typo)
	modified:   src/Window.cpp

* use updateSpecialRenderData()
	modified:   Window.cpp
	modified:   Window.hpp
	modified:   events/Windows.cpp
	modified:   layout/DwindleLayout.cpp
	modified:   layout/IHyprLayout.cpp
	modified:   layout/MasterLayout.cpp
	modified:   render/Renderer.cpp

* update window workspace rule data on reload
	modified:   src/config/ConfigManager.cpp

* use rounding()
	modified:   src/Window.cpp
2023-08-17 10:13:19 +02:00
7e8a212027 internal: allow negative monitor offsets 2023-08-16 18:16:39 +02:00
b9a783229b compositor: don't apply offsets in renderer 2023-08-14 18:41:52 +02:00
13886a264f internal: add a new monitor auto system 2023-08-14 14:22:10 +02:00
MightyPlaza
739598717b
remove shadow no_gaps_when_only (#2956)
modified:   src/Window.hpp
	modified:   src/config/ConfigManager.cpp
	modified:   src/config/ConfigManager.hpp
	modified:   src/layout/DwindleLayout.cpp
	modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
2023-08-12 23:37:55 +02:00
3f7f4207a6 config: add vrr per-display 2023-08-11 17:37:57 +02:00
126792584f renderer: don't add workspace offset to pinned 2023-08-09 22:15:37 +02:00
cbb899740c rules: add layer and window xray rules 2023-08-09 22:03:31 +02:00
0x455241
b3393c429f
background: add background color option (#2915)
Co-authored-by: 0x455241 <>
2023-08-08 18:00:11 +02:00
261c3307f7 internal: cleanup headers in helpers/ 2023-08-07 13:36:14 +02:00
6e53c47e68 renderer: fix missing premultiplication for border multisampling 2023-08-06 20:46:00 +02:00
6c10c38481 renderer: fully switch to premultiplied alpha 2023-08-06 20:33:36 +02:00
Vaxry
d96f8ff0fe
renderer: Various Blur Improvements (#2877)
* move blur to its own category

* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski
f61a714320 renderer: cleanup old redundancies in CFramebuffer 2023-07-29 13:27:40 +02:00
vaxerski
a9b8e2159c renderer: reset scissor after renderTexturePrimitive 2023-07-25 13:33:08 +02:00
vaxerski
603de16f9a renderer: adjust distribution of backgrounds 2023-07-24 18:30:00 +02:00
vaxerski
9bad2a8180 backgrounds: add hypr chan var 2 2023-07-24 18:22:39 +02:00
vaxerski
5a64c73e05 render: use primitive end() only when no screen shader is present 2023-07-23 15:54:27 +02:00
MightyPlaza
d3bba2489d
render: Border fixes (#2781)
* Window.cpp

* layout

* CHyprGroupBarDecoration.cpp
2023-07-23 15:49:49 +02:00
vaxerski
b70553cf46 opengl: fix warn 2023-07-22 19:26:56 +02:00
vaxerski
1a7fb1572a renderer: disable init anim on disabled animations 2023-07-22 19:26:44 +02:00
outfoxxed
375e8385ee
Fix background occlusion ignoring monitor position (#2771) 2023-07-22 10:19:51 +02:00
vaxerski
d7e9eb65e2 renderer: use primitive rendering for copying buffers 2023-07-21 17:11:54 +02:00
vaxerski
f864b15427 background: add option to force hypr chan 2023-07-20 21:01:07 +02:00
vaxerski
d2a8b8c2de renderer: cleanup back buffer skip checks 2023-07-20 18:27:14 +02:00
vaxerski
833d73df09 shaders: short-circuit rounding if radius <= 0 2023-07-20 18:18:53 +02:00
vaxerski
23eda1411b renderer: scale box for occlusion 2023-07-20 18:12:29 +02:00
vaxerski
ff598b0827 renderer: don't occlude when pre-blur is queued 2023-07-20 18:03:47 +02:00
vaxerski
a3e1e5e8ba tracy: add more opengl zones 2023-07-20 17:51:38 +02:00
vaxerski
a921c5b89e Debug: add tracy 2023-07-20 17:47:49 +02:00
vaxerski
948855a984 renderer: add canSkipBackBufferClear 2023-07-20 14:11:05 +02:00
vaxerski
547305c7ed opengl: adjust blend and reduce the usage of clear 2023-07-20 13:49:28 +02:00
vaxerski
b65adf8d4a toplevelexport: support dmabuf + various fixes 2023-07-20 12:42:25 +02:00
vaxerski
80cd2ef3d7 renderer: remove unused var 2023-07-19 21:10:42 +02:00
vaxerski
2c2314faa0 renderer: take workspace offset into account for occlusion 2023-07-19 21:08:49 +02:00
vaxerski
88c2a02773 render: avoid allocating mirrorfb for no reason 2023-07-19 21:04:45 +02:00
Vaxry
89b87158db
internal: Wrap regions (#2750) 2023-07-19 20:09:49 +02:00
vaxerski
ce9896204a renderer: fix rounding in renderSurface 2023-07-19 20:06:19 +02:00
vaxerski
f4f0f35c5b renderer: add occlusion for back layers 2023-07-19 16:13:55 +02:00
vaxerski
81f4a4f471 screencopy: improve shm handling 2023-07-19 00:51:38 +02:00
vaxerski
ce9c5fd722 render: set refresh to 0 for both wl and x11 backends 2023-07-19 00:28:15 +02:00
vaxerski
f2999e84b9 render: set refresh to 0 for wayland backend outputs 2023-07-19 00:02:57 +02:00
Vaxry
8370a7fcc4
internal: Protocol C++ Wraps + XDGOutput impl (#2733)
move to our own xdgoutput impl instead of wlr's
2023-07-18 15:30:28 +02:00
vaxerski
2e323a5671 renderer: use correct wlr sample func 2023-07-18 12:25:48 +02:00
Jan Beich
8c9e2e1ff1
deps: update wlroots (#2734) 2023-07-18 12:13:59 +02:00