moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
Adds new backgrounds from the winners of the contest
Rewrites how it works
Allows high color precision PNGs (RGB32F precisely)
Fixes a small bug in renderTextureInternalWithDamage
Nukes misc:force_hypr_chan
* rename ignorezero to ignorealpha
* allow setting ignorealpha value
This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.
* add brackets i forgot to add
* prevent crash with invalid ignorealpha value
prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log
* don't try to set ignoreAlphaValue if alpha value not specified
* add catch to try, reintroduce ignorezero
- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change
* add logging for failed ignorealpha layer rule
* fix get ignorealpha's get VALUE
* check npos and use empty()
* rename VALUE cuz no longer const
* format Shader.hpp
* added some workspace-specific rules
* added some worskpace-specific rules, with windowrule like syntax
* monitor is not mandatory anymore
* pointers to config are now static
* fixed optional WorkspaceRule fields
* Windows can now specify border size
* removed CHyprOpenGLImpl::renderBorder borderSize default value
* stuff
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Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
* Optionally expose time to screen shaders
Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.
* Rename m_Timer to m_tGlobalTimer