2022-04-23 14:16:02 +02:00
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#pragma once
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#include "../defines.hpp"
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#include <any>
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enum ANIMATEDVARTYPE
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{
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AVARTYPE_INVALID = -1,
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AVARTYPE_FLOAT,
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AVARTYPE_VECTOR,
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AVARTYPE_COLOR
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};
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enum AVARDAMAGEPOLICY
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{
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AVARDAMAGE_NONE = -1,
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AVARDAMAGE_ENTIRE = 0,
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AVARDAMAGE_BORDER,
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AVARDAMAGE_SHADOW
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};
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class CAnimationManager;
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class CWorkspace;
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struct SLayerSurface;
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struct SAnimationPropertyConfig;
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class CHyprRenderer;
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class CAnimatedVariable {
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public:
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CAnimatedVariable(); // dummy var
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void create(ANIMATEDVARTYPE, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
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void create(ANIMATEDVARTYPE, std::any val, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
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CAnimatedVariable(const CAnimatedVariable&) = delete;
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CAnimatedVariable(CAnimatedVariable&&) = delete;
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CAnimatedVariable& operator=(const CAnimatedVariable&) = delete;
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CAnimatedVariable& operator=(CAnimatedVariable&&) = delete;
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~CAnimatedVariable();
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void unregister();
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void registerVar();
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// gets the current vector value (real time)
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const Vector2D& vec() const {
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return m_vValue;
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}
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// gets the current float value (real time)
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const float& fl() const {
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return m_fValue;
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}
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// gets the current color value (real time)
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const CColor& col() const {
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return m_cValue;
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}
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// gets the goal vector value
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const Vector2D& goalv() const {
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return m_vGoal;
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}
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// gets the goal float value
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const float& goalf() const {
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return m_fGoal;
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}
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// gets the goal color value
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const CColor& goalc() const {
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return m_cGoal;
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}
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CAnimatedVariable& operator=(const Vector2D& v) {
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m_vGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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onAnimationBegin();
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return *this;
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}
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CAnimatedVariable& operator=(const float& v) {
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m_fGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_fBegun = m_fValue;
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onAnimationBegin();
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return *this;
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}
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CAnimatedVariable& operator=(const CColor& v) {
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m_cGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_cBegun = m_cValue;
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onAnimationBegin();
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return *this;
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}
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const Vector2D& v) {
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m_vValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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onAnimationBegin();
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}
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const float& v) {
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m_fValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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onAnimationBegin();
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}
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const CColor& v) {
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m_cValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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onAnimationBegin();
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}
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// Sets the actual value and goal
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void setValueAndWarp(const Vector2D& v) {
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m_vGoal = v;
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warp();
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}
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// Sets the actual value and goal
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void setValueAndWarp(const float& v) {
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m_fGoal = v;
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warp();
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}
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// Sets the actual value and goal
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void setValueAndWarp(const CColor& v) {
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m_cGoal = v;
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warp();
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}
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// checks if an animation is in progress
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bool isBeingAnimated() {
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switch (m_eVarType) {
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case AVARTYPE_FLOAT: return m_fValue != m_fGoal;
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case AVARTYPE_VECTOR: return m_vValue != m_vGoal;
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case AVARTYPE_COLOR: return m_cValue != m_cGoal;
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default: UNREACHABLE();
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}
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UNREACHABLE();
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return false; // just so that the warning is suppressed
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}
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void warp(bool endCallback = true) {
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switch (m_eVarType) {
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case AVARTYPE_FLOAT: {
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m_fValue = m_fGoal;
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break;
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}
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case AVARTYPE_VECTOR: {
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m_vValue = m_vGoal;
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break;
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}
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case AVARTYPE_COLOR: {
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m_cValue = m_cGoal;
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break;
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}
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default: UNREACHABLE();
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}
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if (endCallback)
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onAnimationEnd();
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}
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void setConfig(SAnimationPropertyConfig* pConfig) {
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m_pConfig = pConfig;
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}
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SAnimationPropertyConfig* getConfig() {
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return m_pConfig;
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}
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int getDurationLeftMs();
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/* returns the spent (completion) % */
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float getPercent();
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/* returns the current curve value */
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float getCurveValue();
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/* sets a function to be ran when the animation finishes.
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if an animation is not running, runs instantly.
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if "remove" is set to true, will remove the callback when ran. */
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void setCallbackOnEnd(std::function<void(void* thisptr)> func, bool remove = true) {
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m_fEndCallback = func;
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m_bRemoveEndAfterRan = remove;
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if (!isBeingAnimated())
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onAnimationEnd();
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}
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/* sets a function to be ran when an animation is started.
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if "remove" is set to true, will remove the callback when ran. */
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void setCallbackOnBegin(std::function<void(void* thisptr)> func, bool remove = true) {
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m_fBeginCallback = func;
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m_bRemoveBeginAfterRan = remove;
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}
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/* Sets the update callback, called every time the value is animated and a step is done
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Warning: calling unregisterVar/registerVar in this handler will cause UB */
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void setUpdateCallback(std::function<void(void* thisptr)> func) {
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m_fUpdateCallback = func;
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}
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/* resets all callbacks. Does not call any. */
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void resetAllCallbacks() {
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m_fBeginCallback = nullptr;
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m_fEndCallback = nullptr;
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m_fUpdateCallback = nullptr;
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m_bRemoveBeginAfterRan = false;
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m_bRemoveEndAfterRan = false;
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}
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private:
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Vector2D m_vValue = Vector2D(0, 0);
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float m_fValue = 0;
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CColor m_cValue;
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Vector2D m_vGoal = Vector2D(0, 0);
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float m_fGoal = 0;
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CColor m_cGoal;
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Vector2D m_vBegun = Vector2D(0, 0);
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float m_fBegun = 0;
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CColor m_cBegun;
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// owners
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void* m_pWindow = nullptr;
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void* m_pWorkspace = nullptr;
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void* m_pLayer = nullptr;
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SAnimationPropertyConfig* m_pConfig = nullptr;
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bool m_bDummy = true;
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bool m_bIsRegistered = false;
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std::chrono::system_clock::time_point animationBegin;
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ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
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AVARDAMAGEPOLICY m_eDamagePolicy = AVARDAMAGE_NONE;
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bool m_bRemoveEndAfterRan = true;
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bool m_bRemoveBeginAfterRan = true;
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std::function<void(void* thisptr)> m_fEndCallback;
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std::function<void(void* thisptr)> m_fBeginCallback;
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std::function<void(void* thisptr)> m_fUpdateCallback;
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// methods
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void onAnimationEnd() {
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if (m_fEndCallback) {
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m_fEndCallback(this);
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if (m_bRemoveEndAfterRan)
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m_fEndCallback = nullptr; // reset
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}
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}
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void onAnimationBegin() {
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if (m_fBeginCallback) {
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m_fBeginCallback(this);
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if (m_bRemoveBeginAfterRan)
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m_fBeginCallback = nullptr; // reset
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}
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}
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friend class CAnimationManager;
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friend class CWorkspace;
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friend struct SLayerSurface;
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friend class CHyprRenderer;
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};
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