63e3668529
style: run clang-format
2024-04-08 15:33:02 +01:00
7d989f2cf0
damageSurface: don't correct smallVec twice
2024-04-07 22:25:34 +01:00
ec2cc79c65
renderer: avoid double-rendering ls-es on fadingOut
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fixes #5295
2024-04-04 22:43:57 +01:00
10146f5ec5
core: fix some crash conditions around workspace ptrs in CWindow
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ref #5402 , supersedes #5409
2024-04-03 20:42:38 +01:00
64964c4e3b
renderer: render back layer for workspace-less passes
2024-04-03 14:28:15 +01:00
efdc1af044
renderer: some fixes for renderModif
2024-04-03 14:09:58 +01:00
347b839034
workspaces: add visible flag
2024-04-03 10:09:48 +01:00
Vaxry
ef23ef60c5
Workspace/core: Refactor workspace storage ( #5380 )
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* refactor workspaces to use ptrs
* clang-format
2024-04-02 20:32:39 +01:00
thejch
800dbf71b0
renderer: Fix rendering when swiping workspaces ( #5367 )
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* fix rendering on swiping
* add alpha check
* fix floating fs check
2024-04-01 16:16:18 +01:00
thejch
16a9c16d9f
renderer/animations: Fix various inaccurate damage tracking issues and offsets ( #5297 )
2024-03-31 02:14:26 +01:00
0869f65b0b
input: add misc:hide_cursor_on_key_press
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fixes #3045
2024-03-28 02:07:06 +00:00
93d0511471
layershell: update render pos and size in arrange
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fixes #5258
2024-03-27 16:30:08 +00:00
1a0b8d1263
renderer: minor fixes to misaligned reported surface rendering
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fixes #5257
2024-03-26 13:35:03 +00:00
ae17e900e7
layer-shell: render popups above everything
2024-03-25 16:20:30 +00:00
ca17a89d86
renderer: allow blurring ls popups
2024-03-25 16:09:02 +00:00
thejch
8001b96bb5
renderer: dont render fullscreen special on wrong monitor ( #5249 )
2024-03-25 01:41:56 +00:00
5cc4bf699c
IME: Refactor and fixup popups
2024-03-24 16:08:25 +00:00
thejch
c7fbea3368
animations: Fix animation issue in focusworkspaceoncurrentmonitor ( #5202 )
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* dont render when workspace offset
* add guard
* can remove useless code now if workspace offset is not taken into account
* clang-format
* when special workspace is moved, set anim to move
* add offset back
* make it a configurable option because some folks apparently can't align their monitors correctly and may not want this feature😔
* remove config option
2024-03-23 22:14:50 +00:00
8593c45be3
refactor: move window.hpp to desktop/
2024-03-20 01:44:51 +00:00
30c5911718
renderer: minor fixups for misaligned surface rendering offsets
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fixes #5136
2024-03-17 16:08:59 +00:00
e68c07d809
renderer: don't render window on other mons during anim in
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fixes #5139
2024-03-17 01:05:26 +00:00
0e87a08e15
renderer: disable surface adjustments for misaligned reported when manual resizing
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ref #5135
2024-03-16 17:56:09 +00:00
3162739e1b
renderer: don't translate surface box on interactive resizes with non-updated sizes
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closes #5135
2024-03-16 17:12:29 +00:00
thejch
c942ce6dce
renderer: add better multi monitor animations ( #5126 )
2024-03-16 14:49:34 +00:00
5e5d7e2abc
renderer: fix non-reported sizes window box calculations
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fixed #5129
2024-03-16 14:37:07 +00:00
2a2da6082e
renderer: fix invalid access on non-assigned surfaces
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fixes #5125
2024-03-15 21:29:20 +00:00
38576d651a
renderer: adjust surface dimensions for oversized not-yet ackd surface sizes
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supersedes #5104
2024-03-15 19:23:51 +00:00
Maximilian Seidler
a958884b52
lock: fix red screen issues with multiple monitors ( #5100 )
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* lock: use uint64_t for iMonitorID
* lock: move activateLock to onNewSessionLock
* lock: add red screen fade
* lock: damage when fading the red screen and delay for screencopy
* lock: remove redundant scheduleFrameForMonitor
2024-03-15 16:17:13 +00:00
thejch
bc15a8f600
renderer: Allow headless mode in hyprland ( #4794 )
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* allow headless
* clang-format
* fix redundant logic lol
2024-03-15 14:28:14 +00:00
164e92f8e3
internal: minor fixups for fading out xwayland windows
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fixes #4935
2024-03-14 18:25:28 +00:00
Vaxry
c3882bb832
internal: Support libhyprcursor ( #5009 )
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woo
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2024-03-09 16:52:59 +00:00
thejch
9c48c322d4
keybinds: Allow fullscreen/maximize in special workspace ( #4921 )
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* allow fullscreen/maximize in special workspace
* remove duplicate code
* hide top layer
* fix special fullscreen deco
* edit
* fix fade top layer when toggle special
* remove double render
2024-03-04 23:29:45 +00:00
063708df26
config: improve config value infrastructure
2024-03-03 18:41:38 +00:00
JManch
1762e9c6ec
renderer: respect forceNoBlur when rendering small surface windows ( #4932 )
2024-03-03 00:17:40 +00:00
GartoxFR
b2c3440477
animations: Refactor AnimatedVariable ( #4911 )
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* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
2024-03-02 00:35:17 +00:00
f115ba94d2
xwayland: set scaledBy for unmanaged windows in map
2024-03-01 23:04:34 +00:00
e63b4b18aa
renderer: force a few render frames on init anim end
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fixes #4875
2024-02-29 19:04:40 +00:00
6916d0a6a3
surface: unify owners
2024-02-29 15:07:14 +00:00
a31433c215
renderer: damage whole ring on failed commit
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fixes #4770
2024-02-28 18:00:02 +00:00
4bc669f933
layers: add fully featured animations
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Adds configs and layerrules to handle them
alas fixes #981
I have cooked
2024-02-28 15:00:40 +00:00
dfcfb92ec6
renderer: take into account fading out windows in solitary recheck
2024-02-26 00:19:16 +00:00
8c3613632a
renderer: nuke lastFrameDamage and rework finalDamage
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this fucking SUCKED
2024-02-23 01:02:32 +00:00
c1ef361e02
renderer: fix logs
2024-02-23 00:02:48 +00:00
35e80a64a6
renderer: add more logging for fails in beginRender
2024-02-22 23:50:56 +00:00
c353b7c4f7
renderer: minor fixes for introspection detection
2024-02-22 23:01:22 +00:00
André Silva
e5eb1bdf01
renderer: ignore set cursor surface if cursor should be hidden ( #4780 )
2024-02-21 13:48:48 +00:00
d62e7a5125
renderer: fixup damage_ring rotation
2024-02-19 19:11:05 +00:00
1763566308
surface: minor fixes for last logicalDamage calc fix
2024-02-19 11:34:55 +00:00
e4790e3f8e
surface: fix invalid damage tracking in damageSurface
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ref #4744
2024-02-19 11:24:54 +00:00
301b48b740
renderer: fix invalid damage accumulation with invalid buffer_age
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fixes #4670
2024-02-18 16:04:08 +00:00