Commit graph

6924 commits

Author SHA1 Message Date
Manuel Stoeckl
566c413d8f render/vulkan: constify vulkan_format_props_find_modifier 2023-12-04 15:13:31 +00:00
Manuel Stoeckl
88a4b9eefd render/vulkan: create VkImage with option for _SRGB view, if possible 2023-12-04 15:13:31 +00:00
Manuel Stoeckl
fd4548bb93 render/vulkan: detect which _UNORM formats support _SRGB views 2023-12-04 15:13:31 +00:00
Manuel Stoeckl
acc70ee3a5 render/vulkan: extract shm texture format query into function 2023-12-04 15:13:31 +00:00
Manuel Stoeckl
eab89d6c76 render/vulkan: track and use _UNORM variants of _SRGB formats
Later commits will start using _SRGB image views again,
where appropriate.
2023-12-04 15:13:31 +00:00
Alexander Orzechowski
6287b61025 wlr_damage_ring: Fix inverted conditional 2023-12-04 07:16:46 -05:00
Alexander Orzechowski
62169bf5ac wlr_scene: fix transformed outputs backend damage clearing
When we cleared the pending backend damage when the output committed,
we would not take into account the output transform. It's easiest to fix
this by just changing pending_commit_damage to always have transformed
coordinates.
2023-12-04 07:06:35 -05:00
Alexander Orzechowski
364d7cba42 wlr_scene: Apply output damage once
We would apply it twice if we failed direct scanout. Once when we attempt
direct scanout and again when we composite.
2023-12-04 06:58:35 -05:00
Alexander Orzechowski
fe8916fef0 wlr_scene: Don't damage whole damage ring when exiting direct scanout
Direct scanout damage will just accumulate on the damage ring while in
direct scanout and properly damage when we exit anyway. On the flip side
since we now manage backend damage submission ourselves, this won't break
that either.
2023-12-03 05:29:05 +00:00
Alexander Orzechowski
0619c99dc7 wlr_scene: Use wlr_damage_ring_rotate_buffer()
Compositors who use _build_state are no longer required to call
damage_ring_rotate themselves. This is a minor breaking change.
2023-12-03 05:29:05 +00:00
Alexander Orzechowski
06d301bf1a wlr_scene: Track output damage separately
The damage ring is only supposed to keep track of damage within
the swapchain
2023-12-03 05:29:05 +00:00
Alexander Orzechowski
6e03d3015e swapchain: Add wlr_swapchain_has_buffer 2023-12-03 05:29:05 +00:00
Alexander Orzechowski
d3a339a03e renderer: Drop buffer binding 2023-11-30 20:11:50 -05:00
Alexander Orzechowski
3ed1268f64 render: Nuke old read pixels API
Sadly, the new API is not backwards compatible with the old API. Since
we have already switched all users in wlroots to the new API compositors
are already practically mandated to implement the new API. Let's get rid
of the old one since there is no point.
2023-11-30 20:01:12 -05:00
Alexander Orzechowski
b3575fedbc screencopy_v1: Use new read pixels API 2023-11-30 20:01:12 -05:00
Alexander Orzechowski
8ac5139007 backend/x11: Use wlr_texture_read_pixels 2023-11-30 20:01:12 -05:00
Alexander Orzechowski
c5a3c5ca4c render: Implement texture_preferred_read_format 2023-11-30 20:01:12 -05:00
Alexander Orzechowski
57b18d26d0 wlr_texture: Introduce wlr_texture_preferred_read_format 2023-11-30 19:56:54 -05:00
Alexander Orzechowski
09f16b2a9c render/vulkan: Implement texture_read_pixels 2023-11-30 19:56:54 -05:00
Alexander Orzechowski
e7055b4840 render/gles2: Implement texture_read_pixels
Also get rid of gles2_texture.owns_texture. We only use the tex/fbo
2023-11-30 19:56:41 -05:00
Alexander Orzechowski
01bd098166 render/pixman: Implement texture_read_pixels 2023-11-30 19:56:17 -05:00
Alexander Orzechowski
e85e8bc324 wlr_texture: Introduce wlr_texture_read_pixels_options helpers 2023-11-30 19:55:51 -05:00
Alexander Orzechowski
4c6caa7c48 wlr_texture: Introduce wlr_texture_read_pixels 2023-11-30 19:55:12 -05:00
Simon Ser
a165261f7f output: replace wlr_render_timer arg with wlr_buffer_pass_options
This scales better when more render pass options are added.
2023-11-30 19:48:01 +01:00
Simon Zeni
5d639394f3 types/output: emit destroy event before destroying global 2023-11-30 13:29:18 -05:00
Simon Ser
e8b187cc92 render/gles2: save/restore context when creating/submitting a render pass
This is useful for e.g. lazily blitting a texture for readback
purposes while rendering.
2023-11-30 17:47:11 +01:00
Simon Ser
1208ba6c28 render/gles2: document EGL context gotchas 2023-11-30 17:46:50 +01:00
Simon Ser
c31ca04264 output: drop stale references to wlr_output_attach_render()
It turns out we forgot about the function declaration in the header.
Also some docs were still referring to that function.

Move the wlr_output_attach_render() docs to
wlr_output_begin_render_pass().
2023-11-30 16:52:11 +01:00
Simon Ser
876d789ad5 render/gles2: reword wlr_gles2_texture comments
These comments were a bit misleading:

- "GL_TEXTURE_2D == mutable": not really, imported non-external-only
  DMA-BUFs would also use this target, but are not mutable.
- "Only affects target == GL_TEXTURE_2D": same here.
- "If imported from a wlr_buffer": not really, would be NULL if
  imported from a shm wlr_buffer.

Adjust these comments to better reflect reality and adjust the check
in gles2_texture_update_from_buffer().
2023-11-30 16:38:25 +01:00
Alexander Orzechowski
84bef5c0c2 render/gles2: Inline texture invalidation
Let's us share more code with the other code path
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
9bf51e744e render/gles2: Don't attach texture as buffer addon
Since wlr_gles2_buffer is now managing importing for us, there is
no reason for us to continue doing this.
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
829e34b305 render/gles2: Don't track image in texture
We can get it from the buffer
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
cb5f67431b render/gles2: Don't double import dmabuf
We can double import a dmabuf if we use it as a texture target and
a render target. Instead, let's unify render targets and texture dmabuf
imports to use wlr_gles2_buffer which manages the EGLImageKHR
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
665055a1a0 render/gles2: Destroy textures first
Since imported textures will be based off of gles2_buffer we have
to destroy textures first or else they will have an invalid reference
to the buffers they are imported from.
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
484e248446 renderer/gles2: Bail rendering to external buffers when binding them
We can't do it while we're creating them because we'll want to use
gles2 buffers for textures soon.
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
0d9cd6932a render/gles2: Lazily create buffer fbo 2023-11-30 10:13:18 -05:00
Simon Ser
67c77fdbdc backend/drm: remove wlr_drm_renderer.backend
This is unused.
2023-11-30 14:44:46 +00:00
Simon Ser
f935ff0ef6 backend/drm: move drm_plane_finish_surface() to drm.c
This function touches queued_fb/current_fb, which the renderer has
nothing to do with.
2023-11-30 14:44:46 +00:00
Simon Ser
260dbdf704 backend/drm: split wlr_drm_fb related functions into separate file 2023-11-30 14:44:46 +00:00
Alexander Orzechowski
d7ecdad4e0 render: Drop rendering_with_buffer
This is always true now that we can only render with a buffer.
2023-11-29 16:00:24 -05:00
Alexander Orzechowski
7702a19739 output: Drop back_buffer 2023-11-29 16:00:24 -05:00
Alexander Orzechowski
fc6000251c output: Drop wlr_output_attach_render 2023-11-29 16:00:23 -05:00
Alexander Orzechowski
3faf9883dc renderer: Drop wlr_renderer_begin 2023-11-29 15:13:24 -05:00
Simon Ser
2093564616 damage_ring: add wlr_damage_ring_rotate_buffer()
This adds an alternate way to use wlr_damage_ring without the
concept of buffer age. Buffer age is a concept inherited from EGL
but there is no real reason why we should continue to use that in
wlroots. Instead, use wlr_buffer pointers.

Eventually, we should be able to remove the buffer age based
functions.
2023-11-29 14:45:10 -05:00
Simon Ser
62b6c492d5 render/gles2: check external-only flag in get_or_create_buffer()
If the external-only flag is set, then the EGLImage is only
supported for use with GL_TEXTURE_EXTERNAL_OES texture targets.
In particular, the EGLImage cannot be bound to a RBO.
2023-11-29 15:28:50 +00:00
Alexander Orzechowski
9118226634 render/gles2: Don't track has_alpha in pixel_format
Why track the alpha here when we can already get that information
elsewhere?
2023-11-29 13:25:06 +01:00
Simon Ser
ae3d7a697c backend/drm: use DRM_IOCTL_MODE_CLOSEFB instead of RMFB
RMFB implicitly performs a modeset to turn off any CRTC which is
using the FB. This prevents seamless transitions between two DRM
masters from working.

Use the new CLOSEFB IOCTL which doesn't turn off anything and leave
it up to the compositor to turn off outputs on shutdown if it wants
to.
2023-11-28 13:18:39 +00:00
Simon Ser
395a08f5d1 render/egl: fallback to GBM FD if EGLDevice is not available
It's possible that we don't have an EGLDevice if we created the
EGL context from a GBM device. Let's ensure all GPU-accelerated
renderers always have a DRM FD to return by falling back to GBM's
FD.
2023-11-28 13:12:43 +00:00
Simon Ser
9a0a4ce221 render/vulkan: drop current_command_buffer
This was used by the legacy rendering API. Since begin()/end()
only need to set current_render_buffer and nothing else, we can
drop all of these bits.
2023-11-28 12:56:30 +00:00
Kirill Primak
c3c7b1c9d0 xwm: don't do anything except mapping on MapRequest
Instead, move the wlr_xwayland_surface_set_withdrawn() and
wlr_xwayland_surface_restack() calls to the MapNotify handler with an
override_redirect check, as they are done too early. This mirrors the logic in
the UnmapNotify handler and fixes a bug where wlr_xwayland_surface_restack()
would be called on an o-r window after the following sequence of requests:

- CreateWindow with override_redirect=True
- ChangeWindowAttributes with override_redirect=False
- MapWindow

Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3770
2023-11-27 13:21:17 +03:00