Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
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Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00
emersion
f34a1b75eb
render/gles2: use format bpp when reading pixels
2018-01-26 23:13:41 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
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This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
Tony Crisci
85a6939cf2
rename matrix model box to project box
2018-01-21 19:03:10 -05:00
Tony Crisci
d13114520a
move matrix model code to matrix.h
2018-01-21 15:53:42 -05:00
Tony Crisci
3751a17321
decorate xwayland views
2018-01-16 07:51:10 -05:00
emersion
b99d1f4fcc
Refactor wlr_egl_init to accept config_attribs
2017-12-17 23:51:04 +01:00
Drew DeVault
23fb663ea4
Merge pull request #453 from emersion/surface-transform
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Add surface transforms support
2017-12-14 14:43:04 -05:00
emersion
18eb1eee3f
Listen to display destroy in xwayland, rename wlr_egl_free
2017-12-08 00:59:37 +01:00
emersion
4a56957a37
Fix inverted flipped-90 and flipped-270
2017-12-01 09:49:32 +01:00
emersion
6a69b4419f
Make wlr_output_transform_* functions public, refactoring
2017-12-01 09:15:33 +01:00
emersion
f4754ad1a2
Fix surface transforms
2017-11-30 23:58:12 +01:00
Scott Anderson
bc113c16aa
Use correct include path for glapi.h
2017-11-30 10:32:55 +13:00
Scott Anderson
02374b945d
Change glapi.sh to generate both files
2017-11-22 14:04:29 +13:00
Scott Anderson
37b8a096a9
Pass backend to render
2017-10-22 10:39:23 +13:00
Scott Anderson
9b984253e2
Move egl.h to render/egl.h
2017-10-22 10:36:07 +13:00
Drew DeVault
9e1ff2dce9
Merge pull request #140 from emersion/screenshooter
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Add screenshooter
2017-10-08 10:06:41 -04:00
Scott Anderson
c0e5feea37
Add GL/EGL extension loader generator
2017-10-08 13:23:41 +13:00
emersion
0ce3135304
Move read_pixels from output to renderer
2017-10-08 02:11:56 +02:00
Versus Void
c5df6ca900
Fix memory leaks
2017-10-05 20:01:56 +00:00
Scott Anderson
009c3747a8
Multi-GPU DRM
2017-10-01 22:29:25 +13:00
Scott Anderson
517ba0bc16
Change egl_get_config to always use visual id
2017-09-29 16:15:09 +13:00
Drew DeVault
220a6e9bf6
Add xwayland activate and fix EGL bug
2017-09-28 09:11:16 -04:00
Tony Crisci
00f1686ce5
unset egl current before terminating display
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fixes segfault when closing the compositor with an egl window.
2017-09-25 19:25:59 -04:00
Drew DeVault
9fa822c666
Fix minor typos
2017-09-17 18:29:52 -04:00
Tony Crisci
368f74e4df
Refactor meson build files
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Use tabs for indentation and break up function calls over 80 col.
2017-08-30 14:30:47 -04:00
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
2017-08-19 08:33:31 +02:00
Drew DeVault
27c13d621d
Merge pull request #88 from 4e554c4c/alloc_crashing
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Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Tony Crisci
4f2b1cc930
implement get_buffer_size for egl buffers
2017-08-15 07:58:07 -04:00
Tony Crisci
72a33b736f
implement texture get buffer size
2017-08-15 07:36:50 -04:00
Calvin Lee
5cc7342606
Prevent alloc errors from crashing
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Resolves #76
2017-08-15 08:04:57 +02:00
nyorain
f998bb8299
Fix style issues
2017-08-14 17:09:56 +02:00
Dominique Martinet
4bbf718e7d
impl->destroy cleanup:
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- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
2017-08-14 16:22:31 +02:00
Drew DeVault
2facf1df65
Fix software cursors
2017-08-14 08:43:17 -04:00
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
2017-08-14 08:37:50 -04:00
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
2017-08-14 08:25:26 -04:00
Drew DeVault
d4b4bfb8bc
Fix #64
2017-08-13 08:26:32 -04:00
nyorain
f066ff6d02
Fix external shader
2017-08-12 14:48:24 +02:00
Drew DeVault
2d6d2bcef9
Merge pull request #75 from nyorain/egl_image_leak
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Fix egl image leak in gles renderer
2017-08-12 08:22:04 -04:00
nyorain
862bc9783f
Fix egl image leak in gles renderer
2017-08-12 11:41:40 +02:00
Dominique Martinet
c323bfc6a0
GLES2: detach and delete shaders after LinkProgram
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Also make sure program linked correctly!
2017-08-12 00:24:30 +02:00
Drew DeVault
62d8b252c0
Refactor meson and move xdg-shell into wlroots
2017-08-11 09:37:09 -04:00
Drew DeVault
a6efb90382
s/gen/ensure/ fixes #47
2017-08-11 09:00:26 -04:00
Drew DeVault
c24351681f
Refactor EGL handling
2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e
Merge branch 'master' into drm_buffer
2017-08-10 13:19:39 -04:00
Drew DeVault
3c12a32d1f
Merge pull request #58 from acrisci/feature/enable-gl-blending
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enable gl blending
2017-08-10 08:41:11 -04:00
Tony Crisci
49e97857c7
enable gl blending
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This makes transparency work correctly.
fixes #56
2017-08-10 08:38:55 -04:00
Drew DeVault
888986b038
Remove excess logging
2017-08-10 08:36:45 -04:00
Drew DeVault
7da43ff8b0
Implement wlr_surface_flush_damage
2017-08-10 08:26:16 -04:00
nyorain
073dff63da
Fix style issues
2017-08-10 11:05:18 +02:00