Hyprland/src/layout/DwindleLayout.cpp

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#include "DwindleLayout.hpp"
#include "../Compositor.hpp"
void SDwindleNodeData::recalcSizePosRecursive(bool force) {
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if (children[0]) {
const auto REVERSESPLITRATIO = 2.f - splitRatio;
if (g_pConfigManager->getInt("dwindle:preserve_split") == 0) {
const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier");
splitTop = size.y * WIDTHMULTIPLIER > size.x;
}
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const auto SPLITSIDE = !splitTop;
if (SPLITSIDE) {
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// split left/right
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children[0]->position = position;
children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
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} else {
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// split top/bottom
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children[0]->position = position;
children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
children[1]->size = Vector2D(size.x, size.y / 2.f * REVERSESPLITRATIO);
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}
children[0]->recalcSizePosRecursive(force);
children[1]->recalcSizePosRecursive(force);
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} else {
layout->applyNodeDataToWindow(this, force);
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}
}
void SDwindleNodeData::getAllChildrenRecursive(std::deque<SDwindleNodeData*>* pDeque) {
if (children[0]) {
children[0]->getAllChildrenRecursive(pDeque);
children[1]->getAllChildrenRecursive(pDeque);
} else {
pDeque->push_back(this);
}
}
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bool SDwindleNodeData::isGroupMember() {
return pNextGroupMember && pNextGroupMember != this;
}
SDwindleNodeData* SDwindleNodeData::getGroupHead() {
SDwindleNodeData* current = this->pNextGroupMember;
while (current != this) {
if (current->groupHead) {
return current;
}
current = current->pNextGroupMember;
}
this->groupHead = true;
return this;
}
SDwindleNodeData* SDwindleNodeData::getGroupVisible() {
SDwindleNodeData* current = this->pNextGroupMember;
while (current != this) {
if (!current->pWindow->m_bHidden) {
return current;
}
current = current->pNextGroupMember;
}
return this;
}
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void SDwindleNodeData::setGroupFocusedNode(SDwindleNodeData* pMember) {
SDwindleNodeData* current = this->pNextGroupMember;
while (current != this) {
current->pWindow->m_bHidden = current != pMember;
current = current->pNextGroupMember;
}
this->pWindow->m_bHidden = pMember != this;
}
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int CHyprDwindleLayout::getNodesOnWorkspace(const int& id) {
int no = 0;
for (auto& n : m_lDwindleNodesData) {
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if (n.workspaceID == id && n.valid)
++no;
}
return no;
}
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SDwindleNodeData* CHyprDwindleLayout::getFirstNodeOnWorkspace(const int& id) {
for (auto& n : m_lDwindleNodesData) {
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if (n.workspaceID == id && n.pWindow && g_pCompositor->windowValidMapped(n.pWindow))
return &n;
}
return nullptr;
}
SDwindleNodeData* CHyprDwindleLayout::getNodeFromWindow(CWindow* pWindow) {
for (auto& n : m_lDwindleNodesData) {
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if (n.pWindow == pWindow && !n.isNode)
return &n;
}
return nullptr;
}
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SDwindleNodeData* CHyprDwindleLayout::getMasterNodeOnWorkspace(const int& id) {
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for (auto& n : m_lDwindleNodesData) {
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if (!n.pParent && n.workspaceID == id)
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return &n;
}
return nullptr;
}
void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool force) {
// Don't set nodes, only windows.
if (pNode->isNode)
return;
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CMonitor* PMONITOR = nullptr;
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if (pNode->workspaceID == SPECIAL_WORKSPACE_ID) {
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for (auto& m : g_pCompositor->m_vMonitors) {
if (m->specialWorkspaceOpen) {
PMONITOR = m.get();
break;
}
}
} else {
PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(pNode->workspaceID)->m_iMonitorID);
}
if (!PMONITOR) {
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Debug::log(ERR, "Orphaned Node %x (workspace ID: %i)!!", pNode, pNode->workspaceID);
return;
}
// for gaps outer
const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto GAPSIN = g_pConfigManager->getInt("general:gaps_in");
const auto GAPSOUT = g_pConfigManager->getInt("general:gaps_out");
const auto PWINDOW = pNode->pWindow;
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if (!g_pCompositor->windowExists(PWINDOW) || !PWINDOW->m_bIsMapped) {
Debug::log(ERR, "Node %x holding invalid window %x!!", pNode, PWINDOW);
return;
}
PWINDOW->m_vSize = pNode->size;
PWINDOW->m_vPosition = pNode->position;
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static auto *const PNOGAPSWHENONLY = &g_pConfigManager->getConfigValuePtr("dwindle:no_gaps_when_only")->intValue;
auto calcPos = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
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if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1) {
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PWINDOW->m_vRealPosition = calcPos - Vector2D(BORDERSIZE, BORDERSIZE);
PWINDOW->m_vRealSize = calcSize + Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
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PWINDOW->updateWindowDecos();
PWINDOW->m_sSpecialRenderData.rounding = false;
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PWINDOW->m_sSpecialRenderData.border = false;
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return;
}
PWINDOW->m_sSpecialRenderData.rounding = true;
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PWINDOW->m_sSpecialRenderData.border = true;
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const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN,
DISPLAYTOP ? GAPSOUT : GAPSIN);
const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN,
DISPLAYBOTTOM ? GAPSOUT : GAPSIN);
calcPos = calcPos + OFFSETTOPLEFT;
calcSize = calcSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
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if (PWINDOW->m_bIsPseudotiled) {
// Calculate pseudo
float scale = 1;
// adjust if doesnt fit
if (PWINDOW->m_vPseudoSize.x > calcSize.x || PWINDOW->m_vPseudoSize.y > calcSize.y) {
if (PWINDOW->m_vPseudoSize.x > calcSize.x) {
scale = calcSize.x / PWINDOW->m_vPseudoSize.x;
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}
if (PWINDOW->m_vPseudoSize.y * scale > calcSize.y) {
scale = calcSize.y / PWINDOW->m_vPseudoSize.y;
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}
auto DELTA = calcSize - PWINDOW->m_vPseudoSize * scale;
calcSize = PWINDOW->m_vPseudoSize * scale;
calcPos = calcPos + DELTA / 2.f; // center
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} else {
auto DELTA = calcSize - PWINDOW->m_vPseudoSize;
calcPos = calcPos + DELTA / 2.f; // center
calcSize = PWINDOW->m_vPseudoSize;
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}
}
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if (PWINDOW->m_iWorkspaceID == SPECIAL_WORKSPACE_ID) {
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// if special, we adjust the coords a bit
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static auto *const PSCALEFACTOR = &g_pConfigManager->getConfigValuePtr("dwindle:special_scale_factor")->floatValue;
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PWINDOW->m_vRealPosition = calcPos + (calcSize - calcSize * *PSCALEFACTOR) / 2.f;
PWINDOW->m_vRealSize = calcSize * *PSCALEFACTOR;
g_pXWaylandManager->setWindowSize(PWINDOW, calcSize * *PSCALEFACTOR);
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} else {
PWINDOW->m_vRealSize = calcSize;
PWINDOW->m_vRealPosition = calcPos;
g_pXWaylandManager->setWindowSize(PWINDOW, calcSize);
}
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if (force) {
PWINDOW->m_vRealPosition.warp();
PWINDOW->m_vRealSize.warp();
}
if (pNode->isGroupMember() && pNode->groupHead) {
// update visible node
const auto PVISNODE = pNode->getGroupVisible();
PVISNODE->pWindow->m_vRealSize = PWINDOW->m_vRealSize.goalv();
PVISNODE->pWindow->m_vRealPosition = PWINDOW->m_vRealPosition.goalv();
}
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PWINDOW->updateWindowDecos();
}
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void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow) {
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if (pWindow->m_bIsFloating)
return;
m_lDwindleNodesData.push_back(SDwindleNodeData());
const auto PNODE = &m_lDwindleNodesData.back();
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
// Populate the node with our window's data
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PNODE->workspaceID = pWindow->m_iWorkspaceID;
PNODE->pWindow = pWindow;
PNODE->isNode = false;
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PNODE->layout = this;
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SDwindleNodeData* OPENINGON;
const auto MONFROMCURSOR = g_pCompositor->getMonitorFromCursor();
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if (PMONITOR->ID == MONFROMCURSOR->ID && (PNODE->workspaceID == PMONITOR->activeWorkspace || (PNODE->workspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen))) {
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OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal()));
// happens on reserved area
if (!OPENINGON && g_pCompositor->getWindowsOnWorkspace(PNODE->workspaceID) > 0)
OPENINGON = getFirstNodeOnWorkspace(PMONITOR->activeWorkspace);
} else
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OPENINGON = getFirstNodeOnWorkspace(pWindow->m_iWorkspaceID);
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Debug::log(LOG, "OPENINGON: %x, Workspace: %i, Monitor: %i", OPENINGON, PNODE->workspaceID, PMONITOR->ID);
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if (OPENINGON && OPENINGON->workspaceID != PNODE->workspaceID) {
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// special workspace handling
OPENINGON = getFirstNodeOnWorkspace(PNODE->workspaceID);
}
// first, check if OPENINGON isn't too big.
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const auto PREDSIZEMAX = OPENINGON ? Vector2D(OPENINGON->size.x, OPENINGON->size.y) : PMONITOR->vecSize;
if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < PREDSIZEMAX.x || MAXSIZE.y < PREDSIZEMAX.y) {
// we can't continue. make it floating.
pWindow->m_bIsFloating = true;
m_lDwindleNodesData.remove(*PNODE);
g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(pWindow);
return;
}
// if it's the first, it's easy. Make it fullscreen.
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if (!OPENINGON || OPENINGON->pWindow == pWindow) {
PNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
PNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
applyNodeDataToWindow(PNODE);
return;
}
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// if it's a group, add the window
if (OPENINGON->isGroupMember()) {
const auto PHEAD = OPENINGON->getGroupHead();
const auto PTAIL = PHEAD->pPreviousGroupMember;
PHEAD->pPreviousGroupMember = PNODE;
PTAIL->pNextGroupMember = PNODE;
PNODE->pNextGroupMember = PHEAD;
PNODE->pPreviousGroupMember = PTAIL;
PHEAD->setGroupFocusedNode(PNODE);
PNODE->position = PHEAD->position;
PNODE->size = PHEAD->size;
applyNodeDataToWindow(PNODE);
return;
}
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// If it's not, get the node under our cursor
m_lDwindleNodesData.push_back(SDwindleNodeData());
const auto NEWPARENT = &m_lDwindleNodesData.back();
// make the parent have the OPENINGON's stats
NEWPARENT->position = OPENINGON->position;
NEWPARENT->size = OPENINGON->size;
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NEWPARENT->workspaceID = OPENINGON->workspaceID;
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NEWPARENT->pParent = OPENINGON->pParent;
NEWPARENT->isNode = true; // it is a node
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const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier");
// if cursor over first child, make it first, etc
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const auto SIDEBYSIDE = NEWPARENT->size.x > NEWPARENT->size.y * WIDTHMULTIPLIER;
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NEWPARENT->splitTop = !SIDEBYSIDE;
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const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
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const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split");
if (FORCESPLIT == 0) {
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if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y))
|| (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
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// we are hovering over the first node, make PNODE first.
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
} else {
// we are hovering over the second node, make PNODE second.
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
}
} else {
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if (FORCESPLIT == 1) {
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
} else {
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
}
}
// and update the previous parent if it exists
if (OPENINGON->pParent) {
if (OPENINGON->pParent->children[0] == OPENINGON) {
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OPENINGON->pParent->children[0] = NEWPARENT;
} else {
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OPENINGON->pParent->children[1] = NEWPARENT;
}
}
// Update the children
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if (NEWPARENT->size.x * WIDTHMULTIPLIER > NEWPARENT->size.y) {
// split left/right
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
} else {
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// split top/bottom
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);
PNODE->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
}
OPENINGON->pParent = NEWPARENT;
PNODE->pParent = NEWPARENT;
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NEWPARENT->recalcSizePosRecursive();
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applyNodeDataToWindow(PNODE);
applyNodeDataToWindow(OPENINGON);
}
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void CHyprDwindleLayout::onWindowRemovedTiling(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
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// check if it was grouped
if (PNODE->isGroupMember()) {
// get shit
const auto PPREV = PNODE->pPreviousGroupMember;
const auto PNEXT = PNODE->pNextGroupMember;
PPREV->pNextGroupMember = PNEXT;
PNEXT->pPreviousGroupMember = PPREV;
if (PNODE->groupHead) {
PNEXT->groupHead = true;
PNEXT->pParent = PNODE->pParent;
if (PNODE->pParent) {
if (PNODE->pParent->children[0] == PNODE) {
PNODE->pParent->children[0] = PNEXT;
} else {
PNODE->pParent->children[1] = PNEXT;
}
}
PNEXT->position = PNODE->position;
PNEXT->size = PNODE->size;
applyNodeDataToWindow(PNEXT);
} else {
const auto PHEAD = PNODE->getGroupHead();
PNEXT->position = PHEAD->position;
PNEXT->size = PHEAD->size;
applyNodeDataToWindow(PNEXT);
}
PNEXT->setGroupFocusedNode(PNEXT);
PNEXT->pWindow->m_bHidden = false;
m_lDwindleNodesData.remove(*PNODE);
return;
}
const auto PPARENT = PNODE->pParent;
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if (!PPARENT) {
m_lDwindleNodesData.remove(*PNODE);
return;
}
const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0];
PSIBLING->position = PPARENT->position;
PSIBLING->size = PPARENT->size;
PSIBLING->pParent = PPARENT->pParent;
if (PPARENT->pParent != nullptr) {
if (PPARENT->pParent->children[0] == PPARENT) {
PPARENT->pParent->children[0] = PSIBLING;
} else {
PPARENT->pParent->children[1] = PSIBLING;
}
}
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PPARENT->valid = false;
PNODE->valid = false;
if (PSIBLING->pParent)
PSIBLING->pParent->recalcSizePosRecursive();
else
PSIBLING->recalcSizePosRecursive();
m_lDwindleNodesData.remove(*PPARENT);
m_lDwindleNodesData.remove(*PNODE);
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}
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void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(monid);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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if (!PWORKSPACE)
return;
g_pHyprRenderer->damageMonitor(PMONITOR);
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if (PMONITOR->specialWorkspaceOpen) {
const auto TOPNODE = getMasterNodeOnWorkspace(SPECIAL_WORKSPACE_ID);
if (TOPNODE && PMONITOR) {
TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
TOPNODE->recalcSizePosRecursive();
}
}
// Ignore any recalc events if we have a fullscreen window, but process if fullscreen mode 2
if (PWORKSPACE->m_bHasFullscreenWindow) {
if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL)
return;
// massive hack from the fullscreen func
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
SDwindleNodeData fakeNode;
fakeNode.pWindow = PFULLWINDOW;
fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
fakeNode.workspaceID = PWORKSPACE->m_iID;
PFULLWINDOW->m_vPosition = fakeNode.position;
PFULLWINDOW->m_vSize = fakeNode.size;
applyNodeDataToWindow(&fakeNode);
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return;
}
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const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace);
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if (TOPNODE && PMONITOR) {
TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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TOPNODE->recalcSizePosRecursive();
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}
}
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bool CHyprDwindleLayout::isWindowTiled(CWindow* pWindow) {
return getNodeFromWindow(pWindow) != nullptr;
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}
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void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow* pWindow) {
const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
const auto PNODE = getNodeFromWindow(PWINDOW);
if (!PNODE) {
PWINDOW->m_vRealSize = Vector2D(std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).x, (double)20, (double)999999), std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).y, (double)20, (double)999999));
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PWINDOW->updateWindowDecos();
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return;
}
// get some data about our window
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
const bool DISPLAYLEFT = STICKS(PWINDOW->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(PWINDOW->m_vPosition.x + PWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(PWINDOW->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(PWINDOW->m_vPosition.y + PWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
// construct allowed movement
Vector2D allowedMovement = pixResize;
if (DISPLAYLEFT && DISPLAYRIGHT)
allowedMovement.x = 0;
if (DISPLAYBOTTOM && DISPLAYTOP)
allowedMovement.y = 0;
// get the correct containers to apply splitratio to
const auto PPARENT = PNODE->pParent;
if (!PPARENT)
return; // the only window on a workspace, ignore
const bool PARENTSIDEBYSIDE = !PPARENT->splitTop;
// Get the parent's parent
auto PPARENT2 = PPARENT->pParent;
// No parent means we have only 2 windows, and thus one axis of freedom
if (!PPARENT2) {
if (PARENTSIDEBYSIDE) {
allowedMovement.x *= 2.f / PPARENT->size.x;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f);
PPARENT->recalcSizePosRecursive(true);
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} else {
allowedMovement.y *= 2.f / PPARENT->size.y;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f);
PPARENT->recalcSizePosRecursive(true);
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}
return;
}
// Get first parent with other split
while (PPARENT2 && PPARENT2->splitTop == !PARENTSIDEBYSIDE)
PPARENT2 = PPARENT2->pParent;
// no parent, one axis of freedom
if (!PPARENT2) {
if (PARENTSIDEBYSIDE) {
allowedMovement.x *= 2.f / PPARENT->size.x;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f);
PPARENT->recalcSizePosRecursive(true);
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} else {
allowedMovement.y *= 2.f / PPARENT->size.y;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f);
PPARENT->recalcSizePosRecursive(true);
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}
return;
}
// 2 axes of freedom
const auto SIDECONTAINER = PARENTSIDEBYSIDE ? PPARENT : PPARENT2;
const auto TOPCONTAINER = PARENTSIDEBYSIDE ? PPARENT2 : PPARENT;
allowedMovement.x *= 2.f / SIDECONTAINER->size.x;
allowedMovement.y *= 2.f / TOPCONTAINER->size.y;
SIDECONTAINER->splitRatio = std::clamp(SIDECONTAINER->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f);
TOPCONTAINER->splitRatio = std::clamp(TOPCONTAINER->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f);
SIDECONTAINER->recalcSizePosRecursive(true);
TOPCONTAINER->recalcSizePosRecursive(true);
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}
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void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode fullscreenMode, bool on) {
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if (!g_pCompositor->windowValidMapped(pWindow))
return;
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if (!g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID))
return;
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if (on == pWindow->m_bIsFullscreen)
return; // ignore
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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if (PWORKSPACE->m_bHasFullscreenWindow && on) {
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// if the window wants to be fullscreen but there already is one,
// ignore the request.
return;
}
// otherwise, accept it.
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pWindow->m_bIsFullscreen = on;
PWORKSPACE->m_bHasFullscreenWindow = !PWORKSPACE->m_bHasFullscreenWindow;
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g_pEventManager->postEvent(SHyprIPCEvent{"fullscreen", std::to_string((int)on)});
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if (!pWindow->m_bIsFullscreen) {
// if it got its fullscreen disabled, set back its node if it had one
const auto PNODE = getNodeFromWindow(pWindow);
if (PNODE)
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
pWindow->m_vRealPosition = pWindow->m_vPosition;
pWindow->m_vRealSize = pWindow->m_vSize;
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}
} else {
// if it now got fullscreen, make it fullscreen
PWORKSPACE->m_efFullscreenMode = fullscreenMode;
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// save position and size if floating
if (pWindow->m_bIsFloating) {
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pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
pWindow->m_vSize = pWindow->m_vRealSize.vec();
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}
// apply new pos and size being monitors' box
if (fullscreenMode == FULLSCREEN_FULL) {
pWindow->m_vRealPosition = PMONITOR->vecPosition;
pWindow->m_vRealSize = PMONITOR->vecSize;
} else {
// This is a massive hack.
// We make a fake "only" node and apply
// To keep consistent with the settings without C+P code
SDwindleNodeData fakeNode;
fakeNode.pWindow = pWindow;
fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
fakeNode.workspaceID = pWindow->m_iWorkspaceID;
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pWindow->m_vPosition = fakeNode.position;
pWindow->m_vSize = fakeNode.size;
applyNodeDataToWindow(&fakeNode);
}
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}
g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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g_pCompositor->moveWindowToTop(pWindow);
recalculateMonitor(PMONITOR->ID);
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}
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void CHyprDwindleLayout::recalculateWindow(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
PNODE->recalcSizePosRecursive();
}
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void addToDequeRecursive(std::deque<SDwindleNodeData*>* pDeque, std::deque<SDwindleNodeData*>* pParents, SDwindleNodeData* node) {
if (node->isNode) {
pParents->push_back(node);
addToDequeRecursive(pDeque, pParents, node->children[0]);
addToDequeRecursive(pDeque, pParents, node->children[1]);
} else {
pDeque->emplace_back(node);
}
}
void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) {
if (!g_pCompositor->windowValidMapped(pWindow))
return;
// get the node
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return; // reject
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PNODE->workspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow)
fullscreenRequestForWindow(g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID), FULLSCREEN_FULL, false);
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if (PNODE->isGroupMember()) {
// dissolve group
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const auto PHEAD = PNODE->getGroupHead();
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SDwindleNodeData* current = PNODE->pNextGroupMember;
PNODE->pWindow->m_bIsFloating = PHEAD->pWindow->m_bIsFloating;
std::deque<CWindow*> toAddWindows;
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const auto PWINDOWNODE = PNODE->pWindow;
toAddWindows.push_back(PWINDOWNODE);
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while (current != PNODE) {
const auto PWINDOW = current->pWindow;
current = current->pNextGroupMember;
toAddWindows.push_back(PWINDOW);
PWINDOW->m_bHidden = false;
}
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PHEAD->pPreviousGroupMember = nullptr;
PHEAD->pNextGroupMember = nullptr;
onWindowRemoved(PHEAD->pWindow);
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for (auto& pw : toAddWindows) {
const auto PNODE = getNodeFromWindow(pw);
if (PNODE)
m_lDwindleNodesData.remove(*PNODE);
pw->m_vPosition = Vector2D(-1000000, -1000000);
}
for (auto& pw : toAddWindows) {
onWindowCreated(pw);
}
recalculateMonitor(PWORKSPACE->m_iMonitorID);
} else {
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// create group
if (!PNODE->pParent)
return;
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PNODE->groupHead = true;
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std::deque<SDwindleNodeData*> newGroupMembers;
std::deque<SDwindleNodeData*> nodesToRemove;
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newGroupMembers.emplace_back(PNODE);
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addToDequeRecursive(&newGroupMembers, &nodesToRemove, PNODE->pParent->children[0] == PNODE ? PNODE->pParent->children[1] : PNODE->pParent->children[0]);
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for (auto& n : newGroupMembers) {
if (n->isGroupMember())
return; // reject nested groups
}
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for (auto& nd : nodesToRemove) {
m_lDwindleNodesData.remove(*nd);
}
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PNODE->position = PNODE->pParent->position;
PNODE->size = PNODE->pParent->size;
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applyNodeDataToWindow(PNODE);
if (PNODE->pParent->pParent) {
if (PNODE->pParent->pParent->children[0] == PNODE->pParent) {
PNODE->pParent->pParent->children[0] = PNODE;
} else {
PNODE->pParent->pParent->children[1] = PNODE;
}
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}
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const auto PPARENT2 = PNODE->pParent->pParent;
m_lDwindleNodesData.remove(*PNODE->pParent);
PNODE->pParent = PPARENT2;
// now remove everyone but head from tree
// and set order
for (int i = 0; i < (int)newGroupMembers.size(); ++i) {
if (i != 0) {
newGroupMembers[i]->groupHead = false;
newGroupMembers[i]->pParent = PNODE->pParent;
}
const auto PREVMEMBER = i == 0 ? newGroupMembers[newGroupMembers.size() - 1] : newGroupMembers[i - 1];
const auto NEXTMEMBER = i == (int)newGroupMembers.size() - 1 ? newGroupMembers[0] : newGroupMembers[i + 1];
newGroupMembers[i]->pPreviousGroupMember = PREVMEMBER;
newGroupMembers[i]->pNextGroupMember = NEXTMEMBER;
}
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// focus
PNODE->setGroupFocusedNode(PNODE);
}
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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g_pInputManager->refocus();
}
std::deque<CWindow*> CHyprDwindleLayout::getGroupMembers(CWindow* pWindow) {
std::deque<CWindow*> result;
if (!g_pCompositor->windowExists(pWindow))
return result; // reject with empty
// get the node
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return result; // reject with empty
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SDwindleNodeData* current = PNODE->pNextGroupMember;
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result.push_back(pWindow);
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while (current != PNODE) {
result.push_back(current->pWindow);
current = current->pNextGroupMember;
}
return result;
}
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void CHyprDwindleLayout::switchGroupWindow(CWindow* pWindow, bool forward) {
if (!g_pCompositor->windowValidMapped(pWindow))
return; // reject
const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE || !PNODE->isGroupMember())
return; // reject
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PNODE->workspaceID);
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SDwindleNodeData* pNewNode;
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if (forward)
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pNewNode = PNODE->pNextGroupMember;
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else
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pNewNode = PNODE->pPreviousGroupMember;
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PNODE->setGroupFocusedNode(pNewNode);
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pNewNode->position = PNODE->position;
pNewNode->size = PNODE->size;
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applyNodeDataToWindow(pNewNode);
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pNewNode->pWindow->m_vRealSize.warp();
pNewNode->pWindow->m_vRealPosition.warp();
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g_pCompositor->focusWindow(pNewNode->pWindow);
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pNewNode->pWindow->m_bIsFloating = PNODE->pWindow->m_bIsFloating;
if (PNODE->pWindow->m_bIsFullscreen) {
PNODE->pWindow->m_bHidden = false;
g_pCompositor->setWindowFullscreen(PNODE->pWindow, false, PWORKSPACE->m_efFullscreenMode);
PNODE->pWindow->m_bHidden = true;
g_pCompositor->setWindowFullscreen(pNewNode->pWindow, true, PWORKSPACE->m_efFullscreenMode);
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pNewNode->pWindow->m_vRealSize.warp();
pNewNode->pWindow->m_vRealPosition.warp();
}
}
SWindowRenderLayoutHints CHyprDwindleLayout::requestRenderHints(CWindow* pWindow) {
// window should be valid, insallah
SWindowRenderLayoutHints hints;
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return hints; // left for the future, maybe floating funkiness
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if (PNODE->isGroupMember()) {
hints.isBorderColor = true;
if (pWindow == g_pCompositor->m_pLastWindow)
hints.borderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border_active"));
else
hints.borderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border"));
}
return hints;
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}
void CHyprDwindleLayout::switchWindows(CWindow* pWindow, CWindow* pWindow2) {
// windows should be valid, insallah
const auto PNODE = getNodeFromWindow(pWindow);
const auto PNODE2 = getNodeFromWindow(pWindow2);
if (!PNODE2 || !PNODE)
return;
if (PNODE->workspaceID != PNODE2->workspaceID) {
Debug::log(ERR, "Dwindle: Rejecting a swap between workspaces");
return;
}
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// we will not delete the nodes, just fix the tree
if (PNODE2->pParent == PNODE->pParent) {
const auto PPARENT = PNODE->pParent;
if (PPARENT->children[0] == PNODE) {
PPARENT->children[0] = PNODE2;
PPARENT->children[1] = PNODE;
} else {
PPARENT->children[0] = PNODE;
PPARENT->children[1] = PNODE2;
}
} else {
if (PNODE->pParent) {
const auto PPARENT = PNODE->pParent;
if (PPARENT->children[0] == PNODE) {
PPARENT->children[0] = PNODE2;
} else {
PPARENT->children[1] = PNODE2;
}
}
if (PNODE2->pParent) {
const auto PPARENT = PNODE2->pParent;
if (PPARENT->children[0] == PNODE2) {
PPARENT->children[0] = PNODE;
} else {
PPARENT->children[1] = PNODE;
}
}
}
const auto PPARENTNODE2 = PNODE2->pParent;
PNODE2->pParent = PNODE->pParent;
PNODE->pParent = PPARENTNODE2;
// these are window nodes, so no children.
// recalc the workspace
getMasterNodeOnWorkspace(PNODE->workspaceID)->recalcSizePosRecursive();
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}
void CHyprDwindleLayout::alterSplitRatioBy(CWindow* pWindow, float ratio) {
// window should be valid, insallah
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE || !PNODE->pParent)
return;
PNODE->pParent->splitRatio = std::clamp(PNODE->pParent->splitRatio + ratio, 0.1f, 1.9f);
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PNODE->pParent->recalcSizePosRecursive();
}
std::any CHyprDwindleLayout::layoutMessage(SLayoutMessageHeader header, std::string message) {
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if (message == "togglegroup")
toggleWindowGroup(header.pWindow);
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else if (message == "changegroupactivef")
switchGroupWindow(header.pWindow, true);
else if (message == "changegroupactiveb")
switchGroupWindow(header.pWindow, false);
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else if (message == "togglesplit")
toggleSplit(header.pWindow);
else if (message == "groupinfo") {
auto res = getGroupMembers(g_pCompositor->m_pLastWindow);
return res;
}
return "";
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}
void CHyprDwindleLayout::toggleSplit(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE || !PNODE->pParent)
return;
PNODE->pParent->splitTop = !PNODE->pParent->splitTop;
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PNODE->pParent->recalcSizePosRecursive();
}
std::string CHyprDwindleLayout::getLayoutName() {
return "dwindle";
}
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void CHyprDwindleLayout::onEnable() {
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bIsFloating || !w->m_bMappedX11 || !w->m_bIsMapped || w->m_bHidden)
continue;
onWindowCreatedTiling(w.get());
}
}
void CHyprDwindleLayout::onDisable() {
m_lDwindleNodesData.clear();
}