Commit graph

5557 commits

Author SHA1 Message Date
Kirill Primak
0c2eed533e scene/output-layout: improve ownership logic
This commit ensures that outputs that weren't created by the output
layout helper aren't destroyed on the output layout change.

Consider the following piece of logic:

// struct wlr_output *o1, *o2;
// struct wlr_scene *scene;
// struct wlr_output_layout *layout;
wlr_scene_attach_output_layout(scene, layout);
wlr_output_layout_add_auto(layout, o1);
struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2);
wlr_output_layout_move(layout, o1, 100, 200);
// so2 is invalid now
2022-06-01 09:49:25 +00:00
Kirill Primak
d3bc17d5d1 scene: add wlr_scene_output.events.destroy 2022-06-01 09:49:25 +00:00
Kirill Primak
ec328ca8cc scene/wlr_scene.h: fix indentation 2022-05-31 20:34:50 +03:00
Simon Ser
638c5cda51 output: drop wlr_output_cursor.events.destroy
Compositors can just listen to wlr_output.events.destroy instead.
2022-05-31 11:40:47 +00:00
Simon Ser
1ab3e582ac output: re-implement set_image with set_buffer
Avoids having two code-paths doing the same thing.
2022-05-31 11:40:47 +00:00
Simon Ser
459a642e83 output: introduce wlr_output_cursor_set_buffer
This will supersede wlr_output_cursor_set_image, and then later
also supersede wlr_output_cursor_set_surface.
2022-05-31 11:40:47 +00:00
Simon Ser
e3e2a34cd8 output: remove noop backend check in wlr_output_cursor_set_image
The noop backend doesn't exist anymore.
2022-05-31 11:40:47 +00:00
Alexander Orzechowski
71f8a48d38 wlr_scene: Move children list from wlr_scene_node to wlr_scene_tree 2022-05-31 09:14:28 +00:00
Alexander Orzechowski
cb2dbc327e wlr_scene: Inline wlr_scene_node_state
This seems like nothing interesting was done with this. Let's simplify
and allow us some flexibility in the future.
2022-05-31 09:14:28 +00:00
Alexander Orzechowski
ccd0f85c2a wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00
Alexander Orzechowski
9eb71146ae wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
Co-authored-by: Isaac Freund <mail@isaacfreund.com>
2022-05-31 09:14:28 +00:00
Simon Ser
2563b79dc2 backend/drm: improve atomic commit flag logging
We weren't logging all of the flags, which made debugging more
difficult.
2022-05-31 09:31:16 +02:00
Simon Ser
43020963d4 relative-pointer-v1: don't allocate when inert
When the wl_pointer the zwp_relative_pointer_v1 is created with is
inert, don't allocate any struct, just leave the resource's data
pointer NULL.
2022-05-30 21:57:12 +00:00
Simon Ser
1feb8edd21 relative-pointer-v1: remove unnecessary log messages
Logging when a client creates or destroys an object is a bit too
chatty.
2022-05-30 21:57:12 +00:00
Simon Ser
17fbf60bd1 relative-pointer-v1: remove unnecessary comments
We don't do this in other implementations, so it feels out of place.
2022-05-30 21:57:12 +00:00
Consolatis
98c5f58a38 wlr_scene: Fix scaling with default source_box
Default to texture instead of destination_box geometry.
2022-05-30 16:17:31 +00:00
Rouven Czerwinski
988fe5bda9 relative_pointer: handle inert pointer objects
Since 5e0ef70cc0 ("seat: Create inert objects for missing capabilities")
wlroots can create inert seat objects when the capability is currently missing
for the client but it had the capablity before. The client hoever will happily
handover the wl_pointer resource to the relative_pointer implementation,
creating a NULL pointer dereference when trying to access the seat_client which
is set to NULL for inert objects.

Since the protocol does not contain an error for such requests, we hand out an
relative_pointer handle with the seat set to NULL.
We also need to check whether there is an associated seat in
send_relative_motion and need to tweak the destroy notifier in case no seat is
available.

This way we can hand out a valid relative_pointer resource and don't crash the
compositor when trying to access an inert seat pointer resource in
relative_pointer.

Relevant WAYLAND_DEBUG=1 when testing a client and switching VT every second:
[2619872.442] wl_seat@30.capabilities(3)
[2619872.460]  -> wl_seat@30.get_pointer(new id wl_pointer@36)
[2619872.484] wl_data_device@25.selection(nil)
[2619872.504] zwp_primary_selection_device_v1@26.selection(nil)
[2619874.995] wl_seat@12.capabilities(3)
[2619875.035]  -> wl_compositor@5.create_surface(new id wl_surface@37)
[2619875.088]  -> wl_seat@12.get_pointer(new id wl_pointer@29)
[2619875.105]  -> zwp_relative_pointer_manager_v1@8.get_relative_pointer(new id zwp_relative_pointer_v1@27, wl_pointer@29)
[2619875.127]  -> wl_compositor@5.create_surface(new id wl_surface@35)
[2619875.139]  -> wl_seat@12.get_pointer(new id wl_pointer@43)
[2619981.180] wl_seat@12.capabilities(2)
[2619981.214]  -> zwp_relative_pointer_v1@27.destroy()
[2619981.226]  -> wl_pointer@29.release()
[2619981.236]  -> wl_surface@37.destroy()
[2619981.247]  -> wl_pointer@43.release()
[2619981.254]  -> wl_surface@35.destroy()
[2619981.262] wl_seat@12.capabilities(0)
[2619981.285]  -> wl_keyboard@33.release()
[2619987.316] wl_seat@30.capabilities(2)
[2619987.336]  -> wl_pointer@36.release()
[2619987.363] wl_seat@30.capabilities(0)
[2619987.371]  -> wl_keyboard@34.release()
[2621932.880] wl_display@1.delete_id(41)
[2621932.903] wl_display@1.delete_id(40)
[2621932.910] wl_display@1.delete_id(27)
[2621932.917] wl_display@1.delete_id(29)
[2621932.924] wl_display@1.delete_id(37)
[2621932.930] wl_display@1.delete_id(43)
[2621932.944] wl_display@1.delete_id(35)
[2621932.950] wl_display@1.delete_id(33)
[2621932.959] wl_seat@12.capabilities(2)
[2621932.976]  -> wl_seat@12.get_keyboard(new id wl_keyboard@33)
[2621936.875] wl_seat@12.capabilities(3)
[2621936.893]  -> wl_compositor@5.create_surface(new id wl_surface@35)
[2621936.931]  -> wl_seat@12.get_pointer(new id wl_pointer@43)
[2621936.945]  -> zwp_relative_pointer_manager_v1@8.get_relative_pointer(new id zwp_relative_pointer_v1@37, wl_pointer@43)
[2621936.965]  -> wl_compositor@5.create_surface(new id wl_surface@29)
[2621936.987]  -> wl_seat@12.get_pointer(new id wl_pointer@27)
[2621942.796] wl_data_device@25.selection(nil)
[2621942.817] zwp_primary_selection_device_v1@26.selection(nil)
[2621942.823] wl_seat@30.capabilities(2)
2022-05-30 14:10:22 +00:00
Simon Ser
bb2946f737 build: make GBM optional
Now that the DRM backend no longer depends on GBM, we can make it
optional. The GLES2 renderer still depends on it because of our EGL
device selection.

This is useful for compositors with their own renderers, and for
compositors using the Vulkan renderer.
2022-05-30 13:30:08 +00:00
Simon Ser
d483dd2f4c output: add wlr_output_commit_state
Same as wlr_output_commit, but takes a wlr_output_state.
2022-05-30 11:40:34 +02:00
Simon Ser
501ac5398d output: add output_state_{init,finish} 2022-05-30 11:40:34 +02:00
Simon Ser
b21c26a1c9 output: add wlr_output_event_precommit.state 2022-05-30 11:34:57 +02:00
Simon Ser
c4253fef9c output: add wlr_output_test_state
Same as wlr_output_test, but takes a wlr_output_state argument.
2022-05-30 11:34:57 +02:00
Simon Ser
9e25d3074d output: pass wlr_output_state to rendering functions
No functional change.
2022-05-30 11:34:57 +02:00
Simon Ser
927661d246 output: pass wlr_output_state to output_pending_resolution 2022-05-30 11:34:57 +02:00
Simon Ser
25dd3cc0cd output: pass wlr_output_state to backend
Groundwork for the following commits. The goal is to allow users
to specify their own wlr_output_state instead of wlr_output.pending.
2022-05-30 11:34:57 +02:00
Simon Ser
93ee4c7684 gitignore: remove unnecessary entries, add subprojects/
The previous entries aren't used because the build files are
self-contained in the Meson build directory.

Add subprojects/ because it's common for developers to override
Meson dependencies via subproject symlinks.
2022-05-28 12:23:51 +02:00
Simon Ser
0ea1519938 docs/env_vars: fix case of WLR_SCENE_DEBUG_DAMAGE values
The values are lowercase, not uppercase.
2022-05-27 18:26:50 +00:00
Kirill Primak
75d31509db tinywl: use xdg-shell v3 2022-05-27 13:31:30 +00:00
Kirill Primak
c1ec71903c xdg-shell: bump version to 3 2022-05-27 13:31:30 +00:00
Kirill Primak
1761c3bbe2 xdg-popup: add reposition support 2022-05-27 13:31:30 +00:00
Kirill Primak
8a0835c59c xdg-positioner: add v3 parameters 2022-05-27 13:31:30 +00:00
Kirill Primak
6f1fce9cb4 xdg-popup: use current/pending state pattern 2022-05-27 13:31:30 +00:00
Kirill Primak
4a968576e4 xdg-popup: add proper configure flow 2022-05-27 13:31:30 +00:00
Simon Ser
4f5d6e4746 backend/x11: fix output model strdup call
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3434#note_1401193
Fixes: be86145322 ("output: turn make/model/serial into char *")
2022-05-27 13:21:50 +00:00
vaxerski
d0d480b91a backend/drm: fix crash with null serial
backend/drm: use serial_str instead
2022-05-26 18:16:29 +02:00
Simon Ser
4d7f1aeb73 linux-dmabuf-v1: fix MOD_INVALID handling in feedback tranches
[1] has changed wlr_drm_format to remove the assumption that
MOD_INVALID is always implicitly enabled. MOD_INVALID is now part
of the modifier list just like any other modifier.

The patch adding support for linux-dmabuf-v1 feedback has been
written a lot of time before [1], and hasn't been updated accordingly
when merged. This results in MOD_INVALID being advertised twice [2] and
other index bugs.

Fix these issues by removing special-casing for MOD_INVALID.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3231
[2]: https://github.com/swaywm/sway/issues/7028
2022-05-26 13:45:24 +00:00
Simon Ser
be86145322 output: turn make/model/serial into char *
This allows the make/model/serial to be NULL when unset, and allows
them to be longer than the hardcoded array length.

This is a breaking change: compositors need to handle the new NULL
case, and we stop setting make/model to useless "headless" or
"wayland" strings.
2022-05-26 13:36:06 +00:00
Simon Ser
2e69eb1030 backend/drm: fix crash in init_drm_surface
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3434
2022-05-26 09:38:48 +02:00
Simon Ser
1cb6b2cf67 render/egl: document wlr_egl_create_with_context 2022-05-25 18:17:41 +00:00
Simon Ser
4b3e08c8ac render/egl: make wlr_egl_{make,unset,is}_current private
These are trivial wrappers around eglMakeCurrent and
eglGetCurrentContext. Compositors which need to call these
functions will also call other EGL or GL functions anyways. Let's
reduce our API surface a bit by making them private.
2022-05-25 18:17:41 +00:00
Simon Ser
f954092f22 render/egl: make wlr_egl struct opaque
Compositors can use wlr_egl_create_with_context if they need a
custom EGL display or context.
2022-05-25 18:17:41 +00:00
Simon Ser
452a8ec940 render/egl: add wlr_egl_get_{context,display}
This allows compositors to integrate with the wlroots GLES2
renderer, if they need to perform custom GL rendering.
2022-05-25 18:17:41 +00:00
Simon Ser
4b77eadf06 render/egl: drop MESA_EGL_NO_X11_HEADERS
This has been superseded by the standard EGL_NO_X11 switch,
supported by Mesa 19.3.0+.
2022-05-25 17:50:39 +02:00
Simon Ser
28d89779af Reformat doc comments
Unify the way we document our APIs. See CONTRIBUTING.md for the
rules.
2022-05-25 14:22:58 +00:00
Simon Ser
27383a1929 contributing: add section about documentation conventions
Document the existing conventions.

Use `mystruct.foo` instead of `mystruct::foo` because `::` is pretty
alien to C.

Instead of backticks, use a different format to reference declarations
in our docs:

    See foo().
    See struct foo.
    See union bar.
    See enum baz.
    See typedef meh.

This is inspired by the kernel's documentation style [1]. This format
has the upside of being pretty natural to write and read, and can be
automatically processed by documentation generators.

[1]: https://www.kernel.org/doc/html/latest/doc-guide/kernel-doc.html#cross-referencing-from-restructuredtext
2022-05-25 14:22:58 +00:00
Simon Ser
f91f38b79a backend/drm: remove wlr_drm_surface.{width,height}
This information is stored in wlr_swapchain, no need to duplicate
it.
2022-05-25 15:55:41 +02:00
Simon Ser
e59f4d4ffa backend/drm: allow non-linear modifiers for multi-GPU
Prior to [1], if an entry in a DRM format set was different than a
single LINEAR modifier, implicit modifiers were always allowed. This
has changed and now implicit modifiers are only allowed if INVALID
is in the list of modifiers.

So now we can safely enable explicit modifiers for cross-GPU imports,
without risking receiving buffers with an implicit modifier. This
should improve perf a bit on setups where two GPUs from the same vendor
are used.

This fixes the first bullet point from [2].

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3231
[2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3331
2022-05-24 20:45:55 +00:00
Steven Newbury
ad06c12c89 util: Fix infinite loop in recursive function
When testing Xwayland multi-HiDPI support with Wine + SimCity4
I encountered a 100% CPU lockup from sway.  This turned out to be
triggering a bug in the wlroots pointer contraint code.

region_confine() contains multiple recursive calls where arguments
are modified and resubmitted to the function.  One of the calls
is however made using the original arguments, if/when this triggers
it results in the same codepath being followed each loop so the
condition always applies.

It makes much more sense if this was intended to apply the clamped
values x,y instead of the original x1,y1, and indeed this fixes the
infinite loop and results in correct behaviour.
2022-05-24 20:39:32 +00:00
Simon Ser
078d8dd472 build: bump version to 0.16.0-dev
Same as [1].

[1]: https://github.com/swaywm/sway/pull/6730
2022-05-24 15:04:14 +02:00
Alexander Orzechowski
41124592dd wlr_scene: Hook up HIGHLIGHT logic
This will display red translucent rectangles on the screen regions that
have been damaged. These rectangles will fade out over the span of 250
msecs. If the area is damaged again while the region is fading out,
the timer is reset.

Let's also disable direct scan out when this option is enabled, or else
we won't be able to render the highlight damage regions.
2022-05-23 15:58:49 -04:00