Vaxry
e536b02248
Renderer: rewrite render scheduling ( #8683 )
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This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Vaxry
8bbeee1173
core: Add clang-tidy ( #8664 )
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This adds a .clang-tidy file for us.
It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
320144ae72
core: move colorspace handling to oklab ( #8635 )
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* Meson: add hyprgraphics
* Nix: add hyprgraphics
* CI/setup_base: get hyprgraphics-git
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-12-03 18:58:24 +00:00
d8b865366a
renderer: Add a missing texture asset and a user check
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When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.
Additionally, warn the user assets failed to load.
Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
2024-11-01 15:52:09 +00:00
d5689bb539
internal: cleanup CMonitor usage and fix a few ref hogs
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ref #8221
2024-10-26 02:06:13 +01:00
Vaxry
f044e4c951
internal: Move CMonitor to SP ( #8178 )
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* move monitors to sp
* XD
2024-10-19 23:03:29 +01:00
Vaxry
2320b2241c
Internal: move to Mat3x3 from hyprutils ( #7902 )
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* Meson: require hyprutils >= 0.2.3
* flake.lock: update hyprutils
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-09-25 10:01:13 +01:00
Vaxry
604eb21a7e
renderer: better lockscreen dead behavior ( #7574 )
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-08-29 23:30:12 +02:00
Vaxry
640d161851
renderer: Explicit sync fixes ( #7151 )
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Enables explicit sync by default for most platforms
`misc:no_direct_scanout` -> `render:direct_scanout`
2024-08-06 15:52:19 +02:00
Tom Englund
9c38b0fdbe
core: add a destructor to CHyprOpenglImpl and avoid wl_container_of undefined behaviour ( #7101 )
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* protocols: avoid undefined behaviour in C macro
to safely use wl_container_of with a class the class has to be no
virtual functions, no inheritance, and uniform access control (e.g all
public)
work around this by putting this into a destroywrapper struct.
* opengl: clean memory on destruction
add a destructor and free the allocated memory and close the fd
2024-07-29 19:29:08 +02:00
57371b93a0
renderer: drastically optimize bg texture creation
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stop loading 20MB images every time, dumbass
2024-07-26 19:53:24 +02:00
b16fb9770c
egl: support getting the device via platform_device
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a neat EXT
2024-07-24 18:53:51 +02:00
Vaxry
016da234d0
Core: Move to aquamarine ( #6608 )
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Moves Hyprland from wlroots to aquamarine for the backend.
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Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
2024-07-21 13:09:54 +02:00
fb15b7aa2a
core: Move to hyprutils for Math
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Moves CRegion, CBox and Vector2D over to hyprutils.
Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00
2f278dc883
egl: fixup format modifier lookups with implicit modifiers
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ref #6485
2024-06-14 21:59:21 +02:00
Vaxry
6967a31450
wayland/core: move to new impl ( #6268 )
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* wayland/core/dmabuf: move to new impl
it's the final countdown
2024-06-08 10:07:59 +02:00
ed411f53bd
cursor: move to a hyprland impl
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This moves wlr_cursor to a completely new impl mostly under
CPointerManager
Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
Vaxry
1ed1ce9506
internal: new shared_ptr and weak_ptr implementation ( #5883 )
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moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00
5edc32930d
layerSurface: refactor/move to a memory-safe impl
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Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
Vaxry
bca7804bb6
internal: Window storage rework - part 1 ( #5762 )
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* Window storage rework - part 1
* format
* remove useless include
* fix pch
* format
* fix crash in dwindle
* fix vram leak
* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
Virt
9fe409800b
renderer: Fix mirrored displays when transformed and preserve aspect ratio ( #5697 )
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* renderer: transform mirror buffer and preserve mirror aspect ratio
* renderer: render mirrors directly from offloadFB
* renderer: fix formatting
* renderer: use monitorMirrorFB again, but properly damage mirrors
* renderer: clean mirrors after reload and support cursor zoom mirroring
2024-04-24 16:29:41 +01:00
d605e47511
renderer: block screen shader on screencopy
2024-04-03 21:35:16 +01:00
efdc1af044
renderer: some fixes for renderModif
2024-04-03 14:09:58 +01:00
Vaxry
ef23ef60c5
Workspace/core: Refactor workspace storage ( #5380 )
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* refactor workspaces to use ptrs
* clang-format
2024-04-02 20:32:39 +01:00
jill
ee00cb1dd8
opengl: report shader compilation errors from screen_shader ( #5138 )
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* opengl: report shader compilation errors from screen_shader
* opengl: prefer .data()
* opengl: move shader error logging to logError
* opengl: quick glGetShaderiv -> glGetProgramiv fix
* opengl: typo fix
* opengl: format fixes
* opengl: minor compile fixes
* opengl: logError -> logShaderError
2024-03-21 14:46:23 +00:00
4bc669f933
layers: add fully featured animations
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Adds configs and layerrules to handle them
alas fixes #981
I have cooked
2024-02-28 15:00:40 +00:00
8c3613632a
renderer: nuke lastFrameDamage and rework finalDamage
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this fucking SUCKED
2024-02-23 01:02:32 +00:00
2e3f0d5991
renderer: Add new background infrastructure
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Adds new backgrounds from the winners of the contest
Rewrites how it works
Allows high color precision PNGs (RGB32F precisely)
Fixes a small bug in renderTextureInternalWithDamage
Nukes misc:force_hypr_chan
2024-01-29 23:11:00 +00:00
f5b2fd2bc3
opengl: add renderdata.forceIntrospection
2024-01-07 18:37:02 +01:00
44ee9915e3
renderer: overhaul renderModifData
2024-01-07 18:35:44 +01:00
François Conzelmann
4a42344e97
style/ci: apply clang-format and verify it in ci ( #4039 )
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* style: apply clang-format
* ci: add new clang-format job to CI
2023-12-06 22:54:56 +00:00
5489f9f07a
renderer: use xray for background blur on small() surfaces
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ref #4050
2023-12-06 20:17:40 +00:00
68783d904d
screencopy: use buffer format for glReadPixels
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fixes #4029
2023-12-04 03:52:54 +00:00
80b9b21f9f
opengl: fix nvidia read formats
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fixes #4023
2023-12-02 14:51:45 +00:00
9c09f2a847
screencopy: fix shm exports with 10-bit
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fixes #4019
2023-12-01 17:20:56 +00:00
d2c3b23ace
deps: update wlroots
2023-11-30 01:18:55 +00:00
408d96668d
renderer: use occlusion checks for buffer clear
2023-11-26 15:06:42 +00:00
aedcade68d
opengl: better checking for required introspection
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performance woo
2023-11-24 12:37:10 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
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Also updates wlroots
2023-11-24 10:54:21 +00:00
14195835ef
opengl: switch to black-and-white for alpha mattes
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also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders ( #3650 )
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Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
66a3719b86
renderer: allow transform enabling from outside opengl
2023-11-04 19:35:49 +00:00
64a084477e
shadows: fix on transformed
2023-11-04 19:32:50 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation ( #3755 )
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* box impl
* remove unused operators
* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements ( #3739 )
2023-11-04 13:10:52 +00:00
92311d260a
renderer: add transformers
2023-10-21 14:15:56 +01:00
6e15590e98
shaders: support changing the outer radius of borders independently
2023-10-19 14:05:02 +01:00
vaxerski
23e17700a7
renderer: add decoration:blur:special
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will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e
renderer: track fade alpha for blur if ignore opacity is true
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with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00
cbb899740c
rules: add layer and window xray rules
2023-08-09 22:03:31 +02:00