Commit graph

432 commits

Author SHA1 Message Date
11fd37418c renderer: fix null cursor surface sets being ignored
oopsie from #4184
2023-12-18 22:06:50 +00:00
dusanx
0c74df4f9e
renderer: cursor hiding logic improvements (#4184)
Co-authored-by: Dusan Popovic <dpx@binaryapparatus.com>
2023-12-18 16:06:06 +00:00
0fdf909b19 renderer: don't render decorations on renderdata.decorate false
fixes #4117
2023-12-11 16:32:11 +00:00
Vaxry
9f5b9053c6
internal: Remake borders as window decorations (#4104) 2023-12-10 16:28:12 +00:00
af6aae4e12 renderer: don't use clipBox for pinned window occlusion during animations
ref #4094
2023-12-09 18:41:32 +00:00
0ebbf371ff renderer: improve fullscreen workspace client rendering
fixes #4076
2023-12-09 18:38:32 +00:00
5489f9f07a renderer: use xray for background blur on small() surfaces
ref #4050
2023-12-06 20:17:40 +00:00
03c6f4506a internal: various improvements to avoid crashes on exit 2023-12-06 14:46:29 +00:00
b9937484f4 screencopy: fix broken shm copying
fixes #4001
2023-11-30 10:14:35 +00:00
d2c3b23ace deps: update wlroots 2023-11-30 01:18:55 +00:00
68e57b7ee3 renderer: proper full occlusion checks for back layer 2023-11-26 15:24:24 +00:00
408d96668d renderer: use occlusion checks for buffer clear 2023-11-26 15:06:42 +00:00
b281d8647a screencopy: use new isNvidia() for format 2023-11-25 17:56:38 +00:00
6f733292bf renderer: nvidia checks and use glFinish on nvidia
fixes #3952 #3946
2023-11-25 17:45:08 +00:00
Xavier
745b998587
renderer: Adding an option to disable first launch animation (#3933) 2023-11-24 21:45:59 +00:00
1a2a2da6aa renderer: fixup cursor scaling
fixes #3935
2023-11-24 21:30:28 +00:00
Vaxry
822775aa8c
renderer: Fixup double rendering cases with special (#3928)
* fixup

* better fullscreen
2023-11-24 21:18:50 +00:00
d79cf0afe2 renderer: fix software cursors on nvidia
fixes #3926
2023-11-24 13:47:36 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
2023-11-24 10:54:21 +00:00
e40e486f61 renderer: better checks for special rendering in renderWorkspaceWindows
ref #3916 #3888
2023-11-23 11:31:52 +00:00
e55c5a916a renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
fixes #3916 fixes #3888
2023-11-22 23:43:46 +00:00
812a3f6d78 renderer: fix double render of tiled on workspace switch
fixes #3889
2023-11-22 20:05:50 +00:00
thejch
572fd554b8
renderer: Fix floating clipbox (#3907)
* fix floating decoration clipbox scale

* use vecTransformedSize

* use workspace offset
2023-11-21 00:34:34 +00:00
thejch
6d26199e1c
renderer: fix floating window rendering when scale > 1 (#3901) 2023-11-20 12:13:09 +00:00
89f6457a99 renderer: avoid rendering floating windows twice with special
fixes #3887
2023-11-18 19:53:45 +00:00
Vaxry
8b57a1973e
internal: Allow floating windows on special (#3872)
* allow floating on special

* fix mistake

* fix clipbox
2023-11-18 17:00:24 +00:00
a34e192433 renderer: clip floating boxes on slide anim
fixes #3514
2023-11-16 20:20:41 +00:00
e8469f8b1b renderer: drop unnecessary spammy logs 2023-11-14 19:51:47 +00:00
2e26542e3b renderer: use viewporter corrected size for uv calcs 2023-11-12 23:57:53 +00:00
68935ba9dc renderer: separate oversize uv calcs in dimensions 2023-11-12 23:27:52 +00:00
824ccd957b renderer: pass proper arg to main param of uv calcs
was fucking up some non-fitting subsurfaces
2023-11-12 22:59:19 +00:00
Alessio Molinari
1bfd4a2bff
output-layout: fix wlroots display handling (#3718) 2023-11-12 13:14:05 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner (#3800) 2023-11-11 14:37:17 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation (#3755)
* box impl

* remove unused operators

* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements (#3739) 2023-11-04 13:10:52 +00:00
15b25d5850 renderer: render oversized blur with respect to fade alpha 2023-11-03 21:58:02 +00:00
9d2a5fb417 renderer: improvements to wayland surface small() detection 2023-11-03 19:12:09 +00:00
1c9d6b94d1 renderer: fix small surface's blur region being offset by monitor coords 2023-10-30 16:20:30 +00:00
4b592d0819 renderer: properly pass 10-bit formats to opengl 2023-10-30 15:56:16 +00:00
8e91c038db renderer: use optional for cursor surface storing
because nullptr is a valid surface.

fixes #3692
2023-10-30 00:18:40 +00:00
b95c0c318e renderer: fixup blend disable conditions in renderSurface
Fixes #3680
2023-10-29 20:54:14 +00:00
7a5234a0cc input: better cursor image infrastructure
Improves handling of cursor images/surfaces
Fixes an issue with decos and cursors
Fixes #3471
2023-10-29 18:09:05 +00:00
b0b88a63b6 renderer: fix missed box scale 2023-10-25 22:38:14 +01:00
5b0dc779ed renderer: blur properly behind small surfaces 2023-10-25 22:20:58 +01:00
8991be671f renderer: respect viewporter dest on base surfaces 2023-10-25 22:05:04 +01:00
03771d3aa9 windowrules: add nearestneighbor 2023-10-24 21:29:03 +01:00
d0367d8560 renderer: use preOffset pos instead of offset
offset is not passed to transformers, so if they change pos, decos will be in the wrong place
2023-10-21 19:51:14 +01:00
95db9108e5 transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
c6233a790f renderer: avoid drawing invisibly small surfaces in renderSurface 2023-10-21 14:20:06 +01:00
92311d260a renderer: add transformers 2023-10-21 14:15:56 +01:00