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Alexander Orzechowski ce57485e6a wlr_scene: Calculate output intersections based on node visibility
This has a few benefits one of them crucial for proper operation:
 - The primary output will be based on the largest area that is actually
 visible to the user. Presentation and frame done events are based on
 this state. This is important to do since we cull frame done events.
 If we happen to be in a situation where a surface sits mostly on output
 A and some on output B but is completely obstructed by for instance a
 fullscreen surface on output A we will erroneously send frame_done
 events based on output A. If we base things as they are in reality
 (visibility) the primary output will instead be output B and things will
 work properly.
 - The primary output will be NULL if the surface is completely hidden.
 Due to quirks with wayland, on a surface commit, frame done events are
 required to be sent. Therefore, a new frame will be submitted for rendering
 on the primary output. We can improve adaptive sync on completely hidden
 but enabled surfaces if we null out the primary output in this state.
 - The client will be more likely to choose better metadata to use
 for rendering to an output's optimal rendering characteristics.
2022-08-14 02:38:51 -04:00
.builds ci/archlinux: enable address and undefined sanitizers 2021-11-19 16:42:14 +00:00
backend backend/wayland: fix touch device not added on startup 2022-08-11 09:13:08 +02:00
docs wlr_scene: Add option to disable direct scanout 2022-08-08 00:40:21 -04:00
examples wlr_input_device: remove anon union field 2022-06-21 18:42:07 +00:00
include wlr_scene: Introduce buffer opaque region metadata 2022-08-14 02:38:50 -04:00
protocol single-pixel-buffer-v1: new protocol implementation 2022-08-03 10:35:23 +00:00
render render: replace wlr_texture_write_pixels with update_from_buffer 2022-08-12 08:41:32 +00:00
tinywl tinywl: exit on backend, renderer or allocator creation failure 2022-06-28 13:43:36 +00:00
types wlr_scene: Calculate output intersections based on node visibility 2022-08-14 02:38:51 -04:00
util util/global: fix memory leak on display destroy in wlr_global_destroy_safe 2022-06-07 18:18:11 +02:00
xcursor xcursor: check that XDG base directory path is absolute 2022-05-02 15:15:24 +02:00
xwayland Set mapped before firing map/unmap events 2022-08-06 00:19:38 +02:00
.editorconfig editorconfig: set max_line_length 2022-01-20 15:09:15 +01:00
.gitignore gitignore: remove build dir entries 2022-06-14 10:08:54 +02:00
.gitlab-ci.yml ci: add .gitlab-ci.yml 2021-11-01 16:51:18 +01:00
CONTRIBUTING.md contributing: add section about documentation conventions 2022-05-25 14:22:58 +00:00
LICENSE Update LICENSE year (MIT license) 2018-04-12 21:29:59 -04:00
README.md build: make GBM optional 2022-05-30 13:30:08 +00:00
meson.build backend/drm: use drmModeGetConnectorTypeName 2022-07-25 17:28:33 +00:00
meson_options.txt build: make GBM optional 2022-05-30 13:30:08 +00:00
wlroots.syms build: simplify version script 2021-06-17 11:03:21 +02:00

README.md

wlroots

Pluggable, composable, unopinionated modules for building a Wayland compositor; or about 60,000 lines of code you were going to write anyway.

  • wlroots provides backends that abstract the underlying display and input hardware, including KMS/DRM, libinput, Wayland, X11, and headless backends, plus any custom backends you choose to write, which can all be created or destroyed at runtime and used in concert with each other.
  • wlroots provides unopinionated, mostly standalone implementations of many Wayland interfaces, both from wayland.xml and various protocol extensions. We also promote the standardization of portable extensions across many compositors.
  • wlroots provides several powerful, standalone, and optional tools that implement components common to many compositors, such as the arrangement of outputs in physical space.
  • wlroots provides an Xwayland abstraction that allows you to have excellent Xwayland support without worrying about writing your own X11 window manager on top of writing your compositor.
  • wlroots provides a renderer abstraction that simple compositors can use to avoid writing GL code directly, but which steps out of the way when your needs demand custom rendering code.

wlroots implements a huge variety of Wayland compositor features and implements them right, so you can focus on the features that make your compositor unique. By using wlroots, you get high performance, excellent hardware compatibility, broad support for many wayland interfaces, and comfortable development tools - or any subset of these features you like, because all of them work independently of one another and freely compose with anything you want to implement yourself.

Check out our wiki to get started with wlroots. Join our IRC channel: #sway-devel on Libera Chat.

A variety of wrapper libraries are available for using it with your favorite programming language.

Building

Install dependencies:

  • meson
  • wayland
  • wayland-protocols
  • EGL and GLESv2 (optional, for the GLES2 renderer)
  • Vulkan loader, headers and glslang (optional, for the Vulkan renderer)
  • libdrm
  • GBM (optional, for the GBM allocator)
  • libinput (optional, for the libinput backend)
  • xkbcommon
  • udev
  • pixman
  • libseat

If you choose to enable X11 support:

  • xwayland (build-time only, optional at runtime)
  • libxcb
  • libxcb-render-util
  • libxcb-wm
  • libxcb-errors (optional, for improved error reporting)

Run these commands:

meson build/
ninja -C build/

Install like so:

sudo ninja -C build/ install

Contributing

See CONTRIBUTING.md.