Some output commits (changing e.g. the output scale or transform)
don't require any change in the KMS state. Instead of going through
a KMS commit, return early. Blocking KMS commits can be expensive.
The wlr_output API requires compositors to wait for wlr_output.frame
before submitting a new buffer. However, compositors can perform a
commit which doesn't involve a buffer anytime.
If the commit is a modeset, we set DRM_MODE_ATOMIC_ALLOW_MODESET and
block until the commit is done. If it isn't, we currently always
perform a non-blocking commit. This is an issue because a previous
page-flip might still be in flight kernel-side, returning EBUSY.
Fix this by using blocking commits when a buffer isn't submitted by
the compositor.
Closes: https://github.com/swaywm/sway/issues/6962
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/2239
See the discussion at [1]: there's no easy way to fix libwayland-cursor
without a new API. Sending the error for other roles will prevent the
same client bug from appearing elsewhere.
[1]: https://gitlab.freedesktop.org/wayland/wayland/-/issues/194
This commit ensures that outputs that weren't created by the output
layout helper aren't destroyed on the output layout change.
Consider the following piece of logic:
// struct wlr_output *o1, *o2;
// struct wlr_scene *scene;
// struct wlr_output_layout *layout;
wlr_scene_attach_output_layout(scene, layout);
wlr_output_layout_add_auto(layout, o1);
struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2);
wlr_output_layout_move(layout, o1, 100, 200);
// so2 is invalid now
Since 5e0ef70cc0 ("seat: Create inert objects for missing capabilities")
wlroots can create inert seat objects when the capability is currently missing
for the client but it had the capablity before. The client hoever will happily
handover the wl_pointer resource to the relative_pointer implementation,
creating a NULL pointer dereference when trying to access the seat_client which
is set to NULL for inert objects.
Since the protocol does not contain an error for such requests, we hand out an
relative_pointer handle with the seat set to NULL.
We also need to check whether there is an associated seat in
send_relative_motion and need to tweak the destroy notifier in case no seat is
available.
This way we can hand out a valid relative_pointer resource and don't crash the
compositor when trying to access an inert seat pointer resource in
relative_pointer.
Relevant WAYLAND_DEBUG=1 when testing a client and switching VT every second:
[2619872.442] wl_seat@30.capabilities(3)
[2619872.460] -> wl_seat@30.get_pointer(new id wl_pointer@36)
[2619872.484] wl_data_device@25.selection(nil)
[2619872.504] zwp_primary_selection_device_v1@26.selection(nil)
[2619874.995] wl_seat@12.capabilities(3)
[2619875.035] -> wl_compositor@5.create_surface(new id wl_surface@37)
[2619875.088] -> wl_seat@12.get_pointer(new id wl_pointer@29)
[2619875.105] -> zwp_relative_pointer_manager_v1@8.get_relative_pointer(new id zwp_relative_pointer_v1@27, wl_pointer@29)
[2619875.127] -> wl_compositor@5.create_surface(new id wl_surface@35)
[2619875.139] -> wl_seat@12.get_pointer(new id wl_pointer@43)
[2619981.180] wl_seat@12.capabilities(2)
[2619981.214] -> zwp_relative_pointer_v1@27.destroy()
[2619981.226] -> wl_pointer@29.release()
[2619981.236] -> wl_surface@37.destroy()
[2619981.247] -> wl_pointer@43.release()
[2619981.254] -> wl_surface@35.destroy()
[2619981.262] wl_seat@12.capabilities(0)
[2619981.285] -> wl_keyboard@33.release()
[2619987.316] wl_seat@30.capabilities(2)
[2619987.336] -> wl_pointer@36.release()
[2619987.363] wl_seat@30.capabilities(0)
[2619987.371] -> wl_keyboard@34.release()
[2621932.880] wl_display@1.delete_id(41)
[2621932.903] wl_display@1.delete_id(40)
[2621932.910] wl_display@1.delete_id(27)
[2621932.917] wl_display@1.delete_id(29)
[2621932.924] wl_display@1.delete_id(37)
[2621932.930] wl_display@1.delete_id(43)
[2621932.944] wl_display@1.delete_id(35)
[2621932.950] wl_display@1.delete_id(33)
[2621932.959] wl_seat@12.capabilities(2)
[2621932.976] -> wl_seat@12.get_keyboard(new id wl_keyboard@33)
[2621936.875] wl_seat@12.capabilities(3)
[2621936.893] -> wl_compositor@5.create_surface(new id wl_surface@35)
[2621936.931] -> wl_seat@12.get_pointer(new id wl_pointer@43)
[2621936.945] -> zwp_relative_pointer_manager_v1@8.get_relative_pointer(new id zwp_relative_pointer_v1@37, wl_pointer@43)
[2621936.965] -> wl_compositor@5.create_surface(new id wl_surface@29)
[2621936.987] -> wl_seat@12.get_pointer(new id wl_pointer@27)
[2621942.796] wl_data_device@25.selection(nil)
[2621942.817] zwp_primary_selection_device_v1@26.selection(nil)
[2621942.823] wl_seat@30.capabilities(2)
Now that the DRM backend no longer depends on GBM, we can make it
optional. The GLES2 renderer still depends on it because of our EGL
device selection.
This is useful for compositors with their own renderers, and for
compositors using the Vulkan renderer.
The previous entries aren't used because the build files are
self-contained in the Meson build directory.
Add subprojects/ because it's common for developers to override
Meson dependencies via subproject symlinks.
[1] has changed wlr_drm_format to remove the assumption that
MOD_INVALID is always implicitly enabled. MOD_INVALID is now part
of the modifier list just like any other modifier.
The patch adding support for linux-dmabuf-v1 feedback has been
written a lot of time before [1], and hasn't been updated accordingly
when merged. This results in MOD_INVALID being advertised twice [2] and
other index bugs.
Fix these issues by removing special-casing for MOD_INVALID.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3231
[2]: https://github.com/swaywm/sway/issues/7028
This allows the make/model/serial to be NULL when unset, and allows
them to be longer than the hardcoded array length.
This is a breaking change: compositors need to handle the new NULL
case, and we stop setting make/model to useless "headless" or
"wayland" strings.
These are trivial wrappers around eglMakeCurrent and
eglGetCurrentContext. Compositors which need to call these
functions will also call other EGL or GL functions anyways. Let's
reduce our API surface a bit by making them private.