emersion
5e58d46cc1
Add wlr_signal_emit_safe
2018-02-12 09:12:31 +01:00
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
2018-02-03 09:32:02 +01:00
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
2018-01-29 23:24:09 +01:00
Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
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Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00
emersion
f34a1b75eb
render/gles2: use format bpp when reading pixels
2018-01-26 23:13:41 +01:00
emersion
6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage
2018-01-24 14:48:01 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
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This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
2018-01-22 16:42:22 +01:00
emersion
a0f24b809e
output: add damage event
2018-01-19 13:13:46 +01:00
emersion
5017d7f762
rootston: only draw damaged regions
2018-01-18 14:36:42 +01:00
Tony Crisci
3751a17321
decorate xwayland views
2018-01-16 07:51:10 -05:00
Scott Anderson
bc113c16aa
Use correct include path for glapi.h
2017-11-30 10:32:55 +13:00
Scott Anderson
37b8a096a9
Pass backend to render
2017-10-22 10:39:23 +13:00
Scott Anderson
9b984253e2
Move egl.h to render/egl.h
2017-10-22 10:36:07 +13:00
Drew DeVault
9e1ff2dce9
Merge pull request #140 from emersion/screenshooter
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Add screenshooter
2017-10-08 10:06:41 -04:00
Scott Anderson
c0e5feea37
Add GL/EGL extension loader generator
2017-10-08 13:23:41 +13:00
emersion
0ce3135304
Move read_pixels from output to renderer
2017-10-08 02:11:56 +02:00
Versus Void
c5df6ca900
Fix memory leaks
2017-10-05 20:01:56 +00:00
Scott Anderson
009c3747a8
Multi-GPU DRM
2017-10-01 22:29:25 +13:00
Drew DeVault
220a6e9bf6
Add xwayland activate and fix EGL bug
2017-09-28 09:11:16 -04:00
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
2017-08-19 08:33:31 +02:00
Drew DeVault
27c13d621d
Merge pull request #88 from 4e554c4c/alloc_crashing
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Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Tony Crisci
4f2b1cc930
implement get_buffer_size for egl buffers
2017-08-15 07:58:07 -04:00
Tony Crisci
72a33b736f
implement texture get buffer size
2017-08-15 07:36:50 -04:00
Calvin Lee
5cc7342606
Prevent alloc errors from crashing
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Resolves #76
2017-08-15 08:04:57 +02:00
nyorain
f998bb8299
Fix style issues
2017-08-14 17:09:56 +02:00
Dominique Martinet
4bbf718e7d
impl->destroy cleanup:
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- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
2017-08-14 16:22:31 +02:00
Drew DeVault
2facf1df65
Fix software cursors
2017-08-14 08:43:17 -04:00
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
2017-08-14 08:37:50 -04:00
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
2017-08-14 08:25:26 -04:00
nyorain
f066ff6d02
Fix external shader
2017-08-12 14:48:24 +02:00
Drew DeVault
2d6d2bcef9
Merge pull request #75 from nyorain/egl_image_leak
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Fix egl image leak in gles renderer
2017-08-12 08:22:04 -04:00
nyorain
862bc9783f
Fix egl image leak in gles renderer
2017-08-12 11:41:40 +02:00
Dominique Martinet
c323bfc6a0
GLES2: detach and delete shaders after LinkProgram
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Also make sure program linked correctly!
2017-08-12 00:24:30 +02:00
Drew DeVault
a6efb90382
s/gen/ensure/ fixes #47
2017-08-11 09:00:26 -04:00
Drew DeVault
c24351681f
Refactor EGL handling
2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e
Merge branch 'master' into drm_buffer
2017-08-10 13:19:39 -04:00
Drew DeVault
3c12a32d1f
Merge pull request #58 from acrisci/feature/enable-gl-blending
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enable gl blending
2017-08-10 08:41:11 -04:00
Tony Crisci
49e97857c7
enable gl blending
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This makes transparency work correctly.
fixes #56
2017-08-10 08:38:55 -04:00
Drew DeVault
888986b038
Remove excess logging
2017-08-10 08:36:45 -04:00
Drew DeVault
7da43ff8b0
Implement wlr_surface_flush_damage
2017-08-10 08:26:16 -04:00
nyorain
073dff63da
Fix style issues
2017-08-10 11:05:18 +02:00
nyorain
67369173aa
Implement drm (egl) buffer attaching
2017-08-10 10:59:58 +02:00
Drew DeVault
e2b7712302
Use texture->pixel_format instead of re-scanning
2017-08-09 22:56:57 -04:00
Drew DeVault
4de930542f
Implement partial texture uploads
2017-08-09 22:17:40 -04:00
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
2017-08-08 18:25:16 +02:00
Drew DeVault
41b98f21e5
Merge pull request #42 from acrisci/bug/no-switch-active-textures
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Remove unnecessary calls to glActiveTexture
2017-08-05 18:26:43 -04:00
nyorain
fdab81e1c9
Use meson build system
2017-08-05 22:34:24 +02:00
Tony Crisci
9119be1dd1
Remove unnecessary calls to glActiveTexture
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Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time.
2017-08-05 10:41:05 -04:00
Tony Crisci
effea557bb
Implement destroying surfaces
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Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.
Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.
Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.
Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction.
2017-08-04 11:53:55 -04:00