* auth: implement a full pam conversation
* input-field: fixup failedAttempts and color change
Credits to @bvr-yr
* pam: set default module to hyprland
* input-field: backup previous asset
* auth: restart auth in onPasswordCheckTimer
* auth: immediately switch to waiting when input was submitted
* auth: remove redundant waitingForPamAuth
* auth: add inputRequested and reschedule submitInput
* auth: clear password buffer and handle submitInput before input is requested
* Revert "input-field: backup previous asset"
This reverts commit 89702945be6af4aa43f54688ad34a4ccba994a3e.
Without the backup we avoid rendering the prompt placeholder for one frame when the failText is not available.
Looks better this way.
* auth: fallback to su if pam_module not in /etc/pam.d
rare occasion where a path check even works on nix
* auth: rename inputSubmitted and resubmit callback
* auth: detach failText from the conversation
* fix rebase mistake
* auth: make sure prompt and failText are not reset when restarting auth
needed for labels
* auth: force update timers when the prompt changes
* auth: remove unused stuff
* input-field: new color features
* add nix HM
* add workaround for faillasset not being shown on empty imput
* comment
* change cfg option name
* remove TODO
* small fix
* one more edge check
* dedup changeColor function
* simplify more
* input-field: some fixes
* simplify; correctly check passlen(utf8) in draw return
* correctly erase utf-8 on backspace
* render on up events too
* omglul
me dumb
* revert fade speed change
* misc: use weakly_canonical for absolutePath
* misc: make absolutePath not optional
* misc: use currentDir as the argument to absolutePath
* config: avoid circular imports
* background: fix background not rendering when resource gatherer is busy
* asyncResourceGatherer: check cairo_surface_status
* background: clear resource id when texture is invalid
* label: render output via stringPort instead of surface
* label: retry onAssetCallback
Calling `render` might not update the asset when the surfaces frameCallback is already set.
* Revert "label: fix rendering with multiple timers that fire at the same time (#147)"
This reverts commit e9a57f0dae.
* input-field: add fade out timeout
* input-field: let dots reset themselfs
Now the dots kind of fade into the placeholder text on a failure.
* Nix/HM module: add input-field:fade_timeout option
This makes it so that
1. The renderer is triggered when the onPasswordCheckTimer callback is fired. Previously you had to give an
additional input for the renderer to be triggered and the fail reason to show.
2. The updateDots function now sets dots.currentAmout to 0, when a failID is present.
That leads to the draw function to return false and the failReason to be displayed until another input happens.